> Here's what Ian said: "Try ramming the brakes on in some sims and
> you'll see (unrealistically) the others cars happily swerving around you
at
> 180mph. Very realistic!"
> Notice he said the words "ramming".
Yep, it happens in most of the sims except F1RC and some others. But I
don't find it unrealistic at all. Au contraire, eye-reaction for humans is
actually fast and evasive manoeuvers is part of racing. F1 have lateral
momemtum higher then any kind of cars in motorsports (except perhaps Karts),
so it's even easier to evade problems ahead. But it doesn't seem so in
F1RC, well except your magical version.
I would say, it's much more difficult for an Indycar to handle a situation
like that. Braking distance are longer, lateral momemtum takes longer on
ovals (especially with tyre camber that makes it worst to evade to the
right). So when you are behind, braking/turning to avoid others is a very
long and tedius situation compared to a F1.
So there, it makes F1RC even worse because the AI should be competent and
evade in most normal situations somebody who brakes in front of him. But it
doesn't, F1RC drivers slam on our arse all the time. That's why the people
only do hotlaps. (multi and AI is pure crap).
But hey, continue denying it.
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