rec.autos.simulators

Pro Race Driver for PS2 is not bad !!

me

Pro Race Driver for PS2 is not bad !!

by me » Fri, 17 Jan 2003 00:39:36

I first played this game without any cheat codes, and I thought it was a
soso arcadish racer with the tiniest bit of sim physics. However while I was
looking for cheat codes to unlock some tracks in the game, I came across a
cheat code that allows the game to play with very simlike physics. The
cheatcode is "sim" by the way. It makes a world of difference in the way the
cars handle. Not quite GPL or GTR2002 level, but better than SCGT and most
of the lesser PC sims. I think the physics model is the best of any console
game I have tried ( with the possible exception of Ferrari F355 Challenge ),
once you enter the code.  Also, the damage model is better than most racing
games , at least in terms of visible damage and car parts breaking away.
There is also a cheatcode for realistic damage, although I have not
thoroughly examined it as yet. The A.I. of the competing cars is also quite
fun and competitive , and easily superior to Gran Tourismos pathetic A.I. .
The worst aspect of the game that I have noticed so far is fairly
substantial jaggies, which make it hard at times to see clearly to the
upcoming turn.
The framerate is excellent on the North American version of the game that I
am playing. This is a game certainly worth at least renting if you have a
PS2 and a Force Feedback steering wheel. The force feedback effects add alot
to this game. There is also a calibration menu which helps out alot in
settting up your wheel.
Andi Col

Pro Race Driver for PS2 is not bad !!

by Andi Col » Fri, 17 Jan 2003 03:15:11

The SIM code also works in the last unofficial PC demo (170MB) and makes a
noticeable difference. The sounds are really ***though.

Andi.


Jan Verschuere

Pro Race Driver for PS2 is not bad !!

by Jan Verschuere » Fri, 17 Jan 2003 03:57:53

Question: is the winshield in***pit view better implemented than in the
previous demo?

Jan.
=---

Andi Col

Pro Race Driver for PS2 is not bad !!

by Andi Col » Fri, 17 Jan 2003 06:06:02

I think so.

Andi.


Groo the Wandere

Pro Race Driver for PS2 is not bad !!

by Groo the Wandere » Fri, 17 Jan 2003 06:32:11

How do you enter the cheat code in the PS/2 version?


> The SIM code also works in the last unofficial PC demo (170MB) and makes a
> noticeable difference. The sounds are really ***though.

> Andi.



> > I first played this game without any cheat codes, and I thought it was a
> > soso arcadish racer with the tiniest bit of sim physics. However while I
> was
> > looking for cheat codes to unlock some tracks in the game, I came across
a
> > cheat code that allows the game to play with very simlike physics. The
> > cheatcode is "sim" by the way. It makes a world of difference in the way
> the
> > cars handle. Not quite GPL or GTR2002 level, but better than SCGT and
most
> > of the lesser PC sims. I think the physics model is the best of any
> console
> > game I have tried ( with the possible exception of Ferrari F355
> Challenge ),
> > once you enter the code.  Also, the damage model is better than most
> racing
> > games , at least in terms of visible damage and car parts breaking away.
> > There is also a cheatcode for realistic damage, although I have not
> > thoroughly examined it as yet. The A.I. of the competing cars is also
> quite
> > fun and competitive , and easily superior to Gran Tourismos pathetic
A.I.
> .
> > The worst aspect of the game that I have noticed so far is fairly
> > substantial jaggies, which make it hard at times to see clearly to the
> > upcoming turn.
> > The framerate is excellent on the North American version of the game
that
> I
> > am playing. This is a game certainly worth at least renting if you have
a
> > PS2 and a Force Feedback steering wheel. The force feedback effects add
> alot
> > to this game. There is also a calibration menu which helps out alot in
> > settting up your wheel.

Andi Col

Pro Race Driver for PS2 is not bad !!

by Andi Col » Fri, 17 Jan 2003 07:44:13

Don't know about the PS2 but on the PC, get into the ready room and goto
options (filing cabinet) select the Bonus folder and enter SIM in the space
provided.

Andi.



> How do you enter the cheat code in the PS/2 version?



> > The SIM code also works in the last unofficial PC demo (170MB) and makes
a
> > noticeable difference. The sounds are really ***though.

> > Andi.



> > > I first played this game without any cheat codes, and I thought it was
a
> > > soso arcadish racer with the tiniest bit of sim physics. However while
I
> > was
> > > looking for cheat codes to unlock some tracks in the game, I came
across
> a
> > > cheat code that allows the game to play with very simlike physics. The
> > > cheatcode is "sim" by the way. It makes a world of difference in the
way
> > the
> > > cars handle. Not quite GPL or GTR2002 level, but better than SCGT and
> most
> > > of the lesser PC sims. I think the physics model is the best of any
> > console
> > > game I have tried ( with the possible exception of Ferrari F355
> > Challenge ),
> > > once you enter the code.  Also, the damage model is better than most
> > racing
> > > games , at least in terms of visible damage and car parts breaking
away.
> > > There is also a cheatcode for realistic damage, although I have not
> > > thoroughly examined it as yet. The A.I. of the competing cars is also
> > quite
> > > fun and competitive , and easily superior to Gran Tourismos pathetic
> A.I.
> > .
> > > The worst aspect of the game that I have noticed so far is fairly
> > > substantial jaggies, which make it hard at times to see clearly to the
> > > upcoming turn.
> > > The framerate is excellent on the North American version of the game
> that
> > I
> > > am playing. This is a game certainly worth at least renting if you
have
> a
> > > PS2 and a Force Feedback steering wheel. The force feedback effects
add
> > alot
> > > to this game. There is also a calibration menu which helps out alot in
> > > settting up your wheel.

MadDAW

Pro Race Driver for PS2 is not bad !!

by MadDAW » Fri, 17 Jan 2003 07:49:07

speaking of the demo. I downloaded it but when I try and play it I get a
please insert CD. Any cracks for it?  I even tried burning the iso file to a
CD but no luck.

Whats with keying a demo anyway?

MadDAWG

d..

Pro Race Driver for PS2 is not bad !!

by d.. » Fri, 17 Jan 2003 08:28:48


>speaking of the demo. I downloaded it but when I try and play it I get a
>please insert CD. Any cracks for it?  I even tried burning the iso file to a
>CD but no luck.

Check bhmotorsports:

http://www.bhmotorsports.com/RDRIVE

MadDAW

Pro Race Driver for PS2 is not bad !!

by MadDAW » Fri, 17 Jan 2003 08:42:27

I'm betting it will be faster to wait for the release. lol

thanks
MadDAWG

MadDAW

Pro Race Driver for PS2 is not bad !!

by MadDAW » Fri, 17 Jan 2003 09:15:43

Well it will start, but when I go to race I get the screen with the names
and there it sits. the loading bar didn't move after 10 mins so I rebooted.
Oh well worth a try.

MadDAWG

Ale

Pro Race Driver for PS2 is not bad !!

by Ale » Sat, 01 Feb 2003 12:01:33

It's a shame about the bugs for the force feedback wheel. If you press
pause at any time, some logic turns off the force feedback. I presume
this is to prevent the force motor wearing out if you paused when it
was working. Problem is that some bozo programmer forgot to reenable
it once you leave the pause menu. This holds true if you continue your
game or even quit to the menu and choose another race - the force
feedback has gone!

The solution is apparently to unplug the USB cable. I tried this and
the wheel went badly out of alignment but the force feedback did come
back. I fine that it's best to turn the wheel to either full extent
before resuming and it's acceptible. It get's to be annoying though
since my PS2 is across the other side of the room!

Also - they missed a vital aspect of calibration. You cannot set the
center point for the wheel. My wheel is not perfect, so I find I have
to drive with the wheel slightly turned to get a straight line. How
lame is that?

Whoever was responsible for the calibration and pause menu at
Codemasters should lose his/her job immediately. It's such a shame
because the other aspects of the feed back are the most realistic I've
experienced in any PS2 game.

Mike Beaucham

Pro Race Driver for PS2 is not bad !!

by Mike Beaucham » Sat, 01 Feb 2003 12:05:58

I think firing a programmer because there's a bug is pretty silly. That's
why there's bug testers. Programmers aren't expected to put out flawless
code, that's why they pay a team of people to sit there and test the game
all the time.

I'm curious to see how this game translates to the PC.

Mike
http://mikebeauchamp.com



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