On Thu, 1 Feb 2001 09:52:57 -0000, "Ashley McConnell"
...
Hi Ash,
I've emailed you as well since you might otherwise miss this post from
something you wrote a long time ago. :)
I've started using Pacejka numbers from Genta's book, and it is
working fine here. Now side slipping. I'm using the Ferrari numbers
btw.
The weird thing was the units; Fz in kN, slipAngle in degrees, and
slipRatio in percentage (what on Earth was he thinking! ;-)).
But anyway, the car works better than before, although it generates a
lot of longitudinal forces, so I have the flipflop effect with the
tires again a bit (the wheel spinning up too fast, then the
slipratio->Fx force stops the wheel from rotating, then SR=0 and the
wheels spins up again; all until you get a bit of speed, and even then
I can hear the RPM beating as velGround and velFreeRollingWheel pass
eachother. Not to worry too much; I'm going to add RPM inertia, which
probably damps the RPM sweeps quite a bit).
As Fz is in kN and a2 is something like 1668, I'd say the friction
coeff. is 1.668 in this case. 'a1' must be the loading sensitivity. So
a1*Fz+a2 in total makes the maximum available force for your friction
circle. Well, that's what I use since yesterday, so testing should be
done still. I still can't do forward driving donuts though. :(
Was just wondering, I think you got it to work because of the
percentage thing or something, but in any case, those are my findings
upto now.
Cheers,
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.marketgraph.nl/gallery/
Car simulation: http://www.marketgraph.nl/gallery/racer/