rec.autos.simulators

How tough is the MOMO?

Byron Forbe

How tough is the MOMO?

by Byron Forbe » Thu, 17 Nov 2005 14:14:46


Open up the pedal box. You will see the design is a joke - the pots simply
sit in a flimsy way and as the attachment from them to the pedals gets older
and flexible, the pots can simply turn in their seat throwing calibration
out.

Fix - pull the pot out - there is a *** beneath it that is "supposed" to
keep it seated "properly". Cut off about 1cm from the end off an ink pen's
plastic tube and squeeze it over that *** (opening the end of the tube
out a bit with a fork is useful). Slide the pot back in place with the tube
squeazing down into the section below and you now have a rigidly seated pot!

10 min job.

I have done this twice with 2 different units - perfect afterwards.

Jone Tytlandsvi

How tough is the MOMO?

by Jone Tytlandsvi » Mon, 21 Nov 2005 23:35:03


> I've read that the leather version of the MOMO doesn't have this problem
> (I think it's belt driven?)

No it's not. Maybe the ballbearing makes it feel smooth?

------
Jone
http://tytlandsvik.no/momo/

Mitch_

How tough is the MOMO?

by Mitch_ » Tue, 22 Nov 2005 02:02:51

I thinks the motor in the Racing is a bit more powerful than the motor in
the Force which in turn makes it feel more smooth.  Reduce the forces a bit
and you will see the racing get smoother albeit less powerful.

It's a happy medium you should be looking for.

Mitch



>> I've read that the leather version of the MOMO doesn't have this problem
>> (I think it's belt driven?)

> No it's not. Maybe the ballbearing makes it feel smooth?

> ------
> Jone
> http://tytlandsvik.no/momo/

Dave Henri

How tough is the MOMO?

by Dave Henri » Tue, 22 Nov 2005 03:49:21


   That is often fixed by choosing a different setting in game.  For
instance.  Almost every Papyrus track has a different amount of bumps.
(whether you see them or not.)  Crank up your FF until you feel the
notchyness begin.  Then start reducing the amount of forces with the ingame
ff slider.  I find 'most' Papyrus tracks lose the notches at around 50%
  For ISI sims like F1c/GTR/rFactor,  I use a much higher ingame
percentage.  85 to 95% often gives plenty of FF response without the
notchiness intruding.  your mileage and feel may vary...testing and
cataloging your results should benefit your experience.

dave henrie


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