money! I don't miss that part at all. New car, new sheetmetal, new
tires, fuel, towing to the track . . . sheesh. With the stock market
where it is, I'm glad I got out of it, but I sure was glad to be in it
while I was.
http://www.racesimcentral.net/
-the Diamondcutter
On Mon, 19 Feb 2001 19:43:46 GMT, "Tom Adis"
>> On Mon, 19 Feb 2001 03:44:02 GMT, "Tom Adis"
>> >I used N3 to help me build my concentration. The physics were nothing
>like
>> >in real life. N4 is almost spot on. The way the rear end will come
>around
>> >on you is perfect. Same with the push you develop when getting on the
>gas
>> >too soon. My only gripe with the driving model in N4 is that it seems
>the
>> >track surface doesn't affect the handling at all. When you hit a bump it
>> >doesn't really seem to affect the handling. Haven't tried a road course
>to
>> >see if it's like GPL.
>> >Hope that answers your questions.
>> What do you think of the physics model in Nascar Heat?
>Sorry, haven't played Heat so I can't compare.
>I was thinking about the original question some more after posting. One
>thing Sims do not do for me is the actual "feeling" of the whole race deal.
>Nothing compares to my race day ritual of loading the car, driving to the
>track, getting the car ready, hot laps, etc. I really enjoy that time I
>spend at the track where I'm sitting in the staging line just before the
>race. Sims are great for the driving experience but the don't compare to
>the real life racing thing.
>Tom Adis
>www.pinetreeracing.com
N3, DTR user
No. 32 Swiss Hutless/Yamaha 100 kart
No. 45 Howe/Chevrolet late model
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