rec.autos.simulators

Why no 3D in GP3 yet? Here's why

RODOLPHE GERRE

Why no 3D in GP3 yet? Here's why

by RODOLPHE GERRE » Wed, 08 Sep 1999 04:00:00


> There are two reasons for the screenshots we've seen so being software
> rendered. The first one is that Geoff has always claimed he does the
> graphics end at last because the hardware market changes so rapidly. But at
> this stage there's one reason much more important. They all want us to think
> they still need a lot of work on the game. Well I can tell you, if they've
> finished creating the Monaco track they're probably pretty far in the
> progress. This way they release some of the pressure by just giving us some
> information, but they're not showing the back of their tongues.
> Believe me, Geoff and his team are running the sim in 3D, and as soon as
> they're certain that the game is bug-free and we're in the right marketing
> frame they'll start copying and distributing the game. So I think when
> everything goes very well it will be released at the best possible marketing
> frame and that's  december ofcourse. If they can't make that one they'll do
> it at the start of nexts years season just to make use of the extra
> enthusiasm.

> For now I hope for a december release, I don't count on it I just hope it.

They don't care about realease GP3 in december . When GP2 was realeased in july,

it was a giant commercial sucess.

RODOLPHE GERRE

Why no 3D in GP3 yet? Here's why

by RODOLPHE GERRE » Wed, 08 Sep 1999 04:00:00

You're right JO !
it's a better thing to start with Monaco, they can do all the physical engine on
this track because it's harder to work on mechanical body part of the engine than
aerodynamic one !

just think about MGPRS2 physical engine :)))))




> >I don't really like your cynical tone, but if that's your style keep on
> >doing it. Don't you understand that Monaco is probably one the last tracks
> >they'll start completing? It involves so much polygones and bitmaps that if
> >you decide on changing anything you're in for quite some work to redo
> >Monaco. So you'll first start off with something like Silverstone for
> >instance, make sure everything works fine and that the graphics are correct.
> >After you've done that you'll start working on the other tracks. Youl'l
> >start working on Monaco from the moment you want to show the public what
> >you've done so far. Just because everybody knows it, and it makes great
> >pictures.
> >That's just how I see it, I still think it's a tactical game from the
> >developers just to release the pressure. If you don't agree with that just
> >tell me why you think they would start off with Monaco. I'll read and try to
> >understand your vision, and I won't be responding in your style.
> >And even I come across a bit naive, don't you understand. I just want it to
> >come out as soon as possible, maybe that has influenced my view on the
> >situation a bit.

> We all want this and we all want that and we all think this and we all
> think that, but NOBODY knows NOTHING at the moment. It's all totally
> useless speculation. Those who don't like GP2 try to sink GP3 before
> it's even released. Those who DO like GP2 will insist that GP3 will be
> fantastic, no matter how bad it (might) look now. (which I don't agree
> with: just look at the wheels of the Arrows, as smooth as a babies but
> :-)  Not some crossing between a square and a circle like in MGPRS
> <G>)

> You can come up with 1000 reasons why you think that it will be a
> peace of crap, and 1000 reasons why you think it's still in a very
> early stage and will be the best thing since sliced bread.

> And want a reason why they start with Monaco? What about making sure
> rightaway that GP3 will run OK on the "heaviest" track of the 16 that
> will be provided?

> JoH

> ========================================
> Jo Helsen    EDP Operations BF Belgium

> ========================================


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