Well there isn't "hunks" of it per se but you can buy different types -
angle iron, square/round tubing, plate, etc.
Check your local yellow pages for metal dealers and so on. Pop rivets and
bolts make it easy to assemble.
It really comes down to what you are use to using. I use wood a lot as well
but find the aluminium much stronger and neater and thus you can build
smaller and stronger pieces than you could do in wood.
You can check the PC Hardware section of the forums on www.corl.ca for some
pictures and links to some of the work people in the league are doing.
FYI - I am also in the planning stages of developing a new website/forum all
on racing sim hardware - from complete do it yourself links to production
unit mods and full production units. Trying to make a resource that focuses
just on the hardware/controller end of sim racing.
> Where can I get these hunks of aluminum that I can work with like wood?
They
> sound sort of interesting :) Nothing I've seen before. I was always under
> the assumption I'd have to machine metal.
> If the cost is the same as MDF (which I have laying around my house), then
> I'll definately consider it. However, I think MDF will hold up just fine,
> especially if designed to take into account the limitations of using wood.
> Afterall, this is my first set of pedals. If I make a second set and they
> turn out great, maybe then I'll consider using aluminum. I'm sort of
> considering this a cheap prototype that I'm hoping to be able to use for
> quite a long time :)
> Mike
> http://mikebeauchamp.com
> > FYI - The cost of aluminium isn't that much more and it can be easily
> worked
> > with most standard tools.
> > You can easily cut aluminium with a jig saw and even on a saw table
using
> a
> > carbide blade.
> > > If I make the pedals, I'll definately draw out the plans. Since I plan
> on
> > > making them pretty budget oriented, but still pretty good. I have a
> > feeling
> > > that a lot of DIY type LFS players would be interested, especially
with
> > > clutch support and such coming out soon.
> > > Anyways, there's going to be two sides of MDF and a bottom with a
piece
> of
> > > threaded rod going straight from one end to the other maybe a foot
high.
> > > Then the pedals hinge off of that, with the part going to the pedal
> > straight
> > > down, and another part going straight back. That's where bungee cords
> will
> > > attach to that and the base. So when the pedal is pushed forward, it
> > raises
> > > up and stretches the bungee's. Kind of hard to describe. The pot will
be
> > > mounted on the arm that the pedal is attached to and be geared (or
> > pulleyed)
> > > up against the threaded rod with a ratio so it uses almost all the
pot's
> > > rotation. There's also stuff like smaller threaded rods for each pedal
> > that
> > > limit it's travel, so each will be adjustable. Each pedal assembly is
> > going
> > > to be exactly the same, so construction will be easy.
> > > Most things are going to be made out of MDF, which will hold up quite
> > nicely
> > > and be a lot cheaper and more accessable than some of these awesome
> > machined
> > > aluminum jobs I've seen around here :)
> > > Mike
> > > http://mikebeauchamp.com
> > > > > Hey all,
> > > > <snip>
> > > > > I was also thinking about wiring up the pots on the gas/brake so
the
> > > pinout
> > > > > matches that of my Thrustmaster wheel, so my pedals will be
> > > interchangeable
> > > > > with the current pedals. Then the clutch will also be on it's own
> > axis,
> > > but
> > > > > it will run through the gameport as a separate controller. This
way
> my
> > > > > pedals will work fine with my wheel as a single USB device with
> > > split-axis
> > > > > and no clutch. But then for games that support multiple
controllers,
> I
> > > plug
> > > > > the clutch into the gamepad and I'm good to go.
> > > > > That also means that I'll have another axis and some buttons to
use
> on
> > > the
> > > > > gamepad. So I was considering maybe a nice Sequential shifter and
a
> > > > > Handbrake, or an H-style shifter with the extra buttons :)
> > > > > Mike
> > > > > http://mikebeauchamp.com
> > > > Sounds like a good way to do it Mike. My pedals are wired with the
> same
> > > > connector so they plug into the ForceRS making the pedals and wheel
> show
> > > as one
> > > > controller (plus the original pedals can easily be swapped in if
ever
> > > needed).
> > > > The signal from the pedals are more stable than the when connected
> to
> > > the
> > > > gameport (the wheel electronics probably do some filtering to get
rid
> of
> > > > jitters). I've been working on adding a clutch to the gamepad in the
> > > H-shifter
> > > > by bringing wires out of the shifter box with a jack/plug so the
> clutch
> > > pedal
> > > > can be disconnected. So the wheel/throttle/brake will be on one
> > > controller and
> > > > H-shifter/clutch on 2nd USB controller. Only big decision is whether
> to
> > > update
> > > > the pedals before adding the clutch. I'd be very interested in
seeing
> > how
> > > your
> > > > pedals are designed.
> > > > Ken
> > > > PS Found a better knob for the shifter and there's a nice shiny
> aluminum
> > > 4-speed
> > > > coverplate plate on there now. Still needs some paint though. ;-)