>% Think about GP2, and how smooth it is at 25.4 fps. The problem with
>% GPL is exactly that the frame rate fluctuates wildly if you are
>% under 36 fps. I think they should have a slider for selecting a
>% max frame rate lower than 36 fps. Having a frame rate pegged at
>% 30 fps would be much better than fluctuating from 30 to 36. Heck
>% 24 fps used to seem fast in ICR2. I hope N2K will allow some lower
>% max frame rate.
>While the frame rate may be smooth and constant in GP2, GP2 expanded and
>collapsed time to achieve this. This also had an affect on how one
>controlled the car.
I think Pat's argument was more along the line that GP2 looks great
with constant 25 fps, and doesn't need 36 fps to look good. If I
understood this correctly, I agree. Crammonds logic "if the game is
set to 25 frames per second, one second in-game time will be as long
as it takes to draw 25 frames - even if this takes three real seconds"
is flawed. But once in-game time and real time are synchronized
properly, the sim looks good with 25 fps and is very playable.
Actually, GP2 and GPL are very similar in one point, even though the
one takes the "slomo" approach and the other the "leave out frames"
approach: both GPL and GP2 are playable only if you have set the sim
in a way that your processor isn't fully occupied all the time. In
GP2, one would adjust details to get considerably less than 100%
"processor occupancy" in average. In GPL, IMO, you have to make sure
that the framerate is almost always at 36 fps. Otherwise, the sim will
not be enjoyable.
Once the program is fluctuating between 25 and 36 fps, my timing will
be as much messed up as when GP2 went into slow motion on my old P90.
I think (but I'm not sure) that a "rev limiter" which allowed to
preselect the max. framerate would help this a lot.
I agree. I used this feature mainly to find out what fps my system is
capable of, and then set features to "on" or "off", rather than
"auto". Grandstands emptying and filling up in fractions of seconds is
a bit distracting, too.
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.