rec.autos.simulators

DirectX 6.0 or not?

Bruce Kennewel

DirectX 6.0 or not?

by Bruce Kennewel » Fri, 21 Aug 1998 04:00:00

I wouldn't doubt that for a minute, old son, but that's not the point,
is it?

"If it ain't broke....don't fix it".

That platitude dose not debate the statement that you are a skilled
beta-tester and neither does it question your knowledge of all things
"DX".  It simply means what it says!


> My approach is based on experience of what I am talking about. I was part of
> the MS beta program for DX6 so can probably talk with a little more authority
> on the subject than you I would imagine.

--
Regards,
Bruce.
----------
Zonk

DirectX 6.0 or not?

by Zonk » Fri, 21 Aug 1998 04:00:00


>I wouldn't doubt that for a minute, old son, but that's not the point,
>is it?

>"If it ain't broke....don't fix it".

>That platitude dose not debate the statement that you are a skilled
>beta-tester and neither does it question your knowledge of all things
>"DX".  It simply means what it says!

I think that you'll find many people consider the D3D API in DX5.2 horribly
broken. Fix it.

Z.

Bruce Kennewel

DirectX 6.0 or not?

by Bruce Kennewel » Fri, 21 Aug 1998 04:00:00

dose = does (not "those"! :o))


> That platitude dose not

--
Regards,
Bruce.
----------
Bruce Kennewel

DirectX 6.0 or not?

by Bruce Kennewel » Fri, 21 Aug 1998 04:00:00

To each his own, Zonk old mate!
Mine's fine :o)


> I think that you'll find many people consider the D3D API in DX5.2 horribly
> broken. Fix it.

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Zonk

DirectX 6.0 or not?

by Zonk » Fri, 21 Aug 1998 04:00:00


>To each his own, Zonk old mate!
>Mine's fine :o)


>> I think that you'll find many people consider the D3D API in DX5.2 horribly
>> broken. Fix it.

That is your choice granted, but it's silly to throw away the (on average) 10%
increase in Frame rate for no cost that DX6 offers over 5.2 in D3D.

Z.

meij

DirectX 6.0 or not?

by meij » Fri, 21 Aug 1998 04:00:00

"If it ain't broke don't fix it" eh?

Well as Mr. Zonker pointed out, D3D in DX5.x is not what it could be (and DX6
D3D is) so that surely means it's broken no? Thus, by your rationale, it needs
fixing so why not upgrade?

If you're going to bother replying, at least have a useful argument rather
than appearing to be replying just to have the last word.

M



>To each his own, Zonk old mate!
>Mine's fine :o)


>> I think that you'll find many people consider the D3D API in DX5.2 horribly
>> broken. Fix it.

Jo

DirectX 6.0 or not?

by Jo » Fri, 21 Aug 1998 04:00:00


>My approach is based on experience of what I am talking about. I was part of
>the MS beta program for DX6 so can probably talk with a little more authority
>on the subject than you I would imagine.

Does anyone know where the hell I can find DX6 to download? God I hate
the Microsoft web site.

Joe

Don Burnett

DirectX 6.0 or not?

by Don Burnett » Fri, 21 Aug 1998 04:00:00

Try here
http://www.microsoft.com/directx/default.asp

--
Don Burnette
Palmetto Racing
Dburn on Ten
AOLL Iroc Series Administrator
http://pages.southtech.net/palmetto/aoll.htm


>Does anyone know where the hell I can find DX6 to download? God I hate
>the Microsoft web site.

>Joe

Jo

DirectX 6.0 or not?

by Jo » Fri, 21 Aug 1998 04:00:00


>Try here
>http://www.microsoft.com/directx/default.asp

Thanks!

Joe

Bruce Kennewel

DirectX 6.0 or not?

by Bruce Kennewel » Sat, 22 Aug 1998 04:00:00

But I don't use software acceleration.
I use hardware acceleration.


> That is your choice granted, but it's silly to throw away the (on average) 10%
> increase in Frame rate for no cost that DX6 offers over 5.2 in D3D.

--
Regards,
Bruce.
----------
Bruce Kennewel

DirectX 6.0 or not?

by Bruce Kennewel » Sat, 22 Aug 1998 04:00:00

By MY rationale.....I have no problem with MY version of DirectX.
Ergo, MY version is not broken.
Bottom line: MY version don't need fixin'!


> "

> If you're going to bother replying, at least have a useful argument rather
> than appearing to be replying just to have the last word.

--
Regards,
Bruce.
----------
Zonk

DirectX 6.0 or not?

by Zonk » Sat, 22 Aug 1998 04:00:00


>But I don't use software acceleration.
>I use hardware acceleration.


>> That is your choice granted, but it's silly to throw away the (on average)
> 10%
>> increase in Frame rate for no cost that DX6 offers over 5.2 in D3D.

It's also apparent that you have no idea that D3D is the 3D
Hardware API supported in DirectX.

Z.

meij

DirectX 6.0 or not?

by meij » Sat, 22 Aug 1998 04:00:00

Bruce,

Contratulations, you've just made yourself look like a prize (insert chosen
word of derision here).

Direct 3D is the API for 3D included with Direct X 5 and 6. It *is* hardware,
but rather than a library per hardware set (i.e. glide), it's a standard set
of commands that programmers can use that removes the need to write for each
chipset. The driver programmers write D3D compatible drivers and that way
everyone is happy.

As I said before, it'd be helpful if you could avoid commenting on things you
plainly have no idea about. It misleads people who apparently think you know
what you're talking about.

M


>But I don't use software acceleration.
>I use hardware acceleration.


>> That is your choice granted, but it's silly to throw away the (on average)
> 10%
>> increase in Frame rate for no cost that DX6 offers over 5.2 in D3D.

Bruce Kennewel

DirectX 6.0 or not?

by Bruce Kennewel » Sat, 22 Aug 1998 04:00:00

Get OUT! I didn't know that!
Stunning stuff!


> It's also apparent that you have no idea that D3D is the 3D
> Hardware API supported in DirectX.

--
Regards,
Bruce.
----------
Bruce Kennewel

DirectX 6.0 or not?

by Bruce Kennewel » Sat, 22 Aug 1998 04:00:00


> Bruce,

> Contratulations, you've just made yourself look like a prize (insert chosen
> word of derision here).

Oooh! Easy one..."plonker", "dickhead", "dork", "turkey".....the list is
endless!  "Fisherman" or "angler" could also be slotted in there without
any problem at all! :o)

--
Regards,
Bruce.
----------


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