Andi.
Question: is the winshield in***pit view better implemented than in the
previous demo?
Jan.
=---
Andi.
> Andi.
> > I first played this game without any cheat codes, and I thought it was a
> > soso arcadish racer with the tiniest bit of sim physics. However while I
> was
> > looking for cheat codes to unlock some tracks in the game, I came across
a
> > cheat code that allows the game to play with very simlike physics. The
> > cheatcode is "sim" by the way. It makes a world of difference in the way
> the
> > cars handle. Not quite GPL or GTR2002 level, but better than SCGT and
most
> > of the lesser PC sims. I think the physics model is the best of any
> console
> > game I have tried ( with the possible exception of Ferrari F355
> Challenge ),
> > once you enter the code. Also, the damage model is better than most
> racing
> > games , at least in terms of visible damage and car parts breaking away.
> > There is also a cheatcode for realistic damage, although I have not
> > thoroughly examined it as yet. The A.I. of the competing cars is also
> quite
> > fun and competitive , and easily superior to Gran Tourismos pathetic
A.I.
> .
> > The worst aspect of the game that I have noticed so far is fairly
> > substantial jaggies, which make it hard at times to see clearly to the
> > upcoming turn.
> > The framerate is excellent on the North American version of the game
that
> I
> > am playing. This is a game certainly worth at least renting if you have
a
> > PS2 and a Force Feedback steering wheel. The force feedback effects add
> alot
> > to this game. There is also a calibration menu which helps out alot in
> > settting up your wheel.
Andi.
> > The SIM code also works in the last unofficial PC demo (170MB) and makes
a
> > noticeable difference. The sounds are really ***though.
> > Andi.
> > > I first played this game without any cheat codes, and I thought it was
a
> > > soso arcadish racer with the tiniest bit of sim physics. However while
I
> > was
> > > looking for cheat codes to unlock some tracks in the game, I came
across
> a
> > > cheat code that allows the game to play with very simlike physics. The
> > > cheatcode is "sim" by the way. It makes a world of difference in the
way
> > the
> > > cars handle. Not quite GPL or GTR2002 level, but better than SCGT and
> most
> > > of the lesser PC sims. I think the physics model is the best of any
> > console
> > > game I have tried ( with the possible exception of Ferrari F355
> > Challenge ),
> > > once you enter the code. Also, the damage model is better than most
> > racing
> > > games , at least in terms of visible damage and car parts breaking
away.
> > > There is also a cheatcode for realistic damage, although I have not
> > > thoroughly examined it as yet. The A.I. of the competing cars is also
> > quite
> > > fun and competitive , and easily superior to Gran Tourismos pathetic
> A.I.
> > .
> > > The worst aspect of the game that I have noticed so far is fairly
> > > substantial jaggies, which make it hard at times to see clearly to the
> > > upcoming turn.
> > > The framerate is excellent on the North American version of the game
> that
> > I
> > > am playing. This is a game certainly worth at least renting if you
have
> a
> > > PS2 and a Force Feedback steering wheel. The force feedback effects
add
> > alot
> > > to this game. There is also a calibration menu which helps out alot in
> > > settting up your wheel.
Whats with keying a demo anyway?
MadDAWG
http://www.bhmotorsports.com/RDRIVE
I'm betting it will be faster to wait for the release. lol
thanks
MadDAWG
MadDAWG
The solution is apparently to unplug the USB cable. I tried this and
the wheel went badly out of alignment but the force feedback did come
back. I fine that it's best to turn the wheel to either full extent
before resuming and it's acceptible. It get's to be annoying though
since my PS2 is across the other side of the room!
Also - they missed a vital aspect of calibration. You cannot set the
center point for the wheel. My wheel is not perfect, so I find I have
to drive with the wheel slightly turned to get a straight line. How
lame is that?
Whoever was responsible for the calibration and pause menu at
Codemasters should lose his/her job immediately. It's such a shame
because the other aspects of the feed back are the most realistic I've
experienced in any PS2 game.
I'm curious to see how this game translates to the PC.
Mike
http://mikebeauchamp.com