>the file that are thinking of is the \scripts\missions\mission661.dms
>near the beginning you can change your car type and farther down is the demo
>timer. Change EnablePlayerDamage to DisablePlayerDamage for invicibility.
>You'll still see the damage but it won't stop your car.
You can remove entries in that file by putting a leading "//" in front
of each line. So, changing the player damage line to:
//MaxPlayerDamage 24000 //( 0 -> 4096*6 is range )
works as well
If you comment out the lines:
//Countdown 6000 //demo timer
//StopTimer
and
//MissionEnd
the demo will run until you quit it. Another interesting line is:
PlayerCarType 7
You can use more than 10 different cars with different power and
handling characteristics. I leave car damage enabled, use five cops -
SetMaximumCops 5
Cops_on
Cop_Respawn 65000
and try to get to Dodge Island and back to the garage without wrecking
my car. Mucho fun for a five minute break from work. :)
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.