rec.autos.simulators

gpl: sure-fire sound troubleshooting?

Brian Fo

gpl: sure-fire sound troubleshooting?

by Brian Fo » Fri, 19 Mar 1999 04:00:00

It seems I am not the only person experiencing the sound static and cutting
out in gpl, but it is driving me crazy trying to find the cause and/or a
fix.  I do no want to hassle with returning my speakers if they are not the
problem, which they don't seem to be, as I can crank a metallica cd through
the computer without any static at all.  GPL will run fine for days, only to
annoy me with a full hour of static, then work fine a minute later.
Watching the replay of the area that caused an iccident of cutting out will
play fine, while cutting out in another area that played fine originally.  I
have not figured out any way of provoking the static, though it is never
quite as bad at a dead stop, with the clutch held in, implying that the road
noise contributes to the effect.

Using a fairly generic pair of aiwa headphones, there is too much road
static to really tell if I am getting the same problem as I am with the
speakers.  Either plugging the headphones into the subwoofer speaker jack,
or the soundcard directly, I have never heard the left or right channel cut
out completely, but again, it's a totally different sound quality between
speaker/headphone.  Also, I have never had any kind of static playing
patrick's car .wav files individually, at any volume.

Is it possible to nullify the road noise, and test the in-game sound without
it?  I doubt this would cure anything, but it's worth a shot.  Anyway,
here's my system specs:

P200mmx
64sdram
sb16 (waveffects disabled in device manager)
Yamaha YST-MS28 speakers/subwoofer
Stealth s220
Logitech Wingman Formula Force (if that matters at all)
Win95 OSR2

Viper Racing also seems to be afflicted by this problem, but NFSIII and all
other non-racing games work fine.

Brian Fox
http://www.racesimcentral.net/~foxman
If voting changed anything, they'd make it illegal.

Brian Fo

gpl: sure-fire sound troubleshooting?

by Brian Fo » Fri, 19 Mar 1999 04:00:00

It was worse with the original sound files, it went away for a week or two
when I installed patrick's (didn't completely go away, but happened very
infrequently), but now it's back.  I really don't know enough about hardware
to hazard a guess beyond simple troubleshooting.  I'll try the suggested
keyboard racing and see what that does.  Next is to try the neighbors p233.

The only previous responses I've gotten is "gpl is supposed to have road
static", but this is definitely a conflict, not a feature.  Sorry to hear
you have the problem, but glad to know I'm not the only one.

Brian Fox
http://www.geocities.com/~foxman
If voting changed anything, they'd make it illegal.


>could it be a custom sound file? tho patricks wav's sound ok in
>standalone do they affect the game sounds? i've not switched back to
>default sound.dat but after reading you, thats my next try.

>keep me posted!
>Bo Bruce

b

gpl: sure-fire sound troubleshooting?

by b » Sat, 20 Mar 1999 04:00:00



Brian-
man was i glad to read this! sorry i don't have any answers but i do
have colaberation. a simialr system (sb16 most important) and like you
CD's are fine but with GPL (and only GPL) i get static.
i did try a second set of speakers and had the same result, so its not
that.

could it be a custom sound file? tho patricks wav's sound ok in
standalone do they affect the game sounds? i've not switched back to
default sound.dat but after reading you, thats my next try.

keep me posted!
Bo Bruce

Matthew Knutse

gpl: sure-fire sound troubleshooting?

by Matthew Knutse » Sat, 20 Mar 1999 04:00:00




> >It seems I am not the only person experiencing the sound static and cutting
> Brian-
> man was i glad to read this! sorry i don't have any answers but i do
> have colaberation. a simialr system (sb16 most important) and like you
> CD's are fine but with GPL (and only GPL) i get static.
> i did try a second set of speakers and had the same result, so its not
> that.

> could it be a custom sound file? tho patricks wav's sound ok in
> standalone do they affect the game sounds? i've not switched back to
> default sound.dat but after reading you, thats my next try.

> keep me posted!
> Bo Bruce

Guys, I've never experienced what you describe until tonite, when I was
working on my controller
(a T2). A potmeter (brake) bad connection gave me static, and even
framerate hits.
Try running GPL with keyboard, and see..
It's a shot in the dark, but still...:)

Good luck!

Matt
--
-----------------------------------------
Matthew Knutsen

"The Art of Legends" - GPL add-ons
www.cheekracing.electra.no/GPL/simrace1.htm
-----------------------------------------

David Kar

gpl: sure-fire sound troubleshooting?

by David Kar » Sat, 20 Mar 1999 04:00:00

This same thing happened to me after installing some custom sound files, and
I finally took the trouble to open my regular windows sound level controls.
There I found that the value for .wav files was WAY up.  Adjusting it down
fixed things.

However, I still don't know how the value was actually changed to begin with
. . .


>It seems I am not the only person experiencing the sound static and cutting
>out in gpl, but it is driving me crazy trying to find the cause and/or a
>fix.  I do no want to hassle with returning my speakers if they are not the
>problem, which they don't seem to be, as I can crank a metallica cd through
>the computer without any static at all.  GPL will run fine for days, only
to
>annoy me with a full hour of static, then work fine a minute later.
>Watching the replay of the area that caused an iccident of cutting out will
>play fine, while cutting out in another area that played fine originally.
I
>have not figured out any way of provoking the static, though it is never
>quite as bad at a dead stop, with the clutch held in, implying that the
road
>noise contributes to the effect.

>Using a fairly generic pair of aiwa headphones, there is too much road
>static to really tell if I am getting the same problem as I am with the
>speakers.  Either plugging the headphones into the subwoofer speaker jack,
>or the soundcard directly, I have never heard the left or right channel cut
>out completely, but again, it's a totally different sound quality between
>speaker/headphone.  Also, I have never had any kind of static playing
>patrick's car .wav files individually, at any volume.

>Is it possible to nullify the road noise, and test the in-game sound
without
>it?  I doubt this would cure anything, but it's worth a shot.  Anyway,
>here's my system specs:

>P200mmx
>64sdram
>sb16 (waveffects disabled in device manager)
>Yamaha YST-MS28 speakers/subwoofer
>Stealth s220
>Logitech Wingman Formula Force (if that matters at all)
>Win95 OSR2

>Viper Racing also seems to be afflicted by this problem, but NFSIII and all
>other non-racing games work fine.

>Brian Fox
>http://www.geocities.com/~foxman
>If voting changed anything, they'd make it illegal.


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