rec.autos.simulators

N3 pitch and roll

dbon..

N3 pitch and roll

by dbon.. » Sat, 25 Sep 1999 04:00:00

-  it seems that most of the time an AI spins out, another car is very
close, so maybe they are taking the air off the spoiler.

- the jittering AI cars do take a little getting used to, but after a
bit you probably won't be bothered by it. Isn't happening all the time
anyway.

- the cars do pitch and roll as evidenced by watching the replays from
outside the car.  When the car encounters a change in banking you can
see the suspension working, and when a car hits the wall it will squat
in the appropriate way.  Now as far as if this is noticeable inside
the***pit, well that is yet to be determined.

Richard G. Koehler Jr

N3 pitch and roll

by Richard G. Koehler Jr » Sat, 25 Sep 1999 04:00:00

  I was chasing down a friend in N3 on Vegas last night. All was fine until
I closed right on his back bumper. Coming out of turn 4 I was going to pull
down and pass, but my car just spun down the track. Replay showed that just
as I got close to almost touch him, (inches apart), the nose pushed out and
away I spun. I'm figuring loss of down force but do not know if Papyrus has
modeled it that close. It was repeatable so there is really something there.


> -  it seems that most of the time an AI spins out, another car is very
> close, so maybe they are taking the air off the spoiler.

> - the jittering AI cars do take a little getting used to, but after a
> bit you probably won't be bothered by it. Isn't happening all the time
> anyway.

> - the cars do pitch and roll as evidenced by watching the replays from
> outside the car.  When the car encounters a change in banking you can
> see the suspension working, and when a car hits the wall it will squat
> in the appropriate way.  Now as far as if this is noticeable inside
> the***pit, well that is yet to be determined.

--
Rich Koehler
rgkoehler(at)lucent(dot)com
killerk(at)home(dot)com

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