rec.autos.simulators

N2 Track.txt files

Jeffrey Brow

N2 Track.txt files

by Jeffrey Brow » Sun, 01 Jun 1997 04:00:00

I had a couple of questions about lines in the track.txt files.  Does
anyone know what the following lines are for?

SCTNS 8 5 3
DDLNG 111 179 247 389 473 558
DIDNT  17   1   2  19   3   4
ASTRN 125
APOWR 125

(These specific numbers are from Michigan.txt)

Thanks in advance for your help.

        JB

Eric T. Busc

N2 Track.txt files

by Eric T. Busc » Sun, 01 Jun 1997 04:00:00

I don't know what the first 3 lines are, but the last two control the
Strength and Power of the AI cars while racing in Arcade mode.

--



Ford Prefec

N2 Track.txt files

by Ford Prefec » Mon, 02 Jun 1997 04:00:00

DDLNG:  The numbers are positions on the track.

DIDNT:    These numbers are pointers to a statement
                 the spotter will make if there is an accident
                 around the DDLNG (the number directly above)
                 track position.

                 An accident between positions 111 & 179 should
                 result in an "There's an accident in Turn 1" message
                 from the spotter.

                 To test this out, replace all the DIDNT numbers
                 with '38'.  Start crashing some AI cars.
                 Ever hear of that place on Michigan?

--------------------



Jon Gue

N2 Track.txt files

by Jon Gue » Mon, 02 Jun 1997 04:00:00

On Sat, 31 May 1997 12:50:34 -0400, Jeffrey Brown


>I had a couple of questions about lines in the track.txt files.  Does
>anyone know what the following lines are for?

>SCTNS 8 5 3
>DDLNG 111 179 247 389 473 558
>DIDNT  17   1   2  19   3   4

I think we are all clueless on the top one, but I think the other two
may be known. I may have heard they were to do with the colours in the
mirror, but don't hold me to that. :)

Yep, these have been discovered to be the Strength and Power for the
AI (computer) cars when using Arcade Mode hence APOWR etc...

I think that the SCTNS numbers have been 8 5 3 in all tracks in N2,
ICR2, N1 and (AFAIK) ICR1.

Jon
Guildford, UK

http://www.meganet.co.uk/~pegasus/nascar2/

Robert Gr

N2 Track.txt files

by Robert Gr » Tue, 03 Jun 1997 04:00:00

these two lines belong to the spotter messages and where he will say them on
the track.

ddlng is something with length. easiest way to find out how long the track is,
is to increase the gflag value. the green will wave when the pace passes this
point.
the green flag value has 8 digits, the first three are for the track length in
the ddlng line so just round it.

didnt determines which wav will be played at which segment.
ex: in the above the wav "1" is played when something happens between the
points 111 and 179 which belongs to turn 1 in michigan
wav "19" is the backstretch will be played between pos 247 and 389.

so which wave has which number? i unpacked the sound.dat and locked at the
sound.pck and searched for the turn1.wav which has number 1 and so i had the
right numbers (i hope). complete listing below...

T1.WAV          1
T2.WAV          2
T3.WAV          3
T4.WAV          4
T5.WAV          5
T6.WAV          6
T7.WAV          7
T8.WAV          8
T9.WAV          9
T10.WAV         10
T11.WAV         11
T12.WAV         12
T13.WAV         13
1A.WAV          14
2A.WAV          15
3A.WAV          16
FSTR.WAV        17
BSTR.WAV        18
BSTC.WAV        19
TRI.WAV         20
TRIIN.WAV       21
TRIOUT.WAV      22
ESSES.WAV       23
ESSESIN.WAV     24
ESSESOUT.WAV    25
LPOND.WAV       26
SHCH.WAV        27
TTUNNEL.WAV     28
1STR.WAV        29
FNLSTR.WAV      30
SHRTSTR.WAV     31
LONGSTR.WAV     32
OLOOP.WAV       33
ILOOP.WAV       34
STRETCH.WAV     35
CSEL.WAV        36
STRIP.WAV       37
HAIRP.WAV       38
HAIRP1.WAV      39
HAIRP2.WAV      40
STURNS.WAV      41
KINK.WAV        42
INPITS.WAV      43

this covers all positions that the spotter can call.
with these things found out i have made my indy.txt file and it works pretty
good (spotter calls out all turns and all 4 straights). i have posted it
lately. missed it?? drop me a line.
i you have any suggestions or think im completely wrong <G> let me know.
would like to hear some opinions.
till then
cu
robert

David Spark

N2 Track.txt files

by David Spark » Tue, 03 Jun 1997 04:00:00


>>ASTRN 125

>dunno..yet..

>>APOWR 125

>Hmm..power?? I don't know yet.. Will find out soon!!; ) All this for
>the proper INdy for everyone.. Argh!!

These are AI strength and power ratings for the Arcade mode.

Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars
Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html
Hawaii Handle: davids

David Spark

N2 Track.txt files

by David Spark » Wed, 04 Jun 1997 04:00:00


>>These are AI strength and power ratings for the Arcade mode.

>Thanks David!!; )

>I am not going to worry about these figures..; )

No??? I figure you must be racing arcade mode with all those hot laps
you've done. ;)

Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars
Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html
Hawaii Handle: davids

The Hamme

N2 Track.txt files

by The Hamme » Fri, 06 Jun 1997 04:00:00

Robert: read with interest your explanation about wav files and the N2
spotter. Layout.Dat has 482 .wav files - ALL for the spotter, and more of
them beyond what 43 you've listed here deal with track locations. For
example, your Indy.Txt file has the spotter saying "On the Final Stretch"
(something of a road course description), instead of what we here in North
America know as The Front Straight - the file is Fstr.wav - in alphabetical
order exactly 1 file Past FnlStr.wav.
Also, your Indy.Txt file has the spotter saying "there's a car stopped down
low on the final stretch" - when there's not really a car stopped near
there!
We have known the opposite of the Front straight as the "Back Straight "
but your I(ndy.Txt has the spotter saying: " Pn the Back Stretch (more like
road course jargon instead of oval tracks) The Bstc.wav is the Backstretch
wave and the Next file Past in alphabetical order is Bstr.wav -
BackStraight.

Your Indy.Txt also has the spotter identifying the short straight as "On
the short straight"  - file: ShrtStr.wav; whereas oval racers know it as
the Short Chute - the file above: Shch.wav

How does the numerical order get assigned? Since there's far More location
identifying .wav's in Sound.Dat, how does one go about Assigning he proper
wav to the location?
Dave, The Hammer

Robert Gr

N2 Track.txt files

by Robert Gr » Fri, 06 Jun 1997 04:00:00



i do not agree the spotter can call 43 pos on th track and not more. other wavs
belong to pitspeed, car number, car position, pace car and so on.

okok, thats a point i dont know the descriptions of a track by heart, cause i
have never been on a real track, i just picked the sounds that looked right for
me, so if the spotter calls out wrong places its not because there was an
programming error by me, i wanted him to call out this.

well it only got a very small map of the indy track so it is possible that the
turns are calculated a bit to short, so the car is still or again in a turn
where spotter thinks its on straight. also possible this mesage is called out
because a car is in the pits, tough i do NOT know how to tell the spotter where
the pits is, if you do please tell me.

again this is not a programming failure this was an individual choice by me.
didnt know that backstretch is so road course specific, cause at phoenix he
calls out the backstretch too.
ok im sorry i overlooked that file cause in the pck file its not listed above
short straight (shrtstr is 31 and shch is 27). and excuse again for not knowing
about right track locations. but if you call both shortstraights as shortchutes
from where do you want to know which one is ment??

again disagree 43 pos on the track, listen to the others, have nothing to do
with pos. the numerical order is assigned as the files are listed in the
sound.dat. as the packing utility is unpacking them in this order you can find
the right order in the sound.pck (tough its NOT alphabetically),till t1.wav is
the first one to be unpacked its assigned to 1 and so on. and as you can hear
in my files it worked with all these numbers. i.e. the front straight (fstr.wav
is assigned to 17, got it??)

and to get the waves played at right location you just need a good map with the
finish line drawn in it. then calculate the lenght (a 2,5mi is 782 long a 1 mi
is 313 long, thats a scale) then calculate the turns and straights and assign
the right waves, well thats it. i think its better to make the turns a bit
longer then calculated then the error mentioned above wouldnt happen: car is
still in turn but called out on straight.

happy editing!
robert

ps: for the nazareth and mlwaukee track.txt i had an more detailed map so    
    they should work fine. (tough in this files the spotter only calls    
    straights)

pps: i love ppl who keep asking so i have to controll my work more in depth.
     thx hammer!

--
<><><><><><><><><><><><><><><><><><><><>
           Robert Graf Racing
    Cole Trickle - Pepsi Pontiac #50

<><><><><><><><><><><><><><><><><><><><>

David Spark

N2 Track.txt files

by David Spark » Fri, 06 Jun 1997 04:00:00


>>No??? I figure you must be racing arcade mode with all those hot laps
>>you've done. ;)

>Me?? : ) I have tried it twice.. at Michigan and Richmond.. Whew!!

Hehe!

I turn on arcade mode and all the helps for my daughter (10 years old) so
she can drive at Sears Point. I tried it once myself during beta - it's
amazing how well the car sticks in the carousel. ;)

Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars
Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html
Hawaii Handle: davids

The Hamme

N2 Track.txt files

by The Hamme » Fri, 06 Jun 1997 04:00:00

Robert:
What I'm saying is: IF you listen to them, there's More than 43 wave's to
chose from that describe track location is all I meant. In other words,
plenty of wave's to choose from!
Not flaming you - just For Your Information!
IF I haad the answers, would I be Asking YOU the Questions?  ;-)
 if you call both shortstraights as shortchutes
How does Your Spotter know right now with Your Indy.Txt the location in the
"Short Straight"?
BTW - he DOESN'T  - so what's Your Point?

See my opening comment above...
Glad to be at your service, Robert - I hope you are meaning to say You Love
IT < when people ask questions?!
lol
Dave, The Hammer


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