rec.autos.simulators

Sears Point for SCGT?

Tsuna

Sears Point for SCGT?

by Tsuna » Tue, 02 Jul 2002 16:00:20

Anyone know if Sears point has been done for SCGT?
I checked out Speed sims and several of the links there, but couldn't
find it. Looks like a good track to drive.

Tsunami

Dave Henri

Sears Point for SCGT?

by Dave Henri » Tue, 02 Jul 2002 22:25:34


   Not that I recall.  Papyrus has several versions of Sears Point from
their Nascar sims, and a few folks have fixed them up quite nicely.  I don't
know if the Sears99 track is still available, but it was a very good
representation of the track from a few years ago..   Sears 97 or something
like that includes the original carosel turn that got amputated to suit the
Nascar cars...But those only work with the Papyrus sims.
dave henrie

Stuart Becktel

Sears Point for SCGT?

by Stuart Becktel » Thu, 04 Jul 2002 00:52:29




> > Anyone know if Sears point has been done for SCGT?
> > I checked out Speed sims and several of the links there, but couldn't
> > find it. Looks like a good track to drive.

> > Tsunami
>    Not that I recall.  Papyrus has several versions of Sears Point from
> their Nascar sims, and a few folks have fixed them up quite nicely.  I
don't
> know if the Sears99 track is still available, but it was a very good
> representation of the track from a few years ago..   Sears 97 or something
> like that includes the original carosel turn that got amputated to suit
the
> Nascar cars...But those only work with the Papyrus sims.
> dave henrie

Sears 99 was pretty good, the only problem is that they put an object into
the braking point for turn 7, so you it REALLY detracted from the racing,
constantly hoping you wouldn't hit the invisible object. Also hurt lap times
too.

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