> >I'd love to have a slab of virtual clay that I can push, prod, scrape and
> >work into terrain. Then I could zoom in and and tweak to my heart's
content.
> >I could paint the textures on and drop objects on to it.
> It could be much simpler than that, without sacrificing flexibility.
> We're working on a driving game, and have created a set of modular
> pre-textured track pieces. They include pieces like "pie wedges",
> intersections, lane openings/closures, etc., so it's incredibly
> flexible. You can make any track you can imagine.
Now this is what I like to hear. It sounds excellent. How are you handling
the lofting of terrain though?
Sounds very promising. Can't wait to see your game. Still, I'd like to see
something that is game independant with plugins to export to your chosen
game engine.
Krunch.
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- Sometimes known as 'Blister'
- Sometimes known as 'FanBlade'
www.krunchspace.com
for sim racing and other *** stuff
"Crashing is the only thing that Windows does fast"
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