Todd,
Have you played F355 either at the arcade or on the DC? It's terrific. The
arcade version is very difficult to drive since it is SO realistic,
especially using manual clutch and shifting (especially for me since I've
never driven a manual vehicle). The physics model is excellent. The DC
version has a slightly easier physics model than the arcade but is very
realistic feeling nonetheless. Both versions of F355 feel more realistic to
me than GT3.
Unlike GT3, F355 doesn't have anti-lock brakes ALWAYS ON (it's an option) so
you can actually lock the wheels under heavy braking. This problem alone
makes GT3 a sim lite at best. The AI is much better than the non-existent
AI in GT3 (not very hard to beat GT3 in this area). The only knock on F355
is the lack of damage model. I don't care so much about car deformation as
I do about the penalty for crashing. Since there's no damage, crashing
results in an unnatural bounce off the wall instead of a realistic impact.
Spin type crashes are fine, it's hard contact that feels wrong. I'm sure
it's a licensing issue regarding damage and not a programming one. Wake up
auto makers, your cars do damage after impact so let's see it. ;0)
Bottom line, this is the most realistic console racer I've ever driven. If
they implement FF support for the PS2 that would be a great improvement. My
only frustration with the DC version was that I had to use a mediocre, low
tension, TM Ferrari plastic wheel and pedals. If there's FF on the PS2 I
can use my Logitech GT Wheel or possible my Logitech MOMO.
--
Joe Marques
> > There's a news item on IGN from yesterday that F355 Challenge is being
> > developed for the PS2:
> > http://ps2.ign.com/articles/356/356482p1.html
> The movie looks great. Could GT finally be dethroned as the PS2 driving
> sim? I guess we'll see...
> --
> __________________________
> Todd Walker
> http://twalker.d2g.com
> __________________________