> If we are going to have a future continuing forward with Nascar sims, I sure
> hope so ... They have to start somewhere. Nascar 2003 Season is not the end
> all of sims. There is still room for improvement with anything ...
You're right, of course. NR2003 could have been improved upon, yet
Tiburon has some mighty big shoes to fill. And if Thunder 2003 & 2004
(the latter being a sample from the demo), EA has failed in doing so.
One thing that has irritated me to no end about Thunder was the lack of
interesting AI and strange physics. Even the Thunder '04 demo is guilty
on both counts, if it's any measure of the full version. NR2003, guilty
on the former.
Perhaps what I'm asking for is impossible, but I'm sure a lot of the
guys there are really intelligent and could pull these things off.
Here's what I suggest (it's all entirely my opinion):
All of the physics programmers, track creators and graphics guys need to
get actual seat time in whatever car(s) they're modelling. The physics
guys would get an idea of the feel they need to shoot for, and the
graphics guys would have a great source to make the title visually
emulate reality. The track creators would also know what is exactly
wrong with their current track models.
From there, I'd follow the path that the Papy dev's did: get in touch,
for fee or free, with a Cup team engineer and get piles of info and
input. The gentleman who went out of his way to help Papyrus deserves
praise, and more companies oughta go that route to make their games more
realistic. What NR2003 has become, thanks to this engineer, is
absolutely stunning.
For believability (is that even a word?), the track guys need to get
themselves straightened out. Tell 'em to play NR2002 or 2003, go visit
the real tracks, get them on-board videos, /something/...because the
track models they push out the door are complete manure.
Once again, for fee or free, get a bunch of *** simmers (include
those with actual racing experience) to alpha and beta test the product.
If it were my show, I'd want their advice during the real development
phase. Then it would be easier to make changes to the code early on,
instead of having the idea of a "re-write" as a road block during the
beta testing.
Better AI needs to be implimented. I don't know about anyone else, but
I'm pretty darn tired of racing against AI who don't intentionally push
me around. If I'm constantly moving the car in front of me around, I
expect the AI to lose "patience" with me or get "angry". If I'm blocking
the car behind me, same thing. Is there a legitimate reason why don't I
see cars drafting me if I'm quicker? That doesn't sound very realistic
to me. A few 3D shooters have AI that are pretty slick, working as a
team to eliminate you or to achieve a goal. I don't see why NASCAR PC
titles have to be neglected in this area in favor of online play.
The gameplay (career mode and whatnot) isn't a big issue code-wise, IMO.
---
Even though I think NASCAR titles need to go farther, we've really come
a long way with Papyrus. We have physics that closely resemble that of
driving a stock car, tire models close to reality, realistic tracks, AI
who race eachother, superb netcode and the list goes on.
Some might say that I want a Papyrus clone, and that really isn't the
case. Papyrus did a lot of things right. A logical and easy to navigate
menu system, a menu from within the race view itself, quick loading
times, F# buttons to control well thought status screens (such as live
timing), a fully functional replay studio, etc etc. Thunder needs a dose
of common sense in its structure, and as they say "Imitation is the best
form of flattery." Why reinvent the wheel when it gets the job done
perfectly?
If EA can't match those things for the targeted crowd, the ***
players, then they're just pissing away a portion of their NASCAR
license. Ever since Thunder 2003, that's been their target IIRC.
I'll be bold and say that they haven't converted many NASCAR Racing
fans. And until they analyze and understand why Papyrus was so
successful among the *** NASCAR simmers, EA is merely wasting
money. When it comes to what the *** guys and gals want, it's a
simulator with realistic physics. Papyrus, on that count, wins hands down.
-Will, who's adding his $20 into the opinion pot