rec.autos.simulators

New GP2 track

Graeme Nas

New GP2 track

by Graeme Nas » Wed, 24 Jun 1998 04:00:00

Hi,

I acknowledge that this is a problem. It stems from my love for long,
fast corners, actually! It is VERY hard to create a good line through a
corner of this type, so in order to make the CC's competitive I have to
allow them as much space as possible to accelerate in. This means
putting them over the kerbs for the first part of the corner. I'll try
not to do it in other tracks though!

Regards,
--
Graeme Nash

Jo Hels

New GP2 track

by Jo Hels » Fri, 26 Jun 1998 04:00:00


Thanks Graeme,

excellent service! :-)

It's meant as "constructive" critique. To ensure that you shouldn't forget that
a lot of people play GP2 by keyboard, and a good cc-line is very important for
them. As an experienced player, you feel it _immediately_ when a cc-line is
implemented less than perfect. It deserves special attention! Let's hope Paul
can work out how to display the cc correctly in the editor with the assistance
of all you guys....

TIA

PS: I'm going to (re-)launch my hotlap competition soon
(http://www.geocities.com/motorcity/9326/  ), and I'm 100% sure that I'm gonna
use some of your cool tracks! Watch your mailbox  :-)

JoH
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