Archive rec.autos.simulators

Why is there curved pit roads in Nascar 2 (Jim)

Marc Johnso

Why is there curved pit roads in Nascar 2 (Jim)

by Marc Johnso » Thu, 13 Mar 1997 04:00:00




> >That's an interesting suggestion.  The other option would be to use
> >traction differences to bog the car down so bably that the route through
> >the escape road would be less than profitable for cheaters.  A trip
> >across the grass will show you that there are varying traction levels in
> >the game already.  Perhaps there are just two levels - grass and
> >asphalt?

> There's way more than that. Pretty much every surface has a slightly
> different grip value. (Even the painted lines differ slightly from the
> concrete or asphalt next to them...) This gave me no end of amu***t
> when I discovered this little tidbit (a few weeks after starting at
> Papyrus) It was then that I realized just how serious this was... :-)

> The only problem is that reducing the grip doesn't really fix it, as
> you don't need much grip at all to shoot straight through the
> "shortcut."

> ---Jim Sokoloff, Papyrus

Unless you add so much grip(friction) that it slows you.
Jim Sokolo

Why is there curved pit roads in Nascar 2 (Jim)

by Jim Sokolo » Sat, 15 Mar 1997 04:00:00



No, I do this on my own time, from my own computer at home... I found
no one would pay me for doing this anywhere near what I can make being
a computer jockey...

---Jim, Papyrus

Wayne William

Why is there curved pit roads in Nascar 2 (Jim)

by Wayne William » Sat, 15 Mar 1997 04:00:00

Jim,

I saw a post from you concerning N2 Atlanta with respects to high vs low
groove. I can't
seem to get the high groove to work anywhere as well as the low groove.
What do you
see as good times at Atlanta for the "high groovers" at Papy.

Regards,
        ---Wayne

Jim Sokolo

Why is there curved pit roads in Nascar 2 (Jim)

by Jim Sokolo » Sat, 15 Mar 1997 04:00:00

On 14 Mar 1997 10:37:01 -0700, "Wayne Williams"


>I saw a post from you concerning N2 Atlanta with respects to high vs low
>groove. I can't
>seem to get the high groove to work anywhere as well as the low groove.
>What do you
>see as good times at Atlanta for the "high groovers" at Papy.

I don't know for N2; I can let you know after week three of our
in-house series... :-)

For N1, I recall qualifying speeds of greater than 186, and race
speeds on fresh tires of roughly 184.5... The best I can do is run the
low groove, for about a 182.9 or so. So I routinely get blown away at
Atlanta and just go out there to make laps and hope for frequent
cautions to stay on the lead lap...

Even after being given a good high-groove setup, I just can't keep the
thing under me at anywhere near the speeds my officemates turn there.
(It's just a driving style thing I presume.)

---Jim Sokoloff, Papyrus, one of the distressingly slow, but
reasonably safe drivers in the in-house league.

Bill Hutso

Why is there curved pit roads in Nascar 2 (Jim)

by Bill Hutso » Sat, 15 Mar 1997 04:00:00




> >Jim, is this your job? Is this all you do during your day? Just post
> >responses to everyone's questions? If it is my resume' is on the way:)

> No, I do this on my own time, from my own computer at home... I found
> no one would pay me for doing this anywhere near what I can make being
> a computer jockey...

> ---Jim, Papyrus

you gonna answer his question about the pit roads or not? sheesh.
Kyle Langst

Why is there curved pit roads in Nascar 2 (Jim)

by Kyle Langst » Sun, 16 Mar 1997 04:00:00

On Fri, 14 Mar 1997 16:02:27 -0500, Bill Hutson





>> >Jim, is this your job? Is this all you do during your day? Just post
>> >responses to everyone's questions? If it is my resume' is on the way:)

>> No, I do this on my own time, from my own computer at home... I found
>> no one would pay me for doing this anywhere near what I can make being
>> a computer jockey...

>> ---Jim, Papyrus
>you gonna answer his question about the pit roads or not? sheesh.

The question was answered and discussed earlier in the thread.
Kyle Langston
____________________________________________
IBM #72 Ford Thunderbird - Hurricane Racing
http://www.traction.git.net/hurricane/
NASS Series 1997 Winsten Cup Division
Jim Sokolo

Why is there curved pit roads in Nascar 2 (Jim)

by Jim Sokolo » Sun, 16 Mar 1997 04:00:00

On Fri, 14 Mar 1997 16:02:27 -0500, Bill Hutson


>you gonna answer his question about the pit roads or not? sheesh.

I believe that I already did. Check www.dejanews.com if you missed
it...

Sheesh...

---Jim Sokoloff, Papyrus

Robert Eberhard

Why is there curved pit roads in Nascar 2 (Jim)

by Robert Eberhard » Thu, 27 Mar 1997 04:00:00


> There's way more than that. Pretty much every surface has a slightly
> different grip value. (Even the painted lines differ slightly from the
> concrete or asphalt next to them...) This gave me no end of amu***t
> when I discovered this little tidbit (a few weeks after starting at
> Papyrus) It was then that I realized just how serious this was... :-)

> The only problem is that reducing the grip doesn't really fix it, as
> you don't need much grip at all to shoot straight through the
> "shortcut."

> ---Jim Sokoloff, Papyrus

What about removing the walls and giving a black flag anytime you
re-enter the track ahead of where you left it? I would much rather get a
black flag instead of a smashed up car when I overshoot the turn.

Robert