rec.autos.simulators

Pedal Hinge Location.. (makin' pedals)

Mike Beaucham

Pedal Hinge Location.. (makin' pedals)

by Mike Beaucham » Tue, 26 Nov 2002 19:36:41

Hey all,
In a World Rally Car, are the pedals Hinged on the top or the bottom?? How
about an F1 car?

Next week, I may build myself a set of pedals including a clutch. I just
want to know what style to make the pedals. Either one is about the same
build, as I designed a pretty cool solution for the top hinged pedal design.
So I just want to know which would be more accurate for playing the
following: Rally Trophy, Any new WRC game that may come out, F12002, Live
For Speed, GPL.

I was also thinking about wiring up the pots on the gas/brake so the pinout
matches that of my Thrustmaster wheel, so my pedals will be interchangeable
with the current pedals. Then the clutch will also be on it's own axis, but
it will run through the gameport as a separate controller. This way my
pedals will work fine with my wheel as a single USB device with split-axis
and no clutch. But then for games that support multiple controllers, I plug
the clutch into the gamepad and I'm good to go.

That also means that I'll have another axis and some buttons to use on the
gamepad. So I was considering maybe a nice Sequential shifter and a
Handbrake, or an H-style shifter with the extra buttons :)

Mike
http://www.racesimcentral.net/

Ken MacKa

Pedal Hinge Location.. (makin' pedals)

by Ken MacKa » Tue, 26 Nov 2002 22:15:35


> Hey all,

<snip>

Sounds like a good way to do it Mike.  My pedals are wired with the same
connector so they plug into the ForceRS making the pedals and wheel show as one
controller (plus the original pedals can easily be swapped in if ever needed).
  The signal from the pedals are more stable than the when connected to the
gameport (the wheel electronics probably do some filtering to get rid of
jitters). I've been working on adding a clutch to the gamepad in the H-shifter
by bringing wires out of the shifter box with a jack/plug so the clutch pedal
can be disconnected.   So the wheel/throttle/brake will be on one controller and
H-shifter/clutch on 2nd USB controller. Only big decision is whether to update
the pedals before adding the clutch. I'd be very interested in seeing how your
pedals are designed.

Ken
PS Found a better knob for the shifter and there's a nice shiny aluminum 4-speed
coverplate plate on there now. Still needs some paint though. ;-)

Mike Beaucham

Pedal Hinge Location.. (makin' pedals)

by Mike Beaucham » Tue, 26 Nov 2002 22:54:17

If I make the pedals, I'll definately draw out the plans. Since I plan on
making them pretty budget oriented, but still pretty good. I have a feeling
that a lot of DIY type LFS players would be interested, especially with
clutch support and such coming out soon.

Anyways, there's going to be two sides of MDF and a bottom with a piece of
threaded rod going straight from one end to the other maybe a foot high.
Then the pedals hinge off of that, with the part going to the pedal straight
down, and another part going straight back. That's where bungee cords will
attach to that and the base. So when the pedal is pushed forward, it raises
up and stretches the bungee's. Kind of hard to describe. The pot will be
mounted on the arm that the pedal is attached to and be geared (or pulleyed)
up against the threaded rod with a ratio so it uses almost all the pot's
rotation. There's also stuff like smaller threaded rods for each pedal that
limit it's travel, so each will be adjustable.  Each pedal assembly is going
to be exactly the same, so construction will be easy.

Most things are going to be made out of MDF, which will hold up quite nicely
and be a lot cheaper and more accessable than some of these awesome machined
aluminum jobs I've seen around here :)

Mike
http://mikebeauchamp.com



> > Hey all,
> <snip>

> > I was also thinking about wiring up the pots on the gas/brake so the
pinout
> > matches that of my Thrustmaster wheel, so my pedals will be
interchangeable
> > with the current pedals. Then the clutch will also be on it's own axis,
but
> > it will run through the gameport as a separate controller. This way my
> > pedals will work fine with my wheel as a single USB device with
split-axis
> > and no clutch. But then for games that support multiple controllers, I
plug
> > the clutch into the gamepad and I'm good to go.

> > That also means that I'll have another axis and some buttons to use on
the
> > gamepad. So I was considering maybe a nice Sequential shifter and a
> > Handbrake, or an H-style shifter with the extra buttons :)

> > Mike
> > http://mikebeauchamp.com

> Sounds like a good way to do it Mike.  My pedals are wired with the same
> connector so they plug into the ForceRS making the pedals and wheel show
as one
> controller (plus the original pedals can easily be swapped in if ever
needed).
>   The signal from the pedals are more stable than the when connected to
the
> gameport (the wheel electronics probably do some filtering to get rid of
> jitters). I've been working on adding a clutch to the gamepad in the
H-shifter
> by bringing wires out of the shifter box with a jack/plug so the clutch
pedal
> can be disconnected.   So the wheel/throttle/brake will be on one
controller and
> H-shifter/clutch on 2nd USB controller. Only big decision is whether to
update
> the pedals before adding the clutch. I'd be very interested in seeing how
your
> pedals are designed.

> Ken
> PS Found a better knob for the shifter and there's a nice shiny aluminum
4-speed
> coverplate plate on there now. Still needs some paint though. ;-)

Schoone

Pedal Hinge Location.. (makin' pedals)

by Schoone » Tue, 26 Nov 2002 22:55:10

I think it's more an issue of where the pedal pivots than where it is
hinged.
The Momo pedals for example are hinged at the bottom, however they pivot in
the center of the pad.  The actual hinge point is even back under the pedal
where your heel is.
What you many want to end up with is a pedal that you push forward in some
manner, not so much one that has a great deal of pivot about any one point.
Schoone

Pedal Hinge Location.. (makin' pedals)

by Schoone » Tue, 26 Nov 2002 23:16:40

FYI - The cost of aluminium isn't that much more and it can be easily worked
with most standard tools.
You can easily cut aluminium with a jig saw and even on a saw table using a
carbide blade.


> If I make the pedals, I'll definately draw out the plans. Since I plan on
> making them pretty budget oriented, but still pretty good. I have a
feeling
> that a lot of DIY type LFS players would be interested, especially with
> clutch support and such coming out soon.

> Anyways, there's going to be two sides of MDF and a bottom with a piece of
> threaded rod going straight from one end to the other maybe a foot high.
> Then the pedals hinge off of that, with the part going to the pedal
straight
> down, and another part going straight back. That's where bungee cords will
> attach to that and the base. So when the pedal is pushed forward, it
raises
> up and stretches the bungee's. Kind of hard to describe. The pot will be
> mounted on the arm that the pedal is attached to and be geared (or
pulleyed)
> up against the threaded rod with a ratio so it uses almost all the pot's
> rotation. There's also stuff like smaller threaded rods for each pedal
that
> limit it's travel, so each will be adjustable.  Each pedal assembly is
going
> to be exactly the same, so construction will be easy.

> Most things are going to be made out of MDF, which will hold up quite
nicely
> and be a lot cheaper and more accessable than some of these awesome
machined
> aluminum jobs I've seen around here :)

> Mike
> http://mikebeauchamp.com




> > > Hey all,
> > <snip>

> > > I was also thinking about wiring up the pots on the gas/brake so the
> pinout
> > > matches that of my Thrustmaster wheel, so my pedals will be
> interchangeable
> > > with the current pedals. Then the clutch will also be on it's own
axis,
> but
> > > it will run through the gameport as a separate controller. This way my
> > > pedals will work fine with my wheel as a single USB device with
> split-axis
> > > and no clutch. But then for games that support multiple controllers, I
> plug
> > > the clutch into the gamepad and I'm good to go.

> > > That also means that I'll have another axis and some buttons to use on
> the
> > > gamepad. So I was considering maybe a nice Sequential shifter and a
> > > Handbrake, or an H-style shifter with the extra buttons :)

> > > Mike
> > > http://mikebeauchamp.com

> > Sounds like a good way to do it Mike.  My pedals are wired with the same
> > connector so they plug into the ForceRS making the pedals and wheel show
> as one
> > controller (plus the original pedals can easily be swapped in if ever
> needed).
> >   The signal from the pedals are more stable than the when connected to
> the
> > gameport (the wheel electronics probably do some filtering to get rid of
> > jitters). I've been working on adding a clutch to the gamepad in the
> H-shifter
> > by bringing wires out of the shifter box with a jack/plug so the clutch
> pedal
> > can be disconnected.   So the wheel/throttle/brake will be on one
> controller and
> > H-shifter/clutch on 2nd USB controller. Only big decision is whether to
> update
> > the pedals before adding the clutch. I'd be very interested in seeing
how
> your
> > pedals are designed.

> > Ken
> > PS Found a better knob for the shifter and there's a nice shiny aluminum
> 4-speed
> > coverplate plate on there now. Still needs some paint though. ;-)

Mike Beaucham

Pedal Hinge Location.. (makin' pedals)

by Mike Beaucham » Wed, 27 Nov 2002 00:13:09

I guess I'm using the terms differently, I didn't mean to do that.

I"m talking about the PIVOT point.. either being above the pedal, like on a
typical street car, or below the pedal, like in almost all retail
pedal/wheel combinations.

Sorry about the confusion, But I 'm not talking about where the pedal itself
his hinged on the arm. I'm talking about where the arm itself pivots from.

Mike
http://mikebeauchamp.com


Mike Beaucham

Pedal Hinge Location.. (makin' pedals)

by Mike Beaucham » Wed, 27 Nov 2002 00:15:48

Where can I get these hunks of aluminum that I can work with like wood? They
sound sort of interesting :) Nothing I've seen before. I was always under
the assumption I'd have to machine metal.

If the cost is the same as MDF (which I have laying around my house), then
I'll definately consider it. However, I think MDF will hold up just fine,
especially if designed to take into account the limitations of using wood.

Afterall, this is my first set of pedals. If I make a second set and they
turn out great, maybe then I'll consider using aluminum. I'm sort of
considering this a cheap prototype that I'm hoping to be able to use for
quite a long time :)

Mike
http://mikebeauchamp.com


> FYI - The cost of aluminium isn't that much more and it can be easily
worked
> with most standard tools.
> You can easily cut aluminium with a jig saw and even on a saw table using
a
> carbide blade.



> > If I make the pedals, I'll definately draw out the plans. Since I plan
on
> > making them pretty budget oriented, but still pretty good. I have a
> feeling
> > that a lot of DIY type LFS players would be interested, especially with
> > clutch support and such coming out soon.

> > Anyways, there's going to be two sides of MDF and a bottom with a piece
of
> > threaded rod going straight from one end to the other maybe a foot high.
> > Then the pedals hinge off of that, with the part going to the pedal
> straight
> > down, and another part going straight back. That's where bungee cords
will
> > attach to that and the base. So when the pedal is pushed forward, it
> raises
> > up and stretches the bungee's. Kind of hard to describe. The pot will be
> > mounted on the arm that the pedal is attached to and be geared (or
> pulleyed)
> > up against the threaded rod with a ratio so it uses almost all the pot's
> > rotation. There's also stuff like smaller threaded rods for each pedal
> that
> > limit it's travel, so each will be adjustable.  Each pedal assembly is
> going
> > to be exactly the same, so construction will be easy.

> > Most things are going to be made out of MDF, which will hold up quite
> nicely
> > and be a lot cheaper and more accessable than some of these awesome
> machined
> > aluminum jobs I've seen around here :)

> > Mike
> > http://mikebeauchamp.com




> > > > Hey all,
> > > <snip>

> > > > I was also thinking about wiring up the pots on the gas/brake so the
> > pinout
> > > > matches that of my Thrustmaster wheel, so my pedals will be
> > interchangeable
> > > > with the current pedals. Then the clutch will also be on it's own
> axis,
> > but
> > > > it will run through the gameport as a separate controller. This way
my
> > > > pedals will work fine with my wheel as a single USB device with
> > split-axis
> > > > and no clutch. But then for games that support multiple controllers,
I
> > plug
> > > > the clutch into the gamepad and I'm good to go.

> > > > That also means that I'll have another axis and some buttons to use
on
> > the
> > > > gamepad. So I was considering maybe a nice Sequential shifter and a
> > > > Handbrake, or an H-style shifter with the extra buttons :)

> > > > Mike
> > > > http://mikebeauchamp.com

> > > Sounds like a good way to do it Mike.  My pedals are wired with the
same
> > > connector so they plug into the ForceRS making the pedals and wheel
show
> > as one
> > > controller (plus the original pedals can easily be swapped in if ever
> > needed).
> > >   The signal from the pedals are more stable than the when connected
to
> > the
> > > gameport (the wheel electronics probably do some filtering to get rid
of
> > > jitters). I've been working on adding a clutch to the gamepad in the
> > H-shifter
> > > by bringing wires out of the shifter box with a jack/plug so the
clutch
> > pedal
> > > can be disconnected.   So the wheel/throttle/brake will be on one
> > controller and
> > > H-shifter/clutch on 2nd USB controller. Only big decision is whether
to
> > update
> > > the pedals before adding the clutch. I'd be very interested in seeing
> how
> > your
> > > pedals are designed.

> > > Ken
> > > PS Found a better knob for the shifter and there's a nice shiny
aluminum
> > 4-speed
> > > coverplate plate on there now. Still needs some paint though. ;-)

Schoone

Pedal Hinge Location.. (makin' pedals)

by Schoone » Wed, 27 Nov 2002 00:21:35

Well there isn't "hunks" of it per se but you can buy different types -
angle iron, square/round tubing, plate, etc.
Check your local yellow pages for metal dealers and so on.  Pop rivets and
bolts make it easy to assemble.

It really comes down to what you are use to using.  I use wood a lot as well
but find the aluminium much stronger and neater and thus you can build
smaller and stronger pieces than you could do in wood.

You can check the PC Hardware section of the forums on www.corl.ca for some
pictures and links to some of the work people in the league are doing.

FYI - I am also in the planning stages of developing a new website/forum all
on racing sim hardware - from complete do it yourself links to production
unit mods and full production units.  Trying to make a resource that focuses
just on the hardware/controller end of sim racing.


> Where can I get these hunks of aluminum that I can work with like wood?
They
> sound sort of interesting :) Nothing I've seen before. I was always under
> the assumption I'd have to machine metal.

> If the cost is the same as MDF (which I have laying around my house), then
> I'll definately consider it. However, I think MDF will hold up just fine,
> especially if designed to take into account the limitations of using wood.

> Afterall, this is my first set of pedals. If I make a second set and they
> turn out great, maybe then I'll consider using aluminum. I'm sort of
> considering this a cheap prototype that I'm hoping to be able to use for
> quite a long time :)

> Mike
> http://mikebeauchamp.com



> > FYI - The cost of aluminium isn't that much more and it can be easily
> worked
> > with most standard tools.
> > You can easily cut aluminium with a jig saw and even on a saw table
using
> a
> > carbide blade.



> > > If I make the pedals, I'll definately draw out the plans. Since I plan
> on
> > > making them pretty budget oriented, but still pretty good. I have a
> > feeling
> > > that a lot of DIY type LFS players would be interested, especially
with
> > > clutch support and such coming out soon.

> > > Anyways, there's going to be two sides of MDF and a bottom with a
piece
> of
> > > threaded rod going straight from one end to the other maybe a foot
high.
> > > Then the pedals hinge off of that, with the part going to the pedal
> > straight
> > > down, and another part going straight back. That's where bungee cords
> will
> > > attach to that and the base. So when the pedal is pushed forward, it
> > raises
> > > up and stretches the bungee's. Kind of hard to describe. The pot will
be
> > > mounted on the arm that the pedal is attached to and be geared (or
> > pulleyed)
> > > up against the threaded rod with a ratio so it uses almost all the
pot's
> > > rotation. There's also stuff like smaller threaded rods for each pedal
> > that
> > > limit it's travel, so each will be adjustable.  Each pedal assembly is
> > going
> > > to be exactly the same, so construction will be easy.

> > > Most things are going to be made out of MDF, which will hold up quite
> > nicely
> > > and be a lot cheaper and more accessable than some of these awesome
> > machined
> > > aluminum jobs I've seen around here :)

> > > Mike
> > > http://mikebeauchamp.com




> > > > > Hey all,
> > > > <snip>

> > > > > I was also thinking about wiring up the pots on the gas/brake so
the
> > > pinout
> > > > > matches that of my Thrustmaster wheel, so my pedals will be
> > > interchangeable
> > > > > with the current pedals. Then the clutch will also be on it's own
> > axis,
> > > but
> > > > > it will run through the gameport as a separate controller. This
way
> my
> > > > > pedals will work fine with my wheel as a single USB device with
> > > split-axis
> > > > > and no clutch. But then for games that support multiple
controllers,
> I
> > > plug
> > > > > the clutch into the gamepad and I'm good to go.

> > > > > That also means that I'll have another axis and some buttons to
use
> on
> > > the
> > > > > gamepad. So I was considering maybe a nice Sequential shifter and
a
> > > > > Handbrake, or an H-style shifter with the extra buttons :)

> > > > > Mike
> > > > > http://mikebeauchamp.com

> > > > Sounds like a good way to do it Mike.  My pedals are wired with the
> same
> > > > connector so they plug into the ForceRS making the pedals and wheel
> show
> > > as one
> > > > controller (plus the original pedals can easily be swapped in if
ever
> > > needed).
> > > >   The signal from the pedals are more stable than the when connected
> to
> > > the
> > > > gameport (the wheel electronics probably do some filtering to get
rid
> of
> > > > jitters). I've been working on adding a clutch to the gamepad in the
> > > H-shifter
> > > > by bringing wires out of the shifter box with a jack/plug so the
> clutch
> > > pedal
> > > > can be disconnected.   So the wheel/throttle/brake will be on one
> > > controller and
> > > > H-shifter/clutch on 2nd USB controller. Only big decision is whether
> to
> > > update
> > > > the pedals before adding the clutch. I'd be very interested in
seeing
> > how
> > > your
> > > > pedals are designed.

> > > > Ken
> > > > PS Found a better knob for the shifter and there's a nice shiny
> aluminum
> > > 4-speed
> > > > coverplate plate on there now. Still needs some paint though. ;-)

Schoone

Pedal Hinge Location.. (makin' pedals)

by Schoone » Wed, 27 Nov 2002 00:25:01

That's what I figured you meant.  Yes it's the pivot point that matters for
sure not the actual hinge point.
In a street car for example they all hinge from the top but since most have
long arms most of the motion is relatively straight ahead and you don't
notice much other movement.  The gas pedal on most cars also typically
pivots on the pad as well so the feeling is more of pushing down than just
ahead.
Another important thing to keep in mind is your seating position in relation
to the pedals.  I use my pedals on a raised base so it is more in a typical
driving position with my racing seat as it would be in a car.  Most mass
produced sim pedals are design to work from a desk seating position flat on
the floor which is not ideal for racing.


> I guess I'm using the terms differently, I didn't mean to do that.

> I"m talking about the PIVOT point.. either being above the pedal, like on
a
> typical street car, or below the pedal, like in almost all retail
> pedal/wheel combinations.

> Sorry about the confusion, But I 'm not talking about where the pedal
itself
> his hinged on the arm. I'm talking about where the arm itself pivots from.

> Mike
> http://mikebeauchamp.com



> > I think it's more an issue of where the pedal pivots than where it is
> > hinged.
> > The Momo pedals for example are hinged at the bottom, however they pivot
> in
> > the center of the pad.  The actual hinge point is even back under the
> pedal
> > where your heel is.
> > What you many want to end up with is a pedal that you push forward in
some
> > manner, not so much one that has a great deal of pivot about any one
> point.

Mike Beaucham

Pedal Hinge Location.. (makin' pedals)

by Mike Beaucham » Wed, 27 Nov 2002 00:33:56

Cool Cool..
Yeah, the pedals (if built) will go into a***pit with a salvaged car seat.
It'll be laid out as close as I can dimension-wise to a generic street-car.
That's why I wanted to get the pedals right. I mainly simulate Rally cars,
or Live For Speed type cars..
I'm going to go look at as many cars as I can and take some measurements...

Mike
http://www.racesimcentral.net/


> That's what I figured you meant.  Yes it's the pivot point that matters
for
> sure not the actual hinge point.
> In a street car for example they all hinge from the top but since most
have
> long arms most of the motion is relatively straight ahead and you don't
> notice much other movement.  The gas pedal on most cars also typically
> pivots on the pad as well so the feeling is more of pushing down than just
> ahead.
> Another important thing to keep in mind is your seating position in
relation
> to the pedals.  I use my pedals on a raised base so it is more in a
typical
> driving position with my racing seat as it would be in a car.  Most mass
> produced sim pedals are design to work from a desk seating position flat
on
> the floor which is not ideal for racing.



> > I guess I'm using the terms differently, I didn't mean to do that.

> > I"m talking about the PIVOT point.. either being above the pedal, like
on
> a
> > typical street car, or below the pedal, like in almost all retail
> > pedal/wheel combinations.

> > Sorry about the confusion, But I 'm not talking about where the pedal
> itself
> > his hinged on the arm. I'm talking about where the arm itself pivots
from.

> > Mike
> > http://www.racesimcentral.net/



> > > I think it's more an issue of where the pedal pivots than where it is
> > > hinged.
> > > The Momo pedals for example are hinged at the bottom, however they
pivot
> > in
> > > the center of the pad.  The actual hinge point is even back under the
> > pedal
> > > where your heel is.
> > > What you many want to end up with is a pedal that you push forward in
> some
> > > manner, not so much one that has a great deal of pivot about any one
> > point.

Schoone

Pedal Hinge Location.. (makin' pedals)

by Schoone » Wed, 27 Nov 2002 00:39:35

That's what I did as well.  What I found good was get in your street car and
adjust things to a comfortable position and then do measurements to the
wheel, pedal, seat, etc.  Angle of the wheel and seat are important as well.
If you find any good links to racing***pit design or related for real cars
let me know and I will try and get them on the new website.


> Cool Cool..
> Yeah, the pedals (if built) will go into a***pit with a salvaged car
seat.
> It'll be laid out as close as I can dimension-wise to a generic
street-car.
> That's why I wanted to get the pedals right. I mainly simulate Rally cars,
> or Live For Speed type cars..
> I'm going to go look at as many cars as I can and take some
measurements...

> Mike
> http://www.racesimcentral.net/



> > That's what I figured you meant.  Yes it's the pivot point that matters
> for
> > sure not the actual hinge point.
> > In a street car for example they all hinge from the top but since most
> have
> > long arms most of the motion is relatively straight ahead and you don't
> > notice much other movement.  The gas pedal on most cars also typically
> > pivots on the pad as well so the feeling is more of pushing down than
just
> > ahead.
> > Another important thing to keep in mind is your seating position in
> relation
> > to the pedals.  I use my pedals on a raised base so it is more in a
> typical
> > driving position with my racing seat as it would be in a car.  Most mass
> > produced sim pedals are design to work from a desk seating position flat
> on
> > the floor which is not ideal for racing.



> > > I guess I'm using the terms differently, I didn't mean to do that.

> > > I"m talking about the PIVOT point.. either being above the pedal, like
> on
> > a
> > > typical street car, or below the pedal, like in almost all retail
> > > pedal/wheel combinations.

> > > Sorry about the confusion, But I 'm not talking about where the pedal
> > itself
> > > his hinged on the arm. I'm talking about where the arm itself pivots
> from.

> > > Mike
> > > http://www.racesimcentral.net/



> > > > I think it's more an issue of where the pedal pivots than where it
is
> > > > hinged.
> > > > The Momo pedals for example are hinged at the bottom, however they
> pivot
> > > in
> > > > the center of the pad.  The actual hinge point is even back under
the
> > > pedal
> > > > where your heel is.
> > > > What you many want to end up with is a pedal that you push forward
in
> > some
> > > > manner, not so much one that has a great deal of pivot about any one
> > > point.

Ken MacKa

Pedal Hinge Location.. (makin' pedals)

by Ken MacKa » Wed, 27 Nov 2002 02:56:29

Thanks Mike, gives me a fairly good idea of what you're doing.  Since each pedal
  is going to have its own assembly, are they going to be spaced closely enough
to  blip the throttle while braking and clutching?  That's what's keeping me
from just adding the clutch my existing pedals, I can't apply the brake and blip
the throttle at the same time with my right foot.

Looking forward to seeing the prototype.
Ken

Jone Tytlandsvi

Pedal Hinge Location.. (makin' pedals)

by Jone Tytlandsvi » Wed, 27 Nov 2002 05:41:18


That is a very good idea. It's very hard to find certain information about
controller hardware, and it would be great to have information and resources
gathered in one place. When do you intend to launch this site?

Jone
http://tytlandsvik.no

Schoone

Pedal Hinge Location.. (makin' pedals)

by Schoone » Wed, 27 Nov 2002 05:47:45

Hopefully it will start to go live in the next few weeks.  Just working out
the design in my spare time now.
The intent is not to duplicate sites like Racesimcentral and similar as the
yare the best at what they do, but make one focused on the just the hardware
side of things.  There is lots of good information on the net, it just isn't
always easy to find.  There are also lots of good discussions around but not
consolidated.  Hopefully this new site will aid in doing that.  If anyone
has any suggestions on this please let me know and I will try to add what I
can in.




> > FYI - I am also in the planning stages of developing a new website/forum
> all
> > on racing sim hardware - from complete do it yourself links to
production
> > unit mods and full production units.  Trying to make a resource that
> focuses
> > just on the hardware/controller end of sim racing.

> That is a very good idea. It's very hard to find certain information about
> controller hardware, and it would be great to have information and
resources
> gathered in one place. When do you intend to launch this site?

> Jone
> http://tytlandsvik.no

Jone Tytlandsvi

Pedal Hinge Location.. (makin' pedals)

by Jone Tytlandsvi » Wed, 27 Nov 2002 08:26:58


Please add a link to my site if you find it appropriate
(http://tytlandsvik.no/momo). I was planning to build a link page on my
site, but I may just link to you if you build a better link site than me. :)

As you can see I have drawn schematics showing how the Logitech MOMO and MS
Sidewinder are wired. I plan to add more schematics that can help people
that intend to build their own pedals or modify things (Act Labs pedals
schematic coming soon).

If someone has a wiring sketch, or has "reverse engineered" their controller
wiring, I'd be happy to draw a schematic and put it on my site.

For instance I would be very interested in knowing weather the new momo is
wired in the same way as the old one. BRD Speed7 wiring is also high on my
list.

Jone.


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