rec.autos.simulators

CART:PR = MTM

Davi

CART:PR = MTM

by Davi » Fri, 07 Nov 1997 04:00:00

Does anyone remember Monster Truck Madness and It's hideous direct3d?
Apparently Cart is designed under the same graphics engine and it may even
be possible to use the MTM track editor with Cart. MTM is worse with my 3DFX
then without, does not draw ahead more than 20 metres and has annoying
pauses all the time. Sounds like the same problems as Cart to me

John

CART:PR = MTM

by John » Fri, 07 Nov 1997 04:00:00

Actually the opposite. CART plays much better with a 3DFX card then without!
To see the difference hit F4 and toggle between windowed, full screen with
title bar, and full screen mode. The full screen mode is the only one that
is hardware accelerated, the other two modes will be software rendered. You
should be able to see a noticeable difference in the frame rate (type FRAME
to view frame rate) and graphics quality.

John
The APEX - The source for CART Precision Racing Information!
http://www.quiknet.com/~joja/


>Does anyone remember Monster Truck Madness and It's hideous direct3d?
>Apparently Cart is designed under the same graphics engine and it may even
>be possible to use the MTM track editor with Cart. MTM is worse with my
3DFX
>then without, does not draw ahead more than 20 metres and has annoying
>pauses all the time. Sounds like the same problems as Cart to me

Mark F

CART:PR = MTM

by Mark F » Fri, 07 Nov 1997 04:00:00

This is a multi-part message in MIME format.

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Give it a god damn brake. This game was NOT MADE FOR 3DF/X. It was =
strickly made for card that supported Direct 3d. Now if you had a card =
with Direct 3d enhancemnts only, then it would rock. But other wise =
don't complain unless you can make a game like it and top it.

--=20
                                Sincerely,
                                Mark F.
Got a site on the Web? Want to promote or Join a Network? Heres your =
place to go:
http://www.webstorage.com/~simgo/
Want to learn NASCAR 2 and/or Icr2 Editing? Well, then come here!:
http://www.webstorage.com/~simgo/mypage/
Best Page of The Web!:
http://www.aolsucks.com
(nospam)
    Actually the opposite. CART plays much better with a 3DFX card then =
without!
    To see the difference hit F4 and toggle between windowed, full =
screen with
    title bar, and full screen mode. The full screen mode is the only =
one that
    is hardware accelerated, the other two modes will be software =
rendered. You
    should be able to see a noticeable difference in the frame rate =
(type FRAME
    to view frame rate) and graphics quality.
   =20
    John
    The APEX - The source for CART Precision Racing Information!
    http://www.quiknet.com/~joja/
   =20

    >Does anyone remember Monster Truck Madness and It's hideous =
direct3d?
    >Apparently Cart is designed under the same graphics engine and it =
may even
    >be possible to use the MTM track editor with Cart. MTM is worse =
with my
    3DFX
    >then without, does not draw ahead more than 20 metres and has =
annoying
    >pauses all the time. Sounds like the same problems as Cart to me
    >
    >
   =20
   =20

------=_NextPart_000_0093_01BCEAD9.89D87B40
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<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Give it a god damn brake. This game =
was NOT MADE=20
FOR 3DF/X. It was strickly made for card that supported Direct 3d. Now =
if you=20
had a card with Direct 3d enhancemnts only, then it would rock. But =
other wise=20
don't complain unless you can make a game like it and top =
it.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2><BR>--=20
<BR></FONT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
Sincerely,<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
Mark F.&nbsp;</DIV>
<DIV>Got a site on the Web? Want to promote or Join a Network? Heres =
your place=20
to go:<BR><A=20
href=3D"http://www.webstorage.com/~simgo/">http://www.webstorage.com/~sim=
go/</A><BR>Want=20
to learn NASCAR 2 and/or Icr2 Editing? Well, then come here!:<BR><A=20
href=3D"http://www.webstorage.com/~simgo/mypage/">http://www.webstorage.c=
om/~simgo/mypage/</A><BR>Best=20
Page of The Web!:<BR><A=20
href=3D"http://www.aolsucks.com">http://www.aolsucks.com</A><BR>(nospam)&=
nbsp;</DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">

    =

</A>&gt;...</DIV>Actually=20
    the opposite. CART plays much better with a 3DFX card then =
without!<BR>To=20
    see the difference hit F4 and toggle between windowed, full screen=20
    with<BR>title bar, and full screen mode. The full screen mode is the =
only=20
    one that<BR>is hardware accelerated, the other two modes will be =
software=20
    rendered. You<BR>should be able to see a noticeable difference in =
the frame=20
    rate (type FRAME<BR>to view frame rate) and graphics=20
    quality.<BR><BR>John<BR>The APEX - The source for CART Precision =
Racing=20
    Information!<BR><A=20
    =
href=3D"http://www.quiknet.com/~joja/">http://www.quiknet.com/~joja/</A><=
BR><BR>David=20

    =

net.au</A>&gt;...<BR>&gt;Does=20
    anyone remember Monster Truck Madness and It's hideous=20
    direct3d?<BR>&gt;Apparently Cart is designed under the same graphics =
engine=20
    and it may even<BR>&gt;be possible to use the MTM track editor with =
Cart.=20
    MTM is worse with my<BR>3DFX<BR>&gt;then without, does not draw =
ahead more=20
    than 20 metres and has annoying<BR>&gt;pauses all the time. Sounds =
like the=20
    same problems as Cart to =
me<BR>&gt;<BR>&gt;<BR><BR></BLOCKQUOTE></BODY></HTML>

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Ronald Stoe

CART:PR = MTM

by Ronald Stoe » Fri, 07 Nov 1997 04:00:00


> Give it a god damn brake. This game was NOT MADE FOR 3DF/X. It was
> strickly made for card that supported Direct 3d. Now if you had a card
> with Direct 3d enhancemnts only, then it would rock. But other wise
> don't complain unless you can make a game like it and top it.

Now, that's funny! Voodoo (not 3Dfx) is one of the best cards you can
get,
native AND D3D.

By your logic: I test drive a real car, don't like it, tell the sales
man
and he tells me, to build my own or shut up. Get real!

l8er
ronny

--
--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Bruce Kennewel

CART:PR = MTM

by Bruce Kennewel » Sat, 08 Nov 1997 04:00:00

I think we have a perfect right to complain about a product where a
"demo" is being made available for the very reason of testing the
reaction.  Why do you think the 'Trial' version was made available?

If we didn't give any "negatives" then the developers would assume
(rightly) that its product was nothing short of perfection!

Bruce

Ron

CART:PR = MTM

by Ron » Sat, 08 Nov 1997 04:00:00


>Does anyone remember Monster Truck Madness and It's hideous direct3d?

Yes, you hit it right on with that observation as I had this
impression also. Only problem is with MTM, you can afford an
occasional "burp" and the framerate drops are much more tolerable than
when trying to race at 3 to 4 times the speeds with a "Cart Sim".

Actually when I recently added my "Pure 3d - Voodoo" to my system and
fired up MTM, I was impressed with the increase in performance vs.s my
"Intense 3d - Rendtion". Not worlds apart but definitely able to turn
on more "eye candy" with the voodoo active,  and still remain fairly
fluent although far from any of the Voodoo or Rendition ported titles
such as N2, ICR2, GLQuake, VQuake, JFIII, which obviously don't rely
on good ole "Direct 3d acceleration" under W95.


>Give it a god damn brake. This game was NOT MADE FOR 3DF/X.
> It was strickly made for card that supported Direct 3d.

Gee wiz or should I say, no $hit sherlock? That fact in itself is the
major letdown IMHO for all the hype surrounding the impending release
of CPR, to box it into the environment of "Direct 3d" which Microsoft
can have as far as I'm concerned. I'll be shying away from all
software which depends on "Direct 3d" for acceleration until it's
actually "Ready for Primetime".

Damn! You mean I wasted $150 on this Intense 3d and $180 on my Pure 3d
as far as expecting Direct 3d performance to roxer? What
type/make/model of card should I aim for to get that "rocking" Direct
3d performance? I expect consistent 25-30 fps or higher with no drops,
no framerate hits under 10 fps when I have the "smoke n stuff" turned
on, no "looks like someone just scrambled all the graphics and made a
puzzle of the landscape" if I happen to spin around and face the wrong
way on the track, ect... Can ya find me one of these beast's? I may
actually buy one if its competitive in price with the "Rendition's and
Voodoo's".

Darn it again! That takes all the fun out of it. Now we are asked to
"take it or leave it" and not complain, point-out shortcomings, push
the software industry, ect... and keep are little mouths/keyboards
quiet?

Hell, I'm not one to jump in here either and just complain, rant, and
***everyone off but when such a "touted and hyped" title by A or
should I say THE major software industry leader in Microsoft is cut
loose in such a form as this CPR Demo displays then I can't help but
jump in here and argue and plead my points. This company is missing
one major point IMHO and that is "Direct 3d" is NOT yet a suitable
platform to be releasing an auto simulator on, PERIOD! Please feel
free to prove me wrong.

Ron L.


(Please remove the extra letter(s) to respond)

Home of the SSC http://www.racesimcentral.net/~lazer/    
For Nascar2 & Winston Cup Fans!

John

CART:PR = MTM

by John » Sun, 09 Nov 1997 04:00:00

Trust me 3DFX is the card to use for this game.

John
The APEX - The source for CART Precision Racing info, setups, fast laps,
editing and more!
http://www.quiknet.com/~joja/

Ronald Stoe

CART:PR = MTM

by Ronald Stoe » Mon, 10 Nov 1997 04:00:00


> Trust me 3DFX is the card to use for this game.

Trust me, the 3Dfx will not help you much with this game! 8^)

Oh, well! I went from 10 fps (not acc.) to 15 fps (acc.)...Wow!

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

John

CART:PR = MTM

by John » Tue, 11 Nov 1997 04:00:00

I probably blurted that out because I have a Monster 3D :-)

John



>>Trust me 3DFX is the card to use for this game.

>Only until Rendition fixes whatever draw-in bugs are happening with
>their v2100 chipset.  It outperforms the3DFX in Direct3D mode.

>Randy

Greg Cisk

CART:PR = MTM

by Greg Cisk » Tue, 11 Nov 1997 04:00:00

It may depend on your CPU. I upgraded (not for CPR but just
upgraded in general) to a P5-200MMX. My framerate went from
19-20 to 27-30 constant frames.
--
Header address intentionally scrambled to ward off the spamming hordes.




> > Trust me 3DFX is the card to use for this game.

> Trust me, the 3Dfx will not help you much with this game! 8^)

> Oh, well! I went from 10 fps (not acc.) to 15 fps (acc.)...Wow!

> l8er
> ronny

> --
>           |\      _,,,---,,_        I want to die like my Grandfather,
>    ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
>         |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
>        '---''(_/--'  `-'\_)            screaming their heads off!

Randy Magrud

CART:PR = MTM

by Randy Magrud » Tue, 11 Nov 1997 04:00:00


>Trust me 3DFX is the card to use for this game.

Only until Rendition fixes whatever draw-in bugs are happening with
their v2100 chipset.  It outperforms the3DFX in Direct3D mode.  

Randy

Ronald Stoe

CART:PR = MTM

by Ronald Stoe » Tue, 11 Nov 1997 04:00:00


> I probably blurted that out because I have a Monster 3D :-)

> John



> >>Trust me 3DFX is the card to use for this game.

> >Only until Rendition fixes whatever draw-in bugs are happening with
> >their v2100 chipset.  It outperforms the3DFX in Direct3D mode.

Hmmm, you compare first generation chip (Voodoo) with second generation
chip (v2100). That's not nice... 8^)

BTW, I compared my Intense 3D performance (yupp, I own both and yes, I'm
crazy 8^) with my Monster 3D and there was almost no difference!

D3D - the black hole (sp?) sucks it all...

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Randy Magrud

CART:PR = MTM

by Randy Magrud » Wed, 12 Nov 1997 04:00:00


>Hmmm, you compare first generation chip (Voodoo) with second generation
>chip (v2100). That's not nice... 8^)

I compared the two chips that are on the shelf RIGHT NOW.  When
Voodoo2 chips come out on the market, then obviously you have to
evaluate this again then.

Randy


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