rec.autos.simulators

GPL - Fast Laps - Realism

Bruce Kennewel

GPL - Fast Laps - Realism

by Bruce Kennewel » Tue, 08 Sep 1998 04:00:00

True.




> >Using the Repco Brabham, 1:35.XXX constantly without any dramas.

> LOL... nice try Bruce ;-)

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.racesimcentral.net/
David Gree

GPL - Fast Laps - Realism

by David Gree » Tue, 08 Sep 1998 04:00:00



I believe you... however the mid 1:30s they're talking about is 1:30.5xx not
1:35.xxx (sort of a your vs you're thingy that I thought you were milking!)

:-)

Bruce Kennewel

GPL - Fast Laps - Realism

by Bruce Kennewel » Tue, 08 Sep 1998 04:00:00

Oh....I knew that!  That's why I put in the 1:35.xxx!! :o)




> >True.

> I believe you... however the mid 1:30s they're talking about is 1:30.5xx not
> 1:35.xxx (sort of a your vs you're thingy that I thought you were milking!)

> :-)

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
John Walla

GPL - Fast Laps - Realism

by John Walla » Tue, 08 Sep 1998 04:00:00


>Are you using a beta of gpl? Because mid 1m30s's for 32 laps with the demo is
>almost impossible. I can do 3-4 laps around 1m30s6x, and that pushing the
>lotus to the limit. And i'm second on the gpl.gamestats fastlap page!

That was with a full tank of fuel but not in the demo. I'll see if I
can grab the demo from somewhere and give that a try. They key point
is that not falling off the track is far more important than being
fast. At Monza for example, pushing the car to the limit will gain me
1-1.5 seconds per lap, say over a short 10 lap race. Outbraking myself
at Parabolica will probably cost 5-10 seconds easily, if I even get
back on the track.

As ever outright speed is very important, but staying within your
limits is more so. I would say that in all the online races we've had
so far, more races have been lost through driving errors than have
been won through fast driving. Remember that even offline the AI
adjust to be in line with your pace, so you need to be consistently
fast to beat them. That was the 32 laps I did consecutively, running a
full Grand Prix at Monza with 19 AI. After all 32 laps in the 1:30
range, I was in fourth place a couple of seconds behind the leading
three, and closing at 1/10 - 2/10 per lap. I locked up at Parabolica
and slid into the gravel - race over. You need to drive very close to
your limit to be in with a chance of a win, but always know where the
limit is.

So a new GPL fastlap competition maybe? Best time to complete 10 laps
or 20 laps? That, IMO, was one of the best features of SODA, showing a
quickest time at each circuit for completing five laps as opposed to
just one.

Cheers!
John

Jay Wolf

GPL - Fast Laps - Realism

by Jay Wolf » Wed, 09 Sep 1998 04:00:00

as the originator of the "GPL (Goddam Paltry Laps)" post, i'd like to thank
everyone for their suggestions on getting the cars around the track. the
girlfriend did a girl's day out and i got a chance to turn about 50 laps at each
track. i am now within 2, 4, & 6 seconds (G3, GP2, GP) of you weasels. you'll
still lap my sorry ass, but at least it will take a bit longer! by the by, don't
try to pass me on the outside if you know what's best.

thanks again,

j

p.s. - give me the ferrari, or give me death!

Jason Mond

GPL - Fast Laps - Realism

by Jason Mond » Wed, 09 Sep 1998 04:00:00

Hi doktorB,

I checked out your GPL setup on Win98 FAQ.  Very nice.
I was actually able to get the demo going to play Monza :)

The only glitch I found was that the program might 'crash'
if I crashed the car.  Now if that isn't realistic, what is? Hehe.

Ciao,
Jason.


> You can get "Monza" and "Watkins Glen" (in case you have the Monza-only CD
> demo) on my site.  Go to http://webhome.idirect.com/~drbryan/gpl

> I've also got the ONLY GPL FAQ available at this time.. screenshots,
> Release Date updates, a poll of the week : "Should Papyrus have included the
> banking at Monza?", track maps, and a links page in case I missed something!

> Any feedback about the site.. I've had a COUPLE of replies, but I need to
> know what YOU want.. if there's anything you want to see, let me know! I'll
> take care of it!

> Thanks.. and enjoy Monza.

> doktorB
> http://webhome.idirect.com/~drbryan/gpl

> >Where can I download 'Monza'?

> >Many thanks,
> >--
> >Richard Cowl

--
--------
Jason Monds
(Please remove 'no extra spork' when replying)
se..

GPL - Fast Laps - Realism

by se.. » Mon, 21 Sep 1998 04:00:00



>As ever outright speed is very important, but staying within your
>limits is more so. I would say that in all the online races we've had
>so far, more races have been lost through driving errors than have
>been won through fast driving. Remember that even offline the AI
>adjust to be in line with your pace, so you need to be consistently
>fast to beat them. That was the 32 laps I did consecutively, running a
>full Grand Prix at Monza with 19 AI. After all 32 laps in the 1:30
>range, I was in fourth place a couple of seconds behind the leading
>three, and closing at 1/10 - 2/10 per lap. I locked up at Parabolica
>and slid into the gravel - race over. You need to drive very close to
>your limit to be in with a chance of a win, but always know where the
>limit is.

My fastest lap in the demo is 1:32.65. That's with wavering, opposite
lock slides thru 1, 3,4, and 7, flat out everywhere else. I'm using a
TSW Formula, T-paddle shifters, no aids, a P200 plus Voodoo2 with
most graphics off. I probably have 100 hours on this sim. I can't
imagine how some of you guys are*** on to the high slip-angles
you are. It's like you got some qualifying ***, or something. I
think I'm very close to my limit. I know some people have
extraordinary talent, but it almost seems like you have some
mechanical advantage. Is it set-ups in the Beta? I run the demo only.
At wit's end, Sam
Rudy de Wi

GPL - Fast Laps - Realism

by Rudy de Wi » Mon, 21 Sep 1998 04:00:00




> >As ever outright speed is very important, but staying within your
> >limits is more so. I would say that in all the online races we've had
> >so far, more races have been lost through driving errors than have
> >been won through fast driving. Remember that even offline the AI
> >adjust to be in line with your pace, so you need to be consistently
> >fast to beat them. That was the 32 laps I did consecutively, running a
> >full Grand Prix at Monza with 19 AI. After all 32 laps in the 1:30
> >range, I was in fourth place a couple of seconds behind the leading
> >three, and closing at 1/10 - 2/10 per lap. I locked up at Parabolica
> >and slid into the gravel - race over. You need to drive very close to
> >your limit to be in with a chance of a win, but always know where the
> >limit is.

> My fastest lap in the demo is 1:32.65. That's with wavering, opposite
> lock slides thru 1, 3,4, and 7, flat out everywhere else. I'm using a
> TSW Formula, T-paddle shifters, no aids, a P200 plus Voodoo2 with
> most graphics off. I probably have 100 hours on this sim. I can't
> imagine how some of you guys are*** on to the high slip-angles
> you are. It's like you got some qualifying ***, or something. I
> think I'm very close to my limit. I know some people have
> extraordinary talent, but it almost seems like you have some
> mechanical advantage. Is it set-ups in the Beta? I run the demo only.
> At wit's end, Sam

It's most likely a setup thing, as I know from the other papy games a setup
can make a big difference in speed and difficulty. I started driving the
beta just 3 days ago, never had a chance to run the demo. At monza I have
only a 1:36.x but I know If possible to improve the setup and the frame
rate (16-) I'm sure I can go faster... I tested Zandvoort most, because
it's my home track. I could do a 1:33 sofar, still knowing I can improve
with the default setup, and not even thinking about setting up the car...

Example?? Indycar Racing II
Nazareth speedway... I was able to run 180 mph racelaps, and I was going to
the limit, and there was another guy who went way way faster. I questioned
myself how did that happen, but as I learned how to setup a car I got a lot
quicker with a lot more balance in the car wich resulted in the beginning
of this year a new track record and a racewin in the 40+ drivers ICR2
league the IEC wich is the best in the world... this is obvious that a
setup does matter, also everyone has it's own style, and if you make a
setup to your style, you will improve and improve every race you ride...

I myself will switch from ICR2 to GPL somewhere in November, and will start
learning how to setup, learn the tracks, and get from a backmarker to
(hopefully) a front runner like in ICR2...

Greetings

#8 Rudy deWit
Team Lightning Bolt - the best ICR2-TEAM on the net

Bart Westr

GPL - Fast Laps - Realism

by Bart Westr » Tue, 22 Sep 1998 04:00:00

Maybe the soultion is in having brake and throttle on seperate axis. This
allows you to change the brake balance: if you put on a little throttle
while braking, the brake balance moves to the front, reducing oversteer
under braking. (The demo setup has in my opinion terrible oversteer when
braking.) I think this is how the fast guys do it. It enables them to brake
and steer into the corner at the same time, so they can brake later. Doing
this requires a great driving skill though, don't think it is a matter of
equipment only.
Another thing is pointing the car in the right direction. I believe it is
done by a small flick of the wheel shortly before the actual turnin.
Requires great skill as well. A bit too much or too long and you spin.

Bart Westra
Best Monza untill now 1:32.19 using ECCI CDS2R
    johnjnelson heeft geschreven in bericht


        My fastest lap in the demo is 1:32.65. That's with wavering,
opposite
        lock slides thru 1, 3,4, and 7, flat out everywhere else. I'm using
a
        TSW Formula, T-paddle shifters, no aids, a P200 plus Voodoo2 with
        most graphics off. I probably have 100 hours on this sim. I can't
        imagine how some of you guys are*** on to the high slip-angles
        you are. It's like you got some qualifying ***, or something. I
        think I'm very close to my limit. I know some people have
        extraordinary talent, but it almost seems like you have some
        mechanical advantage. Is it set-ups in the Beta? I run the demo
only.
        At wit's end, Sam

    Funny, Sam. 132.65 is my fastest time at Monza too, and I just can't
seem to go any faster either. Many spins and crashes trying different
approaches to each turn. I'd love to try a TSW-- I'm using my old T2 here. I
think persistence is the name of the game, but on the other hand, sometimes
if you walk away for a while and come back fresh, your concentration level
seems more focused and you run fast with less effort.
    Keep at it,
    John

se..

GPL - Fast Laps - Realism

by se.. » Thu, 24 Sep 1998 04:00:00



>Maybe the soultion is in having brake and throttle on seperate axis. This
>allows you to change the brake balance: if you put on a little throttle
>while braking, the brake balance moves to the front, reducing oversteer
>under braking. (The demo setup has in my opinion terrible oversteer when
>braking.) I think this is how the fast guys do it. It enables them to brake
>and steer into the corner at the same time, so they can brake later. Doing
>this requires a great driving skill though, don't think it is a matter of
>equipment only.
>Another thing is pointing the car in the right direction. I believe it is
>done by a small flick of the wheel shortly before the actual turnin.
>Requires great skill as well. A bit too much or too long and you spin.

>Bart Westra
>Best Monza untill now 1:32.19 using ECCI CDS2R
>    johnjnelson heeft geschreven in bericht


Bart: I believe you probably have it, there. I DO have separate axis,
but haven't "deployed" it to advantage., except in GP2 where it seems
to increase braking power.I will try what you suggest. Thanx!
Sam

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