rec.autos.simulators

Banshee problems with GPL

Eric Ruh

Banshee problems with GPL

by Eric Ruh » Fri, 11 Dec 1998 04:00:00

Anybody else experiencing graphics glitches in GPL with a Banshee?  One
place it shows up all te time is at Rouen, just after rounding the first
two right handers... sky texture is messed up.  Also, at Monaco the
stone wall on the right just after exiting the tunnel is usually hosed.
More problems usually develop after switching from the car to pit screen
(I only drive in-car... haven't inspected other views for errors yet).
I have a Guillemot Phoenix with the latest bios and 3DFX's release
reference drivers.  The problem I'm experiencing appears to be an
overheating problem, but I doubt that is the cause.  My motherboard temp
is always around 87F-89F, and only drops to 84F with the case off.  Two
case fans installed plus power supply fan is reversed.  I've had the
same problems happen at all resolutions with all features on or off.
Overclocking the Banshee aggravates the problem (again, this hints
towards overheating) but underclocking doesn't cure it either.  I'm
beginning to think it's simply a video driver issue.  Any thoughts?
Anybody else have this problem?  Here's my system:

Abit BH-6 (FL bios)
128M PC-100 SDRAM
Celeron 266 (usually overclocked to 448... lower speeds did not affect
this graphics issue)
Guillemot Phoenix AGP (latest bios & reference drivers)
AGP apperture set to 256
All caching disabled
AGP set at 2/3 bus speed

Another reason I think it's a driver issue is that I cannot select above
800x600 in GLQuake II... using the latest minigl which correctly
identifies the card as a Banshee... offers higher resolutions but
reverts to software if I select higher than 800x600.  I can live without
Quake II, but this GPL conflict is getting annoying.  I gets so bad that
I have to exit and restart the game  =(  I hope someone can help!

Eric Ruhl
Relativity on TEN

DANIELS J.C.L

Banshee problems with GPL

by DANIELS J.C.L » Sat, 12 Dec 1998 04:00:00

Hi Eric,

I have also a Phoenix banshee (pci-version) and have the same problems, I
sometimes see a purple block at the tail of the AI-cars, the sky goes crazy,
or I get strange lines across the track. The strange thing is that this
happens quite random, sometimes everything works perfect, another time
everything is terrible. I think that the problem is the temp. If it it was a
driver problem it would appear always (the driver doesnot change during
playing the game, the only thing that changes is the temp.) I have no
additional fan, but I will buy one today, hopes this solves the problem.

My system:
PII-450
Banshee PCI 16 mb
64 mb


> Anybody else experiencing graphics glitches in GPL with a Banshee?  One
> place it shows up all te time is at Rouen, just after rounding the first
> two right handers... sky texture is messed up.  Also, at Monaco the
> stone wall on the right just after exiting the tunnel is usually hosed.
> More problems usually develop after switching from the car to pit screen
> (I only drive in-car... haven't inspected other views for errors yet).
> I have a Guillemot Phoenix with the latest bios and 3DFX's release
> reference drivers.  The problem I'm experiencing appears to be an
> overheating problem, but I doubt that is the cause.  My motherboard temp
> is always around 87F-89F, and only drops to 84F with the case off.  Two
> case fans installed plus power supply fan is reversed.  I've had the
> same problems happen at all resolutions with all features on or off.
> Overclocking the Banshee aggravates the problem (again, this hints
> towards overheating) but underclocking doesn't cure it either.  I'm
> beginning to think it's simply a video driver issue.  Any thoughts?
> Anybody else have this problem?  Here's my system:

> Abit BH-6 (FL bios)
> 128M PC-100 SDRAM
> Celeron 266 (usually overclocked to 448... lower speeds did not affect
> this graphics issue)
> Guillemot Phoenix AGP (latest bios & reference drivers)
> AGP apperture set to 256
> All caching disabled
> AGP set at 2/3 bus speed

> Another reason I think it's a driver issue is that I cannot select above
> 800x600 in GLQuake II... using the latest minigl which correctly
> identifies the card as a Banshee... offers higher resolutions but
> reverts to software if I select higher than 800x600.  I can live without
> Quake II, but this GPL conflict is getting annoying.  I gets so bad that
> I have to exit and restart the game  =(  I hope someone can help!

> Eric Ruhl
> Relativity on TEN

Ian Wrigh

Banshee problems with GPL

by Ian Wrigh » Sat, 12 Dec 1998 04:00:00

I have a PCI Phoenix Banshee, turning off windows wallpaper solved the
problem (?????) I know I tested it. Also I have Guillemot's RC4 drivers, and
never had the GPL problem before installing them.
Quake 2 - you have got the latest OpenGL patches for banshee cards and
others? (from 3dfx.com) when you run "OGLinst.exe" it searches your hard
drive for quake2 and other games and updates them... otherwise I can't help
cos my quake 2 never gave me probs.

Arthur Axelra

Banshee problems with GPL

by Arthur Axelra » Sun, 13 Dec 1998 04:00:00

Yea I also had same problem and taking off the wallpaper fixed everything.


>> Anybody else experiencing graphics glitches in GPL with a Banshee?

>I have a PCI Phoenix Banshee, turning off windows wallpaper solved the
>problem (?????) I know I tested it. Also I have Guillemot's RC4 drivers,
and
>never had the GPL problem before installing them.
>Quake 2 - you have got the latest OpenGL patches for banshee cards and
>others? (from 3dfx.com) when you run "OGLinst.exe" it searches your hard
>drive for quake2 and other games and updates them... otherwise I can't help
>cos my quake 2 never gave me probs.


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