values in the config file. They are also developing a tool to make game
tuning easier. This game is developed by SIM people. For those of you
who don't play flight sims, razorworks created the best combat chopper sim
out there (since LB2) so they are a simulation house.
The guide can be found here:
http://www.racesimcentral.net/%20Support/index.htm
For those of you who haven't bought this game, you're missing something
great. I haven't enjoyed pure competitive racing like this in a long while.
I recently finished a career race in 3rd place and the top 4 finishers of my
GT class finished within 1.75 seconds of each other (there were 6 GT class
cars - 18 total vehicles - 6 GTS and 6 PRO). The AI is solid, certainly
better than F1 2002. They run human laps, mistakes and all. They will also
change behavior based on demeanor (if they get nervous with you dogging them
lap after lap their driving appears more nervous and they'll falter - if you
bump them and are aggressive they become aggressive - if they're confident
they dog you and put the pressure on forcing you to drive solidly or get
passed).
As for physics, it's NOT an arcade racer. The physics seem realistic to me
and most importantly the "feel" is just right. This game is a pleasant
surprise and I'm happy to own it for only $29.99. Give it a shot, you won't
be disappointed.
PS-I'm hoping a more experience gear head will look at this tuning guide and
comment on the realism of this game.
--
Joe M.