rec.autos.simulators

CART @ Indy F1-2002 AI setup Help??

Rudebo

CART @ Indy F1-2002 AI setup Help??

by Rudebo » Mon, 12 May 2003 06:28:11

Opps hit <<enter>> instead of <<tab>> Sorry.

Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and his AI
update.  I have a game.gbd file that has Indyoval.  If I just adjust my gear
ratios I can run close to 230 laps flat (which is about right) but even with
AI driver strength maxed I can lap the field in 10 laps except Alex Tagliani
who is about two seconds a lap faxter than me.  (I'm driving the other
Player's car) It seems that Alex has my setup and can get up to 235 on the
straights but the other AI cars have the default setup and bang against the
rev limiter at 190.

How can I change the AI setups??

TIA

don hodgdo

CART @ Indy F1-2002 AI setup Help??

by don hodgdo » Sun, 11 May 2003 07:46:00

There is a CART Mod???!!! Where?


Dave Henri

CART @ Indy F1-2002 AI setup Help??

by Dave Henri » Mon, 12 May 2003 10:19:47



  wheel to wheel (wheeltowheelcom????)  
it's a quick and dirty port of the F1 2001 beta.  

There is a more complete 2003 effort near completion.
The biggest trouble with Indy are the tires.  We had to alter the original
Cart physics to get tires to last on the oval tracks.  On most setups..I
can burn up the front tires in about 4 or 5 laps.  (250+mph on the
straights will do that)  We did a California oval to finish our CART league
and the AVERAGE speed was 250mph.  These cars are jusssssssssst a little
too stout!!!!!

dave henrie



>> Opps hit <<enter>> instead of <<tab>> Sorry.

>> Anyway I have the CART 2002 mod for F1 2002 and Tantra's Indyoval and
>> his
> AI
>> update.  I have a game.gbd file that has Indyoval.  If I just adjust
>> my
> gear
>> ratios I can run close to 230 laps flat (which is about right) but
>> even
> with
>> AI driver strength maxed I can lap the field in 10 laps except Alex
> Tagliani
>> who is about two seconds a lap faxter than me.  (I'm driving the
>> other Player's car) It seems that Alex has my setup and can get up to
>> 235 on the straights but the other AI cars have the default setup and
>> bang against
> the
>> rev limiter at 190.

>> How can I change the AI setups??

>> TIA

    There are several ways to add setups.  And btw, I also found the
Players cars to be way faster than the rest of the mod.  I suppose the
Reynard chassis may have had something to do with that.  Blow by the rest
of the field but  get lapped by both Tags and Carpentier.
You can create a setup named indyoval and place it in your save folder.  
Then edit the game.gdb to include the indyoval setup.  Most game.gdb put
the setup lines near the bottom.

  Or you can edit your player file.  yourname.plr in the save folder and
enable the individual vehicle ai setups.  
    Look for these lines:

Vehicle Specific AI Setups="0" // If 1, search specific vehicle directory
for "<track>.<qual/race>.svm" or "<track>.svm" or "ai.svm" before falling
back on game.gdb defaults
AI Realism="0.81604"

  Change the 0 to a 1.  

Then place a setup called either ai.svm or indyoval.svm in each vehicle
folder.  This probably would also work in slowing down the Players cars.  
Give them more wing or something.  The trouble with IndyOval is the 4th
turn is incredibly bumpy.  If you have Nascar THunder that version is much
smoother but does require some work with the terrain.ini file to properly
work with f1k2 mods.  
dave henrie


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.