Don't use that word, Super Mario Karts is a game... this newsgroup is
dedicated to racing simulations. There is a marked distinction. A game is
it's own universe, a simulation draws parallels to a real life situation, so
experiences in either are applicable to the other.
However, this does not mean that the physical sensations are not entirely
different if not opposite. The point is, through some inherent properties of
the way our brain perceives its environment (be it real or simulated) and as
long as a certain sensation in the virtual world predictably corresponds to
a certain behavior or attitude of the simulated vehicle, the 2D
representation of 3D virtual reality plus sound and force feedback cues can
be perceived as coherent and therefore pre-emptable to the simracer. In
other words, the simracer is transported into the virtual reality. He is
"there", driving the car. Only the very best examples of the simracing genre
acchieve this goal of total immersion for the player/driver, which sets them
apart from racing "games".
Seeing as there are a couple thousand people who regurlary enjoy the game
and several hundreds push themselves (and the cars in the game) to the limit
in online races every week, I think this is largely due to you
overestimating your skill level at racing simulations rather than a
particular structural fault in GPL. Although surpassed by a couple of
simulations since, the entry level simracer will find it hard to fault GPL
on the handling front (not being able to handle the cars doesn't count <g>).
In the VRL (Vlaamse Racing League), there's a guy who owns a computer and a
wheel/pedal combo since mid October and is already outpacing me, an 8-year
simracing veteran with 4 years of GPL experience. Ok, he's very talented and
practises at least half an hour a day, but still it proves that with all the
GPL resources around it's not *that* hard a game to pick up. Perhaps if one
has a lot of arcade habits to shake it gets a bit harder, but still one
should be used to handle vehicles moving at speed.
Every trade has its tools, there's no way around that. Although, in general,
the tools are bought to fully enjoy the simulation, not the other way
around.
If you only play games for fun, why do you read this forum? -It's a fallacy
to think simracers like games like GPL because they are hard and "we" feel
special because we can operate them and you can't. We do this because we
enjoy playing this game "our" way.
If simulation is not usefull and valid, how come the army, aviation sector,
racing teams, etc... make extensive use of it? Several successfull simracers
who could afford to do so have gone on to race for real, so what is your
point exactly?
I'll have a guess: "this is gonna take me too long to learn, so why should I
even try?".
Jan./ Kids nowadays... no backbone. ;-))
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