rec.autos.simulators

Car physics- D'Alembert forces

Sebastien Tixie

Car physics- D'Alembert forces

by Sebastien Tixie » Wed, 20 Nov 2002 22:36:37



>On Tue, 19 Nov 2002 04:08:32 -0500, Dastardly Dan



>>>Don't be fooled, we just make all this stuff up as we go.   ;o)

>>Yea really. Who's the dufus that decided 1+1=2 anyway?

>That was before 1+1 became 10.
>I guess we're stuck with 2 though, even though I really think the rest
>of the world should learn to think in hexadecimal. ;-)

well, there's 10 sort of peoples, those who know binary numbers and
those who dont :)

Sebastien TIXIER - Game Developer
Dynamics and Car Physics
http://www.racesimcentral.net/
GPLRank Normal:-44.24   Monster:-124.44

Jason Moy

Car physics- D'Alembert forces

by Jason Moy » Thu, 21 Nov 2002 00:41:26



>That was before 1+1 became 10.
>I guess we're stuck with 2 though, even though I really think the rest
>of the world should learn to think in hexadecimal. ;-)

F=c*k you Ruud. =)

Jason

Ruud van Ga

Car physics- D'Alembert forces

by Ruud van Ga » Thu, 21 Nov 2002 02:09:33





>>That was before 1+1 became 10.
>>I guess we're stuck with 2 though, even though I really think the rest
>>of the world should learn to think in hexadecimal. ;-)

>F=c*k you Ruud. =)

LOL!
That 'k' is not a hex digit, Jason, you still have some way to go! ;-)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Ruud van Ga

Car physics- D'Alembert forces

by Ruud van Ga » Thu, 21 Nov 2002 02:10:07

On Tue, 19 Nov 2002 14:36:37 +0100, Sebastien Tixier




>>On Tue, 19 Nov 2002 04:08:32 -0500, Dastardly Dan



>>>>Don't be fooled, we just make all this stuff up as we go.   ;o)

>>>Yea really. Who's the dufus that decided 1+1=2 anyway?

>>That was before 1+1 became 10.
>>I guess we're stuck with 2 though, even though I really think the rest
>>of the world should learn to think in hexadecimal. ;-)

>well, there's 10 sort of peoples, those who know binary numbers and
>those who dont :)

I think as for VRally driving I fit into the 0 side of those 10. :)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Nick

Car physics- D'Alembert forces

by Nick » Thu, 21 Nov 2002 02:57:12



I thought 1+1= a window (try writing the equals on top of the '1+1' bit -
bad primary school joke)

Also I prefer to think in binary and convert to hexadecimal - I have 2
fingers but unfortunately not 16...

Ruud van Ga

Car physics- D'Alembert forces

by Ruud van Ga » Thu, 21 Nov 2002 03:19:48





>> That was before 1+1 became 10.
>> I guess we're stuck with 2 though, even though I really think the rest
>> of the world should learn to think in hexadecimal. ;-)

>I thought 1+1= a window (try writing the equals on top of the '1+1' bit -
>bad primary school joke)

>Also I prefer to think in binary and convert to hexadecimal - I have 2
>fingers but unfortunately not 16...

My mind is actually analog it seems but that makes it hard to add up
really large numbers. :)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Ruud van Ga

Car physics- D'Alembert forces

by Ruud van Ga » Thu, 21 Nov 2002 03:20:56

On Tue, 19 Nov 2002 12:39:12 -0500, Dastardly Dan




>>That was before 1+1 became 10.

>In my way of thinking 1+1=11.

Wear a *** next time! :)

Ruud van Gaal
Free car sim: http://www.racesimcentral.net/
Pencil art  : http://www.racesimcentral.net/

Paul Laidla

Car physics- D'Alembert forces

by Paul Laidla » Fri, 22 Nov 2002 13:12:28

Why can't a computer programmer tell the difference between halloween
and christmas day?

Because halloween is OCT31 and christmas day is DEC25

    Paul

Ruud van Ga

Car physics- D'Alembert forces

by Ruud van Ga » Fri, 22 Nov 2002 22:42:13

On Thu, 21 Nov 2002 04:12:28 -0000, "Paul Laidlaw"


>> >well, there's 10 sort of peoples, those who know binary numbers and
>> >those who dont :)

>> I think as for VRally driving I fit into the 0 side of those 10. :)

>Why can't a computer programmer tell the difference between halloween
>and christmas day?

>Because halloween is OCT31 and christmas day is DEC25

Wow, that was a deep one. :)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Doug Hoo

Car physics- D'Alembert forces

by Doug Hoo » Mon, 25 Nov 2002 23:56:54



> Don't be fooled, we just make all this stuff up as we go.   ;o)

Just making it up?? Let me give it a try.....
 "The coeffecient reactive principal is not conversly attracted to the
Dusenbery hypothesis therefore can not be applied to the friction equals
mass times acceleration theory. However if you fart under the covers your
wife will get pissed"
 You are right. It's not that ***ce you get the terminology down. :-)



> > I would like to thank the two of you for making me feel even more
> stupid
> > than I thought I was.

Haqsa

Car physics- D'Alembert forces

by Haqsa » Tue, 26 Nov 2002 08:06:08

Hmm, not bad, but you misspelled coefficient.  I give it an 8.5, pretty
good for a first try.  ;o)



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