the game would be with some proper pedals (that included a clutch for when
LFS comes out with Clutch support). All of this is part of my eventual plan
to make a***pit.
I'm currently using a Thrustmaster Ferarri FF wheel. I would consider
constructing my own wheel too, but I am quite fond of the FF effects and I
don't have any problems with the wheel just yet. Well okay, it's kinda small
and I was considering getting a real car wheel and trying to put it on the
Thrustmaster :)
Anyways, I figure I'd start with some pedals. I've seen a few pedal designs
and they all seem relatively simple. Use a pedal to turn a potentiometer
while providing a proper range and resistance. Now, I have some questions:
Most pedals for PC I've seen are hinged at the bottom. I was considering
making a set hinged at the top, to more accurately model that of a car. But,
I was wondering.. is this how pedals are in race cars? Are F1 pedals hinged
at the top or the bottom? What about WRC cars or racing versions of regular
street cars?
I was planning on wiring up the pedals all on their own axis through the
gameport (easy stuff). Do most games support multiple controllers? Like,
could I be using my Thrustmaster wheel through the USB for steering, and map
all my 3 pedal axis through the gameport to their proper pedals?
That's about it for now. If I am to make the pedals, I will make the frame
and such out of wood with as much metal as I can (bearings, hinges, linkage,
etc.). I'm on a student's budget anyways. Oh yeah, if you've made yourself
pedals, I'd love to hear what you'd do to make them better or any lessons
you learned making them. Thanks!
Mike
http://www.racesimcentral.net/