If anyone has ever mucked around with simulating engine noises I'd be
very keen to hear from them. We are continually upgrading our racing game
"SkidMarks" (soon to be released on PC) and I really want to do something
with the engine noises.
Something that can simulate revving better than just changing pitch?
Some information about what kind of filtering to use for improving samples?
Willing to pay or just be incredibly polite to anyone that can help us out.
Simon Armstrong
Acid Software
New Zealand