field. Let AI drive off without you.
(i) frame rate waiting for flag
(ii) minimum during start
Numbers are all minimum whole fps observed.
(i) 18 27
(ii) 14 very briefly 23
The same 27 start, 23 dip applies when I actually race (still at the back
of the field). FR reaches 36 well before the bridge, dips to 23-24 into
T1, then up to 36 again very quickly. All this assumes no crashes of
course, during which FR can still go anywhere. From then on it's solid 36
pretty much all the way round.
Silverstone's not the most CPU intensive track (for instance the start at
Spa doesn't give me 36fps until we're clear of Eau Rouge. It's just the
track I've always used for benchmarking. With the detail slider all the
way to the left the new CPU gives a solid 36 throughout the start. Slight
dips flicker during acceleration and T1, but it's very brief.
With an ABit Be6 II, CPUs from the same batch are doing 800+. I think that
kind of speed may well see something very close to a solid full detail 36.
Only time will tell, my credit card will need a rest for a month or two,
by which time Celeron2's will be tuppence and running at 4GHz or something
:->
Misc benchmarks:
_____________________________________
3DMark2000 1024x768x16
1610 2204
_____________________________________
Speedy 1280x1024x16 (Hercules windows
-thrashing benchmark)
940 1699
(128k->256k cache prob explains this leap)
_____________________________________
CPU Mark
38.5 58.3
_____________________________________
Q3: 1024x768x16, max detail, high geometry
demo001 29.6 36.1
demo002 19.6 38.3
crusher 13.3 30.9
(confirms that the V3's the limit in simple
scenes, CPU's the limit the busier it gets)
_____________________________________
Flanker 2.02: 1024x768, maxxed out detail inc mirrors, 50m over Sevastopol
Minimum: 11 fps, average 12-15
_____________________________________
This post was sponsored by those nice people at VISA.
Andrew McP
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NOTE: no notionally inferior sims/games
were harmed in the making of this post.
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