rec.autos.simulators

Crashing issues with online racing?

John Do

Crashing issues with online racing?

by John Do » Fri, 05 Sep 2008 05:26:43

Will GTR Evolution support popular online racing? Helpfully pickup
games are easy to find. How about Richard Burns Rally? If not, it's
no big deal I guess, but I'm very much aware of how much more fun
online *** is.

Is crashing problematic? How do online racing servers cope with
that? Is it that some players intentionally crash into you? Or is it
that some players are just clumsy? Personally, I wouldn't try to
make elaborate rules or calculations, I would try to simplify the
thing. However bad, the easiest solution would probably be to let
cars run through each other. Another might be to make them like
bumper cars so that you can force someone off the road but it
doesn't disable/cripple them. Or maybe prevent cars from passing
through each other but otherwise there would be no damage or recoil.

--
The first big front wheel rollerblades.

Andrew MacPhers

Crashing issues with online racing?

by Andrew MacPhers » Fri, 05 Sep 2008 15:24:00


> Or is it that some players are just clumsy?

Some of it is lag, with inaccurate predictions made due to wayward
packets. But a lot of it is human error down to either poor situational
awareness, carelessness, or lack of skill.

One reason iRacing's contentious Safety Rating works is that it means
every driver has to be constantly aware of driving safely, just as in
real life. That can get a bit too much at times, but it does help
overcome the natural exuberance we all get when sat at a desk rather than
in a real car with real optional death.

Andrew McP

PS I don't think there are any online options for Richard Burns... it's
not that kind of race format. But Evo has the same online options as
Race07. I haven't tried it yet though, because I'm still trying to find a
car which gives me even half of the satisfaction I get driving iRacing's
Skip Barber.

Their up to date 'Ring is excellent though. I'm able to run into trees
which were only tiny saplings in GPL!

David Fisher's Left Testicl

Crashing issues with online racing?

by David Fisher's Left Testicl » Fri, 05 Sep 2008 16:50:03


Yes! The problem is a basic lack of racecraft on behalf of 90% of on-line
racers. They do thing like:

1. Try to win the race on the first corner.

2. Punt slower cars because they follow them into corners on the same line

3. Join the track at 90 degrees in reverse gear after an off.

4. Weave to stop people passing.

5. Block while still getting up to speed after an off.

6. Think the blue flag is a signal for a slower car to pull over onto the
grass for them.

7. Get enraged if someone passes them fairly and have to put them off at the
next corner.

8. Show a basic lack of respect for their fellow racers.

My mate raced the Megane on race2play the other night, and some ***wit, who
was so slow it was stupid, kept crashing, limping to the pits, then coming
out and touring around and was unable or unwilling to leave room for lapping
cars. He clearly didn't know the tack, but didn't give a shit that he was
spoiling things for others. He crashed a number of people out and didn't
even say sorry.

There really is no hiding place from these cunts. They even have them in
iRacing.

Andrew MacPhers

Crashing issues with online racing?

by Andrew MacPhers » Fri, 05 Sep 2008 18:09:00


I think it's more subtle in iRacing. The aggressive drivers know that the
average iRacer is a Decent Human Being, and take advantage. Other
people's good behaviour allows them to take more risks without getting
hurt.

Still, wherever there are humans there is human nature. You'll never
change that. At least in iRacing there's a chance persistent offenders
will get slapped or booted or promoted out of your way.

Andrew McP

David Fisher's Left Testicl

Crashing issues with online racing?

by David Fisher's Left Testicl » Fri, 05 Sep 2008 18:19:01



>> They even have them in iRacing.

> I think it's more subtle in iRacing. The aggressive drivers know that the
> average iRacer is a Decent Human Being, and take advantage. Other
> people's good behaviour allows them to take more risks without getting
> hurt.

> Still, wherever there are humans there is human nature. You'll never
> change that. At least in iRacing there's a chance persistent offenders
> will get slapped or booted or promoted out of your way.

I agree with your comments about iRacing.

You're right about human nature too. No one in their right mind would
reverse into the path of on coming race cars, but in sim racing you can get
away with it, so people do it. They'll do all manner of unrealistic things
and then moan that a particular track is unrealistic because one of the
advertising hoardings is in the wrong place!

Cunts, the lot of them!!


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