rec.autos.simulators

C64 - Revs

Ulrich Diedrichse

C64 - Revs

by Ulrich Diedrichse » Thu, 12 Apr 2001 04:26:55

Hi,

Do you remember the first "real" home computer racing sim "REVS" for C64
from Geoff Crammond ?

It's more or less 16 years ago, but I can still remember my best time in
Silverstone: 1:24.5

I just want to know how many knows this sim and what are your records im
Silverstone.

It tried it again with a C64 emulator, but it didn't managed to run a
complete lap :-(

Alai

C64 - Revs

by Alai » Thu, 12 Apr 2001 05:38:24

Don't remember that one.  I do remember playing Geoff Crammond's first Amiga
effort, I can't remember the title exactly, but I think it was called "Stunt
Car Racer" or something like that.  The tracks were completely wild and the
physics were really good, we drove a car that resembled a dune buggy.  I
really miss that game, although not a real world racing simulation, I think
the physics model provided something that felt "right" and was really
amusing.

I look at something like "Stunt GP" today, and I think, wow, that's a slick
game, really gorgeous graphics, however, the physics modeling doesn't "feel"
quite right.  I think physics modeling really allows us to apply our
intuition to a game and it is at that point that it becomes "immersive".


fluffypon

C64 - Revs

by fluffypon » Thu, 12 Apr 2001 06:20:58

you realise.. Stunt Car racer is available now... on old warez sites?!?

> Don't remember that one.  I do remember playing Geoff Crammond's first Amiga
> effort, I can't remember the title exactly, but I think it was called "Stunt
> Car Racer" or something like that.  The tracks were completely wild and the
> physics were really good, we drove a car that resembled a dune buggy.  I
> really miss that game, although not a real world racing simulation, I think
> the physics model provided something that felt "right" and was really
> amusing.

> I look at something like "Stunt GP" today, and I think, wow, that's a slick
> game, really gorgeous graphics, however, the physics modeling doesn't "feel"
> quite right.  I think physics modeling really allows us to apply our
> intuition to a game and it is at that point that it becomes "immersive".



> > Hi,

> > Do you remember the first "real" home computer racing sim "REVS" for C64
> > from Geoff Crammond ?

ist..

C64 - Revs

by ist.. » Thu, 12 Apr 2001 16:29:58

On Tue, 10 Apr 2001 22:20:58 +0100, fluffypony

my 2 cents.

Revs first came out on the BBC model B computer.  It was the one thing
that they had that commodore 64 users had that caused real envy.
Finally he converted it to the 64 and we found out how good it really
was.  My best lap was probably in the 1:27 area, but a freak I knew
did a low 1:2x time.  I can't rememer exactly.  I never came close to
him.  

Stunt car racer is/ was excellent.  I still have the dual format AMIGA
/ PC stiffy disk.  Apparently you could use the stiffy on both
machines.  What I loved about SCR was the way you could exit a banked
corner and fly through the air and *land* on the track or even the
entrance to another corner.  very few games around allow you to
actually throw the car into a banked corner and use the corner to
brake and stay on the track. :)  This was obviously most prevalent in
the last race of a championship where you knew the car was going to be
repaired anyway so you could afford to bend the chassis a little bit.

also, now that I think of it, it must have been one of the earliest
multiplayer capable racing games (at least on Amiga & Atari ST
anyway).  Also it had a kind of a gap indicator which heightened the
tension as you could see the effect of your limited turbo / nitro
bursts had on your lead or distance to leader.

the only ***thing about the pc version is that it was more of a port
of the c64 version than the amiga version.  The VGA graphics are
pretty plain compared to the amiga version.

Still a pretty playable game.  My advice isto play it fullscreen or in
a window on your pc using an Amiga or Atari ST Emulator.

Don't get me started on  Crammonds previous masterpiece (The
Sentinel).

Regards all.

>you realise.. Stunt Car racer is available now... on old warez sites?!?


>> Don't remember that one.  I do remember playing Geoff Crammond's first Amiga
>> effort, I can't remember the title exactly, but I think it was called "Stunt
>> Car Racer" or something like that.  The tracks were completely wild and the
>> physics were really good, we drove a car that resembled a dune buggy.  I
>> really miss that game, although not a real world racing simulation, I think
>> the physics model provided something that felt "right" and was really
>> amusing.

>> I look at something like "Stunt GP" today, and I think, wow, that's a slick
>> game, really gorgeous graphics, however, the physics modeling doesn't "feel"
>> quite right.  I think physics modeling really allows us to apply our
>> intuition to a game and it is at that point that it becomes "immersive".



>> > Hi,

>> > Do you remember the first "real" home computer racing sim "REVS" for C64
>> > from Geoff Crammond ?

Tony Whitle

C64 - Revs

by Tony Whitle » Thu, 12 Apr 2001 17:15:58


I tried the BBC emulator version (it came out a while after the C64 version
IIRC, or was that Amiga/PC GP1?) with similar results. Mind you, I was only
ever any good at it with a wheel, and the emulator doesn't support it. I
can't remember my best time.

--
Tony Whitley
GPLRank +8.59
"On some laps I'd get as many as fif*** corners really right, but Moss, he
gets them all right on every lap" - Von Trips after the 1961 German Grand
Prix.

Ruud van Ga

C64 - Revs

by Ruud van Ga » Thu, 12 Apr 2001 19:47:43



Both were great! Revs was immersive and required skills (well, that's
the feel that was left behind in my brain, probably quite off compared
to GPL). Stunt Car Racer is not warez, it's just abandonwares, and
probably www.adandonwaresxxxx.com is the site to get it from. I have
it here; a small download. Oh no, don't go to that site! I just tried
it, absolutely ***with multiple windows opening; they should be
shot.
But it's there for free and legal download. Graphics suck on PC as
compared to the Amiga, but it's still cute.

Ruud van Gaal, GPL Rank +53.25
Pencil art    : http://www.racesimcentral.net/
Free car sim  : http://www.racesimcentral.net/

istof

C64 - Revs

by istof » Thu, 12 Apr 2001 20:14:15



try
http://www.***depot.com/  and click on Racing games
or direct link
http://www.***depot.com/Stuntcar.htm

or
www.theunderdogs.org
direct link
http://www.racesimcentral.net/+Car+Racer

I still maintain that the best way to play it is to get the Amiga or
Atari ST version and play it on an emulator.  much better graphics &
sound than pc version.

people will disagree with me, but the only really *fun* pc race game
in those days was probably 4d sports driving from mindscape / dsi.  i
managed to make a pretty illegal track by using a little track or
quirk of the editor.  the track editor prevented you from making
tracks which did not form a complete circuit.  I managed to make some
pretty wierd stuff like ramps and really wierd obstacles using the
standard features.  if only I could find the floppy(!) that contains
my old backup of it.

regards,
Ian

Jon Dento

C64 - Revs

by Jon Dento » Fri, 13 Apr 2001 16:48:36

I started playing this on my BBC B+ many years back.

I remember doing a 1.23.7 but in general I used to lap in the 1.24 bracket
with my joystick.

That was if my brother wasn't fighting me to play "Elite"!

Jon.
P.S: The day I got the 5 track add on was one of the finest moments of my
young sim racing life!


J

C64 - Revs

by J » Sat, 14 Apr 2001 17:52:24

Remember this very well.
Unluckily I found an old videotape, where I recorded some revs-racing.

OHMYGOD!!!

Times have really changed.

I advice anybody to enjoy the memories and not to try revs again, even if you
get the chance to.

JensSchumi

On Tue, 10 Apr 2001 21:26:55 +0200, "Ulrich Diedrichsen"


>Hi,

>Do you remember the first "real" home computer racing sim "REVS" for C64
>from Geoff Crammond ?

>It's more or less 16 years ago, but I can still remember my best time in
>Silverstone: 1:24.5

>I just want to know how many knows this sim and what are your records im
>Silverstone.

>It tried it again with a C64 emulator, but it didn't managed to run a
>complete lap :-(

---------------------------------------------
LWFF Ball Bearing conversion at:
http://members.nbci.com/JensSchu/

GPLRank: -9.5
Monsters of GPL: +197


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