On Tue, 10 Apr 2001 22:20:58 +0100, fluffypony
my 2 cents.
Revs first came out on the BBC model B computer. It was the one thing
that they had that commodore 64 users had that caused real envy.
Finally he converted it to the 64 and we found out how good it really
was. My best lap was probably in the 1:27 area, but a freak I knew
did a low 1:2x time. I can't rememer exactly. I never came close to
him.
Stunt car racer is/ was excellent. I still have the dual format AMIGA
/ PC stiffy disk. Apparently you could use the stiffy on both
machines. What I loved about SCR was the way you could exit a banked
corner and fly through the air and *land* on the track or even the
entrance to another corner. very few games around allow you to
actually throw the car into a banked corner and use the corner to
brake and stay on the track. :) This was obviously most prevalent in
the last race of a championship where you knew the car was going to be
repaired anyway so you could afford to bend the chassis a little bit.
also, now that I think of it, it must have been one of the earliest
multiplayer capable racing games (at least on Amiga & Atari ST
anyway). Also it had a kind of a gap indicator which heightened the
tension as you could see the effect of your limited turbo / nitro
bursts had on your lead or distance to leader.
the only ***thing about the pc version is that it was more of a port
of the c64 version than the amiga version. The VGA graphics are
pretty plain compared to the amiga version.
Still a pretty playable game. My advice isto play it fullscreen or in
a window on your pc using an Amiga or Atari ST Emulator.
Don't get me started on Crammonds previous masterpiece (The
Sentinel).
Regards all.
>you realise.. Stunt Car racer is available now... on old warez sites?!?
>> Don't remember that one. I do remember playing Geoff Crammond's first Amiga
>> effort, I can't remember the title exactly, but I think it was called "Stunt
>> Car Racer" or something like that. The tracks were completely wild and the
>> physics were really good, we drove a car that resembled a dune buggy. I
>> really miss that game, although not a real world racing simulation, I think
>> the physics model provided something that felt "right" and was really
>> amusing.
>> I look at something like "Stunt GP" today, and I think, wow, that's a slick
>> game, really gorgeous graphics, however, the physics modeling doesn't "feel"
>> quite right. I think physics modeling really allows us to apply our
>> intuition to a game and it is at that point that it becomes "immersive".
>> > Hi,
>> > Do you remember the first "real" home computer racing sim "REVS" for C64
>> > from Geoff Crammond ?