rec.autos.simulators

New Patch AI for F1 RC

Iain Mackenzi

New Patch AI for F1 RC

by Iain Mackenzi » Tue, 10 Jul 2001 01:16:24

yee ha!! we're off again - the old favourites never die!  yep I did, and I
do the same with F1RC.  DGF's ratio of 80:20 is about right.
For the thousandth time, SOME but not ALL of the issues relating to the AI
in F12K and F1RC do relate to the driving capabilities of the player.  A lot
of sims have the AI dumbed down in terms of realism.  In real F1, see what
happens at the end of a straight if a driver brakes too early - several cars
up his exhaust, that's what. Try ramming the brakes on in some sims and
you'll see (unrealistically) the others cars happily swerving around you at
180mph.  Very realistic!
Iain


> On Sun, 8 Jul 2001 02:01:02 -0400, "ymenard"

> >But anyway, DGF clearly accused the people instead of the A.I.

> Ian did the same thing with F12K. :-)

Iain Mackenzi

New Patch AI for F1 RC

by Iain Mackenzi » Tue, 10 Jul 2001 01:21:28

Sorry mate, but it's you who are talking bollocks!  I've just done 15 starts
at Albert Park in 6th place on the grid with all cars at expert level, and I
did not have one single first corner incident. (Actually that is not
particularly realistic, but that's another story.)  If anyone wants replays
sent, I'll happily do it again.

Iain




> >That's right. I'd say 80% "the people" and 20% the AI.

> Bollocks, I just reinstalled F1RC yesterday and out of 20 restarts I
> got maybe one clean start in the first turn at Albert Park.

Nodd

New Patch AI for F1 RC

by Nodd » Tue, 10 Jul 2001 02:06:07

On Sun, 8 Jul 2001 17:16:24 +0100, "Iain Mackenzie"


>yee ha!! we're off again - the old favourites never die!  yep I did, and I
>do the same with F1RC.  DGF's ratio of 80:20 is about right.
>For the thousandth time, SOME but not ALL of the issues relating to the AI
>in F12K and F1RC do relate to the driving capabilities of the player.  A lot
>of sims have the AI dumbed down in terms of realism.  In real F1, see what
>happens at the end of a straight if a driver brakes too early - several cars
>up his exhaust, that's what. Try ramming the brakes on in some sims and
>you'll see (unrealistically) the others cars happily swerving around you at
>180mph.  Very realistic!
>Iain

BS, even in RL a driver will usually brake if the guy in front does.
That's why they have brake lights.
Nodd

New Patch AI for F1 RC

by Nodd » Tue, 10 Jul 2001 02:07:25

On Sun, 8 Jul 2001 17:21:28 +0100, "Iain Mackenzie"


>Sorry mate, but it's you who are talking bollocks!  I've just done 15 starts
>at Albert Park in 6th place on the grid with all cars at expert level, and I
>did not have one single first corner incident. (Actually that is not
>particularly realistic, but that's another story.)  If anyone wants replays
>sent, I'll happily do it again.

>Iain

You're supposed to drive on the track, not the grass!
Iain Mackenzi

New Patch AI for F1 RC

by Iain Mackenzi » Tue, 10 Jul 2001 03:55:52

eh??????  Sorry but you've lost me there!

Iain


> On Sun, 8 Jul 2001 17:21:28 +0100, "Iain Mackenzie"

> >Sorry mate, but it's you who are talking bollocks!  I've just done 15
starts
> >at Albert Park in 6th place on the grid with all cars at expert level,
and I
> >did not have one single first corner incident. (Actually that is not
> >particularly realistic, but that's another story.)  If anyone wants
replays
> >sent, I'll happily do it again.

> >Iain

> You're supposed to drive on the track, not the grass!

ymenar

New Patch AI for F1 RC

by ymenar » Tue, 10 Jul 2001 04:47:04


> That's right. I'd say 80% "the people" and 20% the AI.

So there I was right.

<roll-eyes>

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Ian

New Patch AI for F1 RC

by Ian » Tue, 10 Jul 2001 06:21:02

LOL, F1 cars don't have brake lights ............   Yet !

--

Ian P
<email invalid due to spammers>


Ian

New Patch AI for F1 RC

by Ian » Tue, 10 Jul 2001 06:23:14

The biggest problem I find with the AI in F1RC, is them slowing in the
middle of a turn or the middle of the track when you're behind on a hotlap
in qualifying.

--

Ian P
<email invalid due to spammers>


> yee ha!! we're off again - the old favourites never die!  yep I did, and I
> do the same with F1RC.  DGF's ratio of 80:20 is about right.
> For the thousandth time, SOME but not ALL of the issues relating to the AI
> in F12K and F1RC do relate to the driving capabilities of the player.  A
lot
> of sims have the AI dumbed down in terms of realism.  In real F1, see what
> happens at the end of a straight if a driver brakes too early - several
cars
> up his exhaust, that's what. Try ramming the brakes on in some sims and
> you'll see (unrealistically) the others cars happily swerving around you
at
> 180mph.  Very realistic!
> Iain



> > On Sun, 8 Jul 2001 02:01:02 -0400, "ymenard"

> > >But anyway, DGF clearly accused the people instead of the A.I.

> > Ian did the same thing with F12K. :-)

David G Fishe

New Patch AI for F1 RC

by David G Fishe » Tue, 10 Jul 2001 06:33:21

An IRL driver starts braking from 150 mph at the 170 meter point. An F1
driver begins braking from 150 mph at the 80 meter mark. Huge difference.
Much harder to overcome the mistake of a driver in front of you during
braking in F1.

David G Fisher



> > BS, even in RL a driver will usually brake if the guy in front does.
> > That's why they have brake lights.

ymenar

New Patch AI for F1 RC

by ymenar » Tue, 10 Jul 2001 06:38:41


> An IRL driver starts braking from 150 mph at the 170 meter point.

Sorry, this makes no logic (yet another time by you).  Where, when and why?
IRL only races at oval tracks.  The braking needs are completely different.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Ian

New Patch AI for F1 RC

by Ian » Tue, 10 Jul 2001 07:09:59

I didn't write that. I'm misquoted again ;)

--

Ian P
<email invalid due to spammers>



> An IRL driver starts braking from 150 mph at the 170 meter point. An F1
> driver begins braking from 150 mph at the 80 meter mark. Huge difference.
> Much harder to overcome the mistake of a driver in front of you during
> braking in F1.

> David G Fisher




> > > BS, even in RL a driver will usually brake if the guy in front does.
> > > That's why they have brake lights.

David G Fish

New Patch AI for F1 RC

by David G Fish » Tue, 10 Jul 2001 08:22:35


> Sorry mate, but it's you who are talking bollocks!  I've just done 15 starts
> at Albert Park in 6th place on the grid with all cars at expert level, and I
> did not have one single first corner incident. (Actually that is not
> particularly realistic, but that's another story.)  If anyone wants replays
> sent, I'll happily do it again.

> Iain

I have replays of Melbourne starts/first laps for anyone who'd like to
see them. No accidents. Nice passing by the AI.

David G Fisher





> > >That's right. I'd say 80% "the people" and 20% the AI.

> > Bollocks, I just reinstalled F1RC yesterday and out of 20 restarts I
> > got maybe one clean start in the first turn at Albert Park.

ymenar

New Patch AI for F1 RC

by ymenar » Tue, 10 Jul 2001 13:45:51


> Here's what Ian said: "Try ramming the brakes on in some sims and
> you'll see (unrealistically) the others cars happily swerving around you
at
> 180mph.  Very realistic!"

> Notice he said the words "ramming".

Yep, it happens in most of the sims except F1RC and some others.  But I
don't find it unrealistic at all.  Au contraire, eye-reaction for humans is
actually fast and evasive manoeuvers is part of racing.  F1 have lateral
momemtum higher then any kind of cars in motorsports (except perhaps Karts),
so it's even easier to evade problems ahead.  But it doesn't seem so in
F1RC, well except your magical version.

I would say, it's much more difficult for an Indycar to handle a situation
like that.  Braking distance are longer, lateral momemtum takes longer on
ovals (especially with tyre camber that makes it worst to evade to the
right). So when you are behind, braking/turning to avoid others is a very
long and tedius situation compared to a F1.

 So there, it makes F1RC even worse because the AI should be competent and
evade in most normal situations somebody who brakes in front of him.  But it
doesn't, F1RC drivers slam on our arse all the time.  That's why the people
only do hotlaps.  (multi and AI is pure crap).

But hey, continue denying it.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

New Patch AI for F1 RC

by ymenar » Tue, 10 Jul 2001 13:46:40


> I have replays of Melbourne starts/first laps for anyone who'd like to
> see them. No accidents. Nice passing by the AI.

I have replays of Melbourne stars/first lap for anyone who'd like to see
them.  Plenty of accidents.  Very unhuman passing by the AI.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...


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