rec.autos.simulators

I76 - My prophecy fullfilled.... BUYER BEWARE.

Panac

I76 - My prophecy fullfilled.... BUYER BEWARE.

by Panac » Wed, 02 Apr 1997 04:00:00


uttered these pearls of wisdom:



>//snip//
>>...Any Quake players can
>>assure you that high frame rate is the key to multiplayer actions.
>//snip//
>Damn good point!  The computer isn't going to razz you for bagging
>your ass.  For multiplayer games, players are going to go for any
>speed advantage they can get.  If there is even a hint of 'lag' to a
>3d accelerated version, the ***-types will switch to low-res with
>all the toys turned off.  After all, your graphics adapter isn't
>visible on the scoreboard:).
>Jus' my $.02.

True.  But I found out that I make more frags at 640 X 480 with my
GLQuake then I do at 320 X 200 in WinQuake / DOSQuake.  Why?  Well, it
sure helps out when I'm sniping, that's for sure (especially when I'm
playing the Sniper in TeamFortress).

Also, as they're fond of saying in Flight Sims (which I-76 has more in
common with then Quake), "He who gets first sight, gets first kill."
Now, if I'm playing multiplayer the 3D version of I-76 at 640 X 480
(or above!), and I'm facing an either a opponent or group of opponents
who are playing "standard" I-76 at 320 X 200 to get a descent
framerate... who do you think will get first sight?

--------
"Only the crazies hang around nursery."

Remove the "X" in front of my name if you want to send me email.
Hopefully, this will kill some of the damn spam.

Scott Fo

I76 - My prophecy fullfilled.... BUYER BEWARE.

by Scott Fo » Wed, 02 Apr 1997 04:00:00



Well, to add my 2 pennies to the fray, it seems this game is very
"whole package" dependent.  My P133 runs the game in 640X480 very
smoothly with only rear view and clouds turned off. By very smoothly,
I mean no perceptible stepping, or jerks, and immediate control
response.  FWIW my system consists of;  
P133
32 megs EDO
ATI mach64 w/ 2M Vram
256 pipelined burst
Ensonic 16bit soundscape
6X cdrom

as you can see, there is nothing super special here, but it seems to
run better on my machine than what a lot of people are saying.  Go
figure.  The only other things I can think of is that I turn the music
off while driving (never ran it with it on, b/c I don't like music
while I am concentrating on driving) and my memory wait states
are pushed to the minimum.

On the whole, I think this is a kick ass game, and well worth the
play, if you like blowing things up,  and having a pretty decent
physics model.  Can't wait to try multiplayer.

Scott Ford

'86 Mustang GT
'56 Ford F-100

Nama

I76 - My prophecy fullfilled.... BUYER BEWARE.

by Nama » Wed, 02 Apr 1997 04:00:00


>True.  But I found out that I make more frags at 640 X 480 with my
>GLQuake then I do at 320 X 200 in WinQuake / DOSQuake.  Why?  Well, it
>sure helps out when I'm sniping, that's for sure (especially when I'm
>playing the Sniper in TeamFortress).

Quite the opposite.  glQuake is slow in some part even at 512x384.
Average frame rate is faster but unless it is consistent, it doesn't
mean much.

Slow down is very noticeable in custom CTF maps.  Most important fight
in Quake occurs at close range; therefore, 320x200 is sufficient to
see everything you need.  Only benefit from glQuake is when you turn
off polyblend.  This gives you a clear view of the water thus making
water fighting easier.

As for TF, I'm not sure since I'm a pure CTF player.

Brant Rus

I76 - My prophecy fullfilled.... BUYER BEWARE.

by Brant Rus » Wed, 02 Apr 1997 04:00:00

Yes, but I think the point he was trying to make was just that: You own a 3DFX card,
and now you suddenly expect every game on earth to run as well as it runs on your
3DFX card, which ain't gonna happen.

Reason #1: Most people who buy 3D cards are still buying those damn
cheap Virge cards, a few are buying Verite's, but only really INFORMED
gamers are buying the more expensive Voodoo cards....and all of us
Netters (who, realistically, know a lot more than your non-internet
gamer) know that the Voodoo is the real chipset to buy right now.

But also remember that the 3D Card market is SMALL right now...REALLY
small.
If you make a game that *only* runs with a 3D card, you're shooting
your sales in the foot right off the bat....people get pissed if they
buy a game, only to find they absolutely *NEED* to buy a $200 upgrade
to run the thing.......

Activision has done the right thing...released the game for everyone,
and will then cater to the "Graphics-Extremists" with a D3D patch.

Now if the patch doesn't improve things...well, thats a different
story....

Brant

Brant Rus

I76 - My prophecy fullfilled.... BUYER BEWARE.

by Brant Rus » Wed, 02 Apr 1997 04:00:00

Well, with the big radar-brackets, I didn't think that was as much of a
big deal.

Brant
???? :D

Justin T. Balla

I76 - My prophecy fullfilled.... BUYER BEWARE.

by Justin T. Balla » Wed, 02 Apr 1997 04:00:00




>//snip//
>>...Any Quake players can
>>assure you that high frame rate is the key to multiplayer actions.
>//snip//
>Damn good point!  The computer isn't going to razz you for bagging
>your ass.  For multiplayer games, players are going to go for any
>speed advantage they can get.  If there is even a hint of 'lag' to a
>3d accelerated version, the ***-types will switch to low-res with
>all the toys turned off.  After all, your graphics adapter isn't
>visible on the scoreboard:).
>Jus' my $.02.
>====
>Remove the '_UNSPAM_' from my email address to reply.

Just to throw in my 2 cents worth....I'm able to play in 640x480
playably on my P90. Here is what I have for a system.

Pentium 90
24 Mb Ram
SCSI HD
Plextor 2x SCSI
Diamond Stealth 64 with 2mb VRAM
ESS1688 Audiodrive Soundcard

I installed the game and it went smooth with no problems. I get
smooth playback of the cutscenes. And it didn't crash for me once.
Right now I'm running with keyboard which SUCKS! I'll be trying
a joystick tonight but I'm extremely impressed with the game. GREAT
gameplay. EXCELLENT ATMOSPHERE. I'm having fun!:-)
--

3873 West 37th Street   Phone#: (216)351-5402
Cleveland, OH  44109    


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