Until the T&L starts getting a lot of game support, I personally find the
T-Buffer more intriguing for the current and near-future games. Well, not
the T-Buffer as much as that it gives us out of the box free full-screen
anti-aliasing in all our current games - as long as it does have the small
performance hit that 3dfx is saying. And those of us who've been around a
while, and got Renditions way back when to play ICR2 and N2 know how good
ICR2 looked with just edge anti-aliasing. Full screen should be quite nice
:-)
The word I've heard is 3dfx will announce something next week, whether it's
the full specs on the V4 I don't know though. Gonna be curious to see how
it stacks up. I'm thinking the T-Buffer and loads of fillrate will be the
ticket for this generation. T&L may help some titlles, but much as 32-bit
color for the current generation wasn't used very much, I don't think it'll
be a biggie - but the final shipping products, price/performance ratio, etc.
will of course tell the whole story.
--
Ken's Sig 3.0
"Who is the more foolish? The fool, or the fool who follows him?" - Obi-Wan
Kenobi
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
>These specs came from a reliable source? 3dfx hasn't officially announced
>anything yet, besides the T-Buffer technology. And from recent interviews
>with 3dfx employees it doesn't look like their next part is going to have
>T&L on it, just loads of fillrate, which is fine with me.
>Kyle