rec.autos.simulators

GPL - Silverstone

Eldre

GPL - Silverstone

by Eldre » Thu, 25 Jul 2002 04:53:46


>> What's the key to getting really fast on this circuit?

>SLIDE SLIDE SLIDE !!!!!

I do - right off the track...

Eldred
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Eldre

GPL - Silverstone

by Eldre » Thu, 25 Jul 2002 04:53:46



>"Hicks" wrote...
>> Been playing GPL for a few days <snip>
>> What's the key to getting really fast on this
>> circuit?

>a year of practice.<g>

I've had *3*... :-)

Eldred
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jason moy

GPL - Silverstone

by jason moy » Thu, 25 Jul 2002 07:17:34

On Tue, 23 Jul 2002 11:23:16 GMT, "Steve Smith"


>And, no, at the limit, GPL is not a sim, it's a game.

Out of curiosity Steve, is it correct to assume that you're making
this statement because of problems with the tire grip model when the
car is experience high lateral loads?

Jason

alex

GPL - Silverstone

by alex » Thu, 25 Jul 2002 10:09:37





>> Don't worry about the style, modern "point'n'squirt" is working pretty
>> good, I got down to 1:28 without any drifting. Drifting is a bit
>> faster, but that does not mean you have to learn to do it right away.
>> It took me a lot of time and frustration to learn to drift and my
>> advise is not to change your style until you get comfortable with the
>> cars.

> Well I don't know where I'm going to get 5 seconds from.

Just keep practicing... :)
Not sure what you mean about lifting off. In modern F1 sims you're
lifting off the brake progressively while still going in the
straight line, because you're losing downforce. In GPL you don't
have downforce, so you don't need to lift off until you start to
turn in.
Do you right or left foot brake? Left foot braking is helpful
even if you don't have split axis. Split axis starts to help if you
use both brake and throttle at the same time. Typically during the
transition in the corners, some aliens also keep throttle on while
braking. I don't know if your wheel supports split-axis, but even
if it doesn't you can rewire it yourself to make split-axis. It
is not difficult. There're references on the net.

Alex.

- Show quoted text -

Steve Smit

GPL - Silverstone

by Steve Smit » Thu, 25 Jul 2002 21:34:31

Jason,

No, it's the aliens' techniques that wouldn't fly in the RW; specifically,
the simultaneous use of throttle and brakes.  No RW car could take this kind
of punishment for long.  (When Rover was developing the turbine car for Le
Mans, the test drivers discovered that the lap times were much improved by
using the throttle to spool up the turbine--which went to something like
30,000 rpm--whilst still on the binders.  The Rover engineers kept putting
on bigger and bigger rotors, but in the end the problem could only be
'solved' by prohibiting the drivers from employing the practice.)  Likewise,
RW cars could never take the kind of abuse heaped on the engines, tires and
transmissions the way aliens drive.  If you look at footage of RW drivers of
that era, and then at replays of aliens' laps, you'll immediately understand
why the way the latter drive is much closer to Ridge Racer than Jim Clark.

--Steve


> On Tue, 23 Jul 2002 11:23:16 GMT, "Steve Smith"

> >And, no, at the limit, GPL is not a sim, it's a game.

> Out of curiosity Steve, is it correct to assume that you're making
> this statement because of problems with the tire grip model when the
> car is experience high lateral loads?

> Jason

jason moy

GPL - Silverstone

by jason moy » Fri, 26 Jul 2002 10:16:53

On Wed, 24 Jul 2002 12:34:31 GMT, "Steve Smith"


>No, it's the aliens' techniques that wouldn't fly in the RW; specifically,
>the simultaneous use of throttle and brakes.  No RW car could take this kind
>of punishment for long.  (When Rover was developing the turbine car for Le
>Mans, the test drivers discovered that the lap times were much improved by
>using the throttle to spool up the turbine--which went to something like
>30,000 rpm--whilst still on the binders.  The Rover engineers kept putting
>on bigger and bigger rotors, but in the end the problem could only be
>'solved' by prohibiting the drivers from employing the practice.)  Likewise,
>RW cars could never take the kind of abuse heaped on the engines, tires and
>transmissions the way aliens drive.  If you look at footage of RW drivers of
>that era, and then at replays of aliens' laps, you'll immediately understand
>why the way the latter drive is much closer to Ridge Racer than Jim Clark.

Ahhhhh ok.  

I had assumed you were referring to the snippet on the Eaglewoman
site.  I've never attempted the simultaneous brake/throttle trick
before but now I'm going to go put some time in because I'm curious.

I'm feeling a lot less worse about my times using normal racing
technique now.  It's a shame Papy hasn't built abuse into their games
yet, beyond a bit of engine and suspension damage in GPL.

Assuming Racing Legends ever sees the light of day, ti's promising
that one of the major features, according the website, is real
punishment for abusing the car.  I would love to see some alien rip
their car apart before completing a full qual lap.

Jason

Malc

GPL - Silverstone

by Malc » Fri, 26 Jul 2002 20:52:24


I'd have to agree with that. I left-foot brake because it's quicker, but I'd
like to have brakes that can overheat & fade because it would force me to
modify my driving style to account for it.

Malc.

Steve Smit

GPL - Silverstone

by Steve Smit » Sat, 27 Jul 2002 23:34:08

Jason,

Neither Alison nor I subscribe to totally unrealistic techniques like the
infamous "stab save" nor the simultaneous (and protracted) use of throttle &
brakes.  But.  I've tried both, and admit to occasionally using the latter
to put some weight on the front end if I feel it washing out.  That's legit,
by my standards.  But the aliens practically never lift off the throttle and
counter forward thrust with occasional dabs at the brake to transfer weight
forward (and, in the middle of a turn, to the outside front wheel).  You can
try this yourself (it *is* ***ive), but you've gotta move the brake bias
way aft (52-54%) and either soften the front end (the average weight is much
lighter driving this way) or stiffen the rear.  Like driving loose, it feels
unnatural at first, but you get used to it, like being somebody's wife in
jail (I guess...).

--Steve


> On Wed, 24 Jul 2002 12:34:31 GMT, "Steve Smith"

> >No, it's the aliens' techniques that wouldn't fly in the RW;
specifically,
> >the simultaneous use of throttle and brakes.  No RW car could take this
kind
> >of punishment for long.  (When Rover was developing the turbine car for
Le
> >Mans, the test drivers discovered that the lap times were much improved
by
> >using the throttle to spool up the turbine--which went to something like
> >30,000 rpm--whilst still on the binders.  The Rover engineers kept
putting
> >on bigger and bigger rotors, but in the end the problem could only be
> >'solved' by prohibiting the drivers from employing the practice.)
Likewise,
> >RW cars could never take the kind of abuse heaped on the engines, tires
and
> >transmissions the way aliens drive.  If you look at footage of RW drivers
of
> >that era, and then at replays of aliens' laps, you'll immediately
understand
> >why the way the latter drive is much closer to Ridge Racer than Jim
Clark.

> Ahhhhh ok.

> I had assumed you were referring to the snippet on the Eaglewoman
> site.  I've never attempted the simultaneous brake/throttle trick
> before but now I'm going to go put some time in because I'm curious.

> I'm feeling a lot less worse about my times using normal racing
> technique now.  It's a shame Papy hasn't built abuse into their games
> yet, beyond a bit of engine and suspension damage in GPL.

> Assuming Racing Legends ever sees the light of day, ti's promising
> that one of the major features, according the website, is real
> punishment for abusing the car.  I would love to see some alien rip
> their car apart before completing a full qual lap.

> Jason


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