Your being way to vague. A stats program would be dependant on the game in
question, each has different exports and so on. The basic process is
simple - parse out the game stats and store/manipulate in some sort of
external database from the game. Once the stats are extracted then you can
do anything you like with them. The main thing is what stats are available
and are the yin a format that can easily be parsed. If the stats are not
gathered by the game or at least there in a sense that they can be
calculated from others stats then there is nothing you can do.
>No one huh>
First, write a script or program that parses the log files into an
array, then take that array and manipulate the data in it somehow
(dunno what you want), then have it output that data into a text file
using comma delimination to separate data fields (that will create a
nice CSV file you can load into, say, Star Office or Excel or 602Tab).
You could probably put it together in bash, ksh, or perl in about 15
minutes depending on what you want to do and how organized the format
of the input files are. The parser, imho, would be the hardest part
to program.
If you're handy with sed, awk, and the advanced bash/ksh/csh commands
you use you could probably do this from the command line.
Hope that helps!!
If you figure out a way to make the simulated stats in the game
semi-realistic lemme know. I've gotten the stats for played-out and
coached games in line with the real NFL without much hassle, but
unfortunately the games that are simmed are way way off. Teams
regularly allow less than 100 total yards in a game and such, it's
pretty bad. In real life holding a team to 200 is pretty damn good,
in Madden 2003 franchises it's barely average.
Jason
> No one huh>
95%
8.6
140
120
8-6
Mostly Sundays
5 inches medium
42
Hope this helps.
Mitch