rec.autos.simulators

How to drive a race car without spinning out?

Jan Verschuere

How to drive a race car without spinning out?

by Jan Verschuere » Sat, 17 Nov 2007 08:49:37

True that... another possibility is to try the '65 mod. Those cars will
really teach you how to carry speed.

I don't think books really accellerated my learning curve (racing and
talking to better drivers did), but a lot of them are great reads anyway and
it does help to know what one should be doing. Don't get the Senna one,
though, as it's just a testament to the man's inability to explain how he
did what he did.

Indeed, pick somewhere where blowing a lap is no big deal. Brand Hatch Indy,
e.g.

Among the original tracks, I think Kyalami is a great learning tool.

This is the key... concentrate on technique and speed will come
automatically. Really, it will.

Very true, I see drivers who've been "trying to go quickly" for years still
fail every week. People have pointed out their errors a thousand times, but
they're simply not willing to accept one has to drive within one's means to
get better

Jan.
=---

mcewen

How to drive a race car without spinning out?

by mcewen » Sun, 18 Nov 2007 03:16:03

Of course there's another school of thought among some frequent ras
posters that if you're slow it's all Hillary Clinton's fault ;)

PlowBoy

How to drive a race car without spinning out?

by PlowBoy » Sun, 18 Nov 2007 04:50:46

Me thinks you all jumped to 2 conclusions, more than I am.

1st, does this guy have a wheel or driving by keyboard?  that is the 1st
question, because if he's simming with keyboard or those silly controllers
like playstation/Xbox's have he's F'n crazy, and a lost cause on a SIM...  &
I dont care what f'n book he reads, he's gonna be lucky to make a lap around
the car carriers that the Westbrother's drew..

2nd, what KIND of wheel, can we help him get it setup correctly?  How many
simmers have we heard from {in the last 10 years (including me)} that
couldn't drive for "sheit" until finally someone shared the settings they
used for the wheels, be the wheel Thrust crappers, MicroSucks or LogiSacs,
Thomas or even Ecci's,  if you don't set them up right in windows as well as
in games, you get screwed by how it relates input into the games.

3rd, this is all assuming he wasn't a troller..

So will the real Mr.T please answer up?

Mr T

How to drive a race car without spinning out?

by Mr T » Wed, 21 Nov 2007 08:16:43


> Me thinks you all jumped to 2 conclusions, more than I am.

> 1st, does this guy have a wheel or driving by keyboard?  that is the 1st
> question, because if he's simming with keyboard or those silly controllers
> like playstation/Xbox's have he's F'n crazy, and a lost cause on a SIM...  &
> I dont care what f'n book he reads, he's gonna be lucky to make a lap around
> the car carriers that the Westbrother's drew..

> 2nd, what KIND of wheel, can we help him get it setup correctly?  How many
> simmers have we heard from {in the last 10 years (including me)} that
> couldn't drive for "sheit" until finally someone shared the settings they
> used for the wheels, be the wheel Thrust crappers, MicroSucks or LogiSacs,
> Thomas or even Ecci's,  if you don't set them up right in windows as well as
> in games, you get screwed by how it relates input into the games.

> 3rd, this is all assuming he wasn't a troller..



Before you throw stones at me I just have to make the point that I
don't have a lot of money to spend on expensive controls (like a G25).
Instead, I purchased a $30 usb connected analogue pad that seems to do
the trick. Of course, it's not as good as the expensive option but at
least it's direct and in my opinion better than a cheap unmanageable
wheel. I'm able to use analogue controls for steering and speed which
helps.

I've always liked GPL but haven't been good enough to get around the
track. I'd like to thank Peter for his article:
http://homepage.ntlworld.com/petergagg/21gpltip.htm
which has helped me drive without spinning or crashing (not the
quickest in the world, but it's a start). Kyalami and Monza are my
favourite tracks at the moment. A lot of the stuff in there is common
sense, but it helps to be reminded which things you should concentrate
on first.

Thankyou everyone for your helpful responses - I really do appreciate
it.

Mr T.

http://homepage.ntlworld.com/petergagg/21gpltip.htm

Rob Pollar

How to drive a race car without spinning out?

by Rob Pollar » Wed, 21 Nov 2007 09:42:16



> Before you throw stones at me I just have to make the point that I
> don't have a lot of money to spend on expensive controls (like a G25).
> Instead, I purchased a $30 usb connected analogue pad that seems to do
> the trick. Of course, it's not as good as the expensive option but at
> least it's direct and in my opinion better than a cheap unmanageable
> wheel. I'm able to use analogue controls for steering and speed which
> helps.

> I've always liked GPL but haven't been good enough to get around the
> track. I'd like to thank Peter for his article:
> http://homepage.ntlworld.com/petergagg/21gpltip.htm
> which has helped me drive without spinning or crashing (not the
> quickest in the world, but it's a start). Kyalami and Monza are my
> favourite tracks at the moment. A lot of the stuff in there is common
> sense, but it helps to be reminded which things you should concentrate
> on first.

> Thankyou everyone for your helpful responses - I really do appreciate
> it.

> Mr T.

It's bizzarre, but I have a wheel and pedals but seem to consistently post
faster laptimes using my microsoft force feedback joystick! Very wierd. I
guess I feel like I have more direct control of the car with the joystick
and it seems to work well for me with GPL and GTR2.

RobP

PlowBo

How to drive a race car without spinning out?

by PlowBo » Wed, 21 Nov 2007 13:49:04

(Plowboy from home)

least you weren't 2 of 3 guesses (trolling or keyboard racer) like I was
betting on, and yeah I wholly understand the money thing VS wheels.  But the
pad, will be very hard to overcome, because I believe you don't actually
give gas or brake inputs in a "positional" relativity for the game, let
alone the improbability to being precise with a throttle button.   IE in
real life how far the the brake/gas pedal moves, lest say "X" amount of
travel (albeit over simplified) means X amount of braking force was applied
to the car, The sim is written to try and be somewhat parallel to that
principle.   But you have a button that is either fully depressed or not
pressed, where as the rest of us have somewhere between 0-255 or more
different places along an axis of travel to relate how much brake I wish to
have applied to the "sim" car.

As far I I have experimented, the same is not true with most of those ***
pads, where if you don't have some precision in braking/throttle/steering,
then your movements of such a device is simply a crapshoot of whether it
works out in the sim or not..!   where as a plain old game, like Need for
speeds, MX madness and the like, and the like, they code the game knowing
dang well that with the gamepad, you are instead of giving precise inputs,
you are essentially rolling the dice as you would in a turn based game like
D&D or some shit.

So it goes something like this...      "Lets see here I'm headed for the
chicane, at 99.478 miles per hour, fifth gear nearly touching the left wall,
the run is uphill and sweeps out to a nice hairpin 100 yards down the track.
So I pick up my 2 eight sided, and with my experience points, and elf/magic
level (assuming I don't cast a spell for luck), I have to roll only a total
of 10 or better to make this corner..."   Well, essentially, that is what
you're doing, and it just doesn't cut it in the sim world, really.  But one
thing is sure, you will get to know the tracks pretty well at least, and
when you stumble across a deal on a wheel, if you aren't burnt out, you will
really appreciate it.

Good luck Mr. T.



>> Me thinks you all jumped to 2 conclusions, more than I am.

>> 1st, does this guy have a wheel or driving by keyboard?  that is the 1st
>> question, because if he's simming with keyboard or those silly
>> controllers
>> like playstation/Xbox's have he's F'n crazy, and a lost cause on a SIM...
>> &
>> I dont care what f'n book he reads, he's gonna be lucky to make a lap
>> around
>> the car carriers that the Westbrother's drew..

>> 2nd, what KIND of wheel, can we help him get it setup correctly?  How
>> many
>> simmers have we heard from {in the last 10 years (including me)} that
>> couldn't drive for "sheit" until finally someone shared the settings they
>> used for the wheels, be the wheel Thrust crappers, MicroSucks or
>> LogiSacs,
>> Thomas or even Ecci's,  if you don't set them up right in windows as well
>> as
>> in games, you get screwed by how it relates input into the games.

>> 3rd, this is all assuming he wasn't a troller..

>> So will the real Mr.T please answer up?"mcewena"

> Before you throw stones at me I just have to make the point that I
> don't have a lot of money to spend on expensive controls (like a G25).
> Instead, I purchased a $30 usb connected analogue pad that seems to do
> the trick. Of course, it's not as good as the expensive option but at
> least it's direct and in my opinion better than a cheap unmanageable
> wheel. I'm able to use analogue controls for steering and speed which
> helps.

> I've always liked GPL but haven't been good enough to get around the
> track. I'd like to thank Peter for his article:
> http://www.racesimcentral.net/
> which has helped me drive without spinning or crashing (not the
> quickest in the world, but it's a start). Kyalami and Monza are my
> favourite tracks at the moment. A lot of the stuff in there is common
> sense, but it helps to be reminded which things you should concentrate
> on first.

> Thankyou everyone for your helpful responses - I really do appreciate
> it.

> Mr T.

> http://www.racesimcentral.net/

MikeWh

How to drive a race car without spinning out?

by MikeWh » Wed, 21 Nov 2007 19:15:43


There are gamepads with dual analog sticks, and even analog "triggers". It's
far from ideal for driving, but if that's what you have, that's what you've
got. Heck, I vaguely remember a time before forcefeedback and TrackIR. :)

It's mostly a mental thing. Even with a great wheel, we're still missing the
rest of the feedback. Lateral g's; middle ear yaw rate; vibrational cues;
and even the graphics are somewhat delayed and not quite 20/10. We still
manage somehow. Getting your head wrapped around the problem of going fast
is a necessary first step. You don't need a megabuck wheel to do that.

All that said, wheel feedback is by far the most important, after fast
enough framerate and sound. The rest of it is secondary in real life. When
you can afford it, the expense of a good wheel is justified. Even without
the subtle feedback cues, the finer control input will make a difference.

Uwe Sch??rkam

How to drive a race car without spinning out?

by Uwe Sch??rkam » Thu, 22 Nov 2007 00:05:20


> It's bizzarre, but I have a wheel and pedals but seem to consistently post
> faster laptimes using my microsoft force feedback joystick! Very wierd. I
> guess I feel like I have more direct control of the car with the joystick
> and it seems to work well for me with GPL and GTR2.

Some of the fastest times of GPLRank in its early days were from
joystick drivers: I seem to recall Achim Trensz and / or Wolfgang Woeger
using a pedal joystick combo, don't know if he still does today.

Cheers, uwe

--
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Jeff Rei

How to drive a race car without spinning out?

by Jeff Rei » Thu, 22 Nov 2007 01:33:05

One method not mentioned so far in this thread is driver induced
understeer, used while lifting off the throttle or braking. Steer
inwards, maybe all the way, to wash out the front end and create
an understeer or drift reaction from the car. This works best in
GPL and is a common method. It works ok with NR2003, but in the
case of the original GTR, with it's snap oversteer physics, it
doesn't work as well.

For GPL, recommended *** setting for beginners is 85/45/4.
This allows a player to learn how to control lift throttle induced
oversteer (induced understeer and throttle inputs control the
amount of slowing and turn in with a "loose" coast side differential).

PlowBo

How to drive a race car without spinning out?

by PlowBo » Thu, 22 Nov 2007 11:28:52

reason for that was actually explained on RAS years ago IIRC...  It was
those guys figured out, and exploiting the "problem" in the game code, where
you could actually corner (in GPL especially) at full lock 100% (ok I
exaggerate it what was the max tire turning degrees anywho?), where in real
life this would butcher the tires every time, plus wheel hop and  stuff.
For them, it would actually just under steer enough to be magically "just
right" in corners, where the rest of us were trying to moderate slip angles
with closer to real life tendencies of input...  IE 12-35% of full degrees
of steering lock input, and then with the physics calculating & compounding
against us, because the MAX_SLIP_ANGLE variable were not maxed out per game
limits, we're getting wicked over steer and snap spins at the same moment of
car/track*time, half the time.  Think of it as wave clipping/clamping in
electronics, to keep the game from crashing with "out of bounds" results
whenever you did this by accident or intentionally.



>> It's bizzarre, but I have a wheel and pedals but seem to consistently
>> post
>> faster laptimes using my microsoft force feedback joystick! Very wierd. I
>> guess I feel like I have more direct control of the car with the joystick
>> and it seems to work well for me with GPL and GTR2.

> Some of the fastest times of GPLRank in its early days were from
> joystick drivers: I seem to recall Achim Trensz and / or Wolfgang Woeger
> using a pedal joystick combo, don't know if he still does today.

> Cheers, uwe

> --
> GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Pete

How to drive a race car without spinning out?

by Pete » Thu, 22 Nov 2007 22:43:18


says...

Why would this be tied to using only a joystick, though?  Sounds like,
if the exploit's there then it's there for all to make use of, whether
using a joystick, wheel or whatever.

Why would it be easier for joystick users to exploit?

I used to use only a joystick with GPL when I first began, and became
fairly quick with it.  I wasn't deliberately trying to 'exploit' the
game physics in any way, I just found I could just drive fast.  When I
swapped to a wheel and pedals I just couldn't match my proficiency with
the joystick.  Now, I can't saying I was trying to drive in any
obviously different way to how I used to drive using a joystick, I would
just say that my reflexes were quicker and I could react much faster to
what was going on in front of me, because all I had to concentrate on
were 'micro' adjustments with my one arm, instead of having to think of
all 4 appendages at once.

Just my take on things.




> >> It's bizzarre, but I have a wheel and pedals but seem to consistently
> >> post
> >> faster laptimes using my microsoft force feedback joystick! Very wierd. I
> >> guess I feel like I have more direct control of the car with the joystick
> >> and it seems to work well for me with GPL and GTR2.

> > Some of the fastest times of GPLRank in its early days were from
> > joystick drivers: I seem to recall Achim Trensz and / or Wolfgang Woeger
> > using a pedal joystick combo, don't know if he still does today.

> > Cheers, uwe

> > --
> > GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

--
Pete Ives
Remove All_stRESS before sending me an email
Jeff Rei

How to drive a race car without spinning out?

by Jeff Rei » Fri, 23 Nov 2007 05:27:56

Driver induced understeer works in real life, only the driver only turns
just enough to keep the fronts just a bit past the limits. Only a small
percentage of race cars (twitchy, non-downforce cars) would benefit from
using this method. I asked about this at a driver site a while ago and
a person who drives a Clio stated that induced understeer was needed to
keep the mid-engine Clio pointed in the right direction when it was at
the limits, especially in high speed turns, where aerodynamic drag
requires a lot of throttle pressure to maintain the high speed.

Mr T

How to drive a race car without spinning out?

by Mr T » Sat, 24 Nov 2007 14:42:52

Hi all,

Just looking around the internet I found the book "GPL: four wheel
drift" on replacmentdocs:
http://www.replacementdocs.com/download.php?view.524

This doco seems quite useful, although I've only skimmed through it so
far (well, it's 99 pages). One thing I learned so far from it about
the old GP racing is:
"Unlike modern GP races, there are no pit stops for anything but
serving penalty time for infractions of the rules. The cars carried
enough fuel to go non-stop, and the heavily-treaded tires often lasted
several races."

I was wondering why the game didn't do anything when I stopped in the
pits, but now it all makes sense.

I also found the original manual on replacementdocs which might offer
some help also - I bought the game in one of those cheap bins a number
of years ago and no manual was included.

Regards,
Mike.

PlowBo

How to drive a race car without spinning out?

by PlowBo » Sun, 02 Dec 2007 09:59:29

my only suggestion to that, was with a joystick (last one I had looked like
the sticks on a remote control airplane controller, so...) would be that you
could find that by moving only a slight amount (inch or less) compared to me
moving my wheel several inches, might be why I as well as many, didn't
figure it out like the "aliens" did.     Uh, that and the fact that when I
drove really really fast in real life (compared to highway speeds of course)
I was doing so in a muscle car, drag racing, not doing road racing.  so to
me, what I was referring to yet about the finding the "exploit" was the
seemingly (now) ability to drive GPL and such "full lock" and get that
"under steer" into hard turns where as if you did that at say even a
training grounds in real life, you would burn tires off, but not in GPL.
that is all.  BTW, I'm not fast especially in GPL.   so my point aint worth
that much on here anywho.  ;P  I've raced a few evenings, way way back with
Uwe, more with Remco (I believe in GPL Vrock & early Winvrock days) & if he
recalls me, he'll attest that I was just a hazard they had to get around
within 10% of the race's length.  I mean I could qualify well sometimes, but
usually, especially if for *any* reason they were around me, & within about
5 laps into a 30 lapper; I would make a critical mistake and be spreading
shredded parts across the lanes of traffic, (groan).



> says...
>> reason for that was actually explained on RAS years ago IIRC...  It was
>> those guys figured out, and exploiting the "problem" in the game code,
>> where
>> you could actually corner (in GPL especially) at full lock 100% (ok I
>> exaggerate it what was the max tire turning degrees anywho?), where in
>> real
>> life this would butcher the tires every time, plus wheel hop and  stuff.

> Why would this be tied to using only a joystick, though?  Sounds like,
> if the exploit's there then it's there for all to make use of, whether
> using a joystick, wheel or whatever.

> Why would it be easier for joystick users to exploit?

> I used to use only a joystick with GPL when I first began, and became
> fairly quick with it.  I wasn't deliberately trying to 'exploit' the
> game physics in any way, I just found I could just drive fast.  When I
> swapped to a wheel and pedals I just couldn't match my proficiency with
> the joystick.  Now, I can't saying I was trying to drive in any
> obviously different way to how I used to drive using a joystick, I would
> just say that my reflexes were quicker and I could react much faster to
> what was going on in front of me, because all I had to concentrate on
> were 'micro' adjustments with my one arm, instead of having to think of
> all 4 appendages at once.

> Just my take on things.




>> >> It's bizzarre, but I have a wheel and pedals but seem to consistently
>> >> post
>> >> faster laptimes using my microsoft force feedback joystick! Very
>> >> wierd. I
>> >> guess I feel like I have more direct control of the car with the
>> >> joystick
>> >> and it seems to work well for me with GPL and GTR2.

>> > Some of the fastest times of GPLRank in its early days were from
>> > joystick drivers: I seem to recall Achim Trensz and / or Wolfgang
>> > Woeger
>> > using a pedal joystick combo, don't know if he still does today.

>> > Cheers, uwe

>> > --
>> > GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

> --
> Pete Ives
> Remove All_stRESS before sending me an email


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