Vallevand) schreibt:
>writes:
>|> >A P5 will probably run F1GP better than a P6 (assuming the same clock
>|> >speed). GP2 is alledgedly going to be a 32-bit program (using the
>|> >Watcom DOS4/GW extender - this doesn't instill confidence in me but
>|> >hat's another story...) so the P6 may well run it better than a P5
>|> >(again, at the same clock speed).
>|>
>|> Sorry, although I'm not a programmer I know for sure that using a
>|> DOS-Extender doesn't
>|> mean a program is truly 32-bit. Think about it: if it were 32-bit
then,
>|> why can it still run on DOS?
>|> Making 32-bit software and using 32-bit memory access or the like is
not
>|> the same.
>Yes, its clear you don't know what you are talking about.
Well, then prove it instead of just being negative. There is a difference
between real 32-bit programs (and operating systems) and programs which
utilize certain 32-bit techniques. For example, Win95 is advertised as a
32-bit-OS, but parts of the graphic interface and the mutimedia interface
are still co5", Andrew
Schulman and many others). Some system calls are passed through to the
underlying DOS. Worse, some GDI parts are not re-entrant, so 16-bit
applications can hinder the pre-emptive multitasking when entering that
code.
For the difference between using DOS4/GW and true 32-bit, see the post
"GP2-flawed logic" from somebody else in this group. He has explained it
technically better than I could.
Regarding games: Some results from the PPro against Pentium test in the
german games mag "PC Player 4/96":
All values are Frames per Second (fps):
Duke Nukem 3D Start of first mission
PPro 150: 9
P 150: 19
P 166: 19
Duke Nukem 3D standing still after start
PPro 150: 12
P 150: 23
P 166: 25
Duke Nukem 3D security monitor view in cinema entrance
PPro 150: 9
P 150: 19
P 166: 20
Wing Commander IV flight through station Bluepoint
PPro 150: 7
P 150: 7
P 166: 8
Only differences between the test systems were the mainboards and the CPU
(of course...).
So, if you want to buy a PPro for ***, do it. But not only would you
need real 32-bit games written for the PPro, you would also need an
underlying OS that can actually exploit the features of the PPro, I think.
Greetings,
Tjark