rec.autos.simulators

GTR and rFacror

Byron Forbe

GTR and rFacror

by Byron Forbe » Sun, 06 Nov 2005 11:35:19




>> ...but I would agree with the above
>> sentiment that out of the box, it doesn't offer much content.

> Except your choice of:

> * Tin tops
>    with a selection of
>        - RWD
>        - FWD
>        - 4WD
>        in a variety of
>            - Low Power
>            - Medium performance
>            - High performance
>        specs

> AND

> * Open wheelers
>    in several varieties, including excellent tyre modelling both for
>        - grooved tyres
>        - slicks

> AND

> 5 racetracks, four of which have at least 2 distinctly different layouts.

> That "not much content" argument that so many insist on amazes me, to say
> the least...

> So, it's more of a showcase of the completeness of rFactor vehicle
> simulation than a focussed effort on a single type of racing, but how on
> God's green Earth can you claim that that equals a lack of content???
> Something is severely wrong in the Land of Logic...

    Not to mention that the track churnout is starting to get into full
swing.

    Once rFactor gets a good F1 mod, a good Le Mans/Trans Am Mod and and
Aussie V8 Mod, there will be no other sim! :)

Byron Forbe

GTR and rFacror

by Byron Forbe » Sun, 06 Nov 2005 11:38:12




>> 5 racetracks, four of which have at least 2 distinctly different layouts.

> Why in the world would they say it don't have much in the content with a
> whopping 5 racetracks?

    Well, that's more than doubled already and will likely double/triple
again in a month.
Byron Forbe

GTR and rFacror

by Byron Forbe » Sun, 06 Nov 2005 11:43:00


    Why are the formula cars a joke? - seem fine to me.

Chad Roger

GTR and rFacror

by Chad Roger » Mon, 07 Nov 2005 06:42:32

Keep dreaming!  That should be any day know.  Most of us will be in leagues
with GTR2 or GTL by the time all of that happens.






>>> ...but I would agree with the above
>>> sentiment that out of the box, it doesn't offer much content.

>> Except your choice of:

>> * Tin tops
>>    with a selection of
>>        - RWD
>>        - FWD
>>        - 4WD
>>        in a variety of
>>            - Low Power
>>            - Medium performance
>>            - High performance
>>        specs

>> AND

>> * Open wheelers
>>    in several varieties, including excellent tyre modelling both for
>>        - grooved tyres
>>        - slicks

>> AND

>> 5 racetracks, four of which have at least 2 distinctly different layouts.

>> That "not much content" argument that so many insist on amazes me, to say
>> the least...

>> So, it's more of a showcase of the completeness of rFactor vehicle
>> simulation than a focussed effort on a single type of racing, but how on
>> God's green Earth can you claim that that equals a lack of content???
>> Something is severely wrong in the Land of Logic...

>    Not to mention that the track churnout is starting to get into full
> swing.

>    Once rFactor gets a good F1 mod, a good Le Mans/Trans Am Mod and and
> Aussie V8 Mod, there will be no other sim! :)

Chad Roger

GTR and rFacror

by Chad Roger » Mon, 07 Nov 2005 06:44:08

Because they are overpowered and have too much downforce, feel like an
arcade game to me as well as most of the folks who have run them.  More so
running them on the little tracks that come with the game.




>> Harry,

>> I do find the content in comparison to GTL about 1/4 at most.  I don't
>> know anyone that uses any of the lower HP cars(obviously some may) and in
>> fact the only car I enjoyed was the open wheel trainer.  The fomula cars
>> to me were a joke and the***pits in the tin tops were lacking.  I won't
>> go into the tracks except to say that GTL has 25 "real" tracks compared
>> to maybe 10 "fake".   GTL has 29 different "real" cars, both low and high
>> HP and some of the greatest cars ever made in GT racing.  To say it's
>> lacking in content is actually pretty easy for me to say.

>    Why are the formula cars a joke? - seem fine to me.

Marc Collin

GTR and rFacror

by Marc Collin » Mon, 07 Nov 2005 06:45:21

My point was that you wouldn't be to tell whether a car was FWD or RWD from
the in-game handling.  This is not the case with GPL where the rear drive
and weight bias is very evident.  It is also not the case with GTR or GTL or
LFS.  You can tell what wheels are driving the car in LFS blind folded and
with no sound (in case the engine "note" gives it away) within about 10
metres.  rFactor is a big mystery...at least with the out-of-the-box
settings.

Marc




>> How can you tell which cars are FWD vs. RWD?  Certainly not by feel
>> the way you can instantly tell in LFS or real life.

>> Marc

>   the only FWD car is the Rhez.  And even that was changed to AWD for the
> Rhez mod...WHY they would do that? lol.
>  Most cars are 2wd with an upgrade option for 4.  The Aussie V8s that use
> the AWD Howston as a base are only 2wd rear drivers.
> dh

Jeff Rei

GTR and rFacror

by Jeff Rei » Mon, 07 Nov 2005 07:04:42

F1 race cars are just fast, and very popular in Europe.

http://jeffareid.net/cgi-bin/spaf1.wmv

Formula's in rFactor seem about right to me:

http://jeffareid.net/cgi-bin/rfrf1tgp.wmv

http://jeffareid.net/cgi-bin/rfrf1sh.wmv

Jeff Rei

GTR and rFacror

by Jeff Rei » Mon, 07 Nov 2005 07:06:23

You must have forgot to turn off assists.

Easy test, if you're facing backwards after 10 meters, it must be a
RWD car in LFS.

Dave Henri

GTR and rFacror

by Dave Henri » Mon, 07 Nov 2005 09:02:03



   So when I break the rear end loose, and floor the accelerator to bring
it back inline, that isn't telling me I have FWD?  The default car is so
underpowered you can't drive it like a supertouring car, but once you get
some power, you can pretty much burn up the fronts in a few laps using them  
to pull you through the turns.
dh

Scott B. Huste

GTR and rFacror

by Scott B. Huste » Mon, 07 Nov 2005 12:34:29


> Keep dreaming!  That should be any day know.  Most of us will be in leagues
> with GTR2 or GTL by the time all of that happens.

It's not a dream.  When GTL will probably have few, if any, quality
mods, rFactor will have morphed into a sim where you can run just about
any type of car you choose.  Considering the tools haven't even been
released yet for rFactor, I wouldn't call the development of rFactor
mods anemic.  Once the tools are available and development can move at a
higher pace, you will see rFactor grow.

I have both, and I like GTL.. but it gets about 1/5th the run time of
rFactor at this time.  I really dislike the feel of the interface layout
in GTL, which is a minor complaint all things considered.  I suspect
I'll get into GTL more as I unlock more cars that are more interesting
to drive.  Even so, I'll only be running GTL when I feel like driving
those vehicles.  With rFactor, I'll be able to run numerous types of
vehicles... and probably the same ones available in GTL with the same
tracks.   If that happens, what would compel me to run GTL over rFactor?

--
Scott B. Husted
http://www.Husted.cc

Chad Roger

GTR and rFacror

by Chad Roger » Mon, 07 Nov 2005 15:47:23

Um, I have a pretty good idea what a formula one car is.  They are actually
pretty popular all over the world.  I didn't watch the video's, but my
opinion of them being overfast and overdownforced(if that's a word) is not
just mine.


Chad Roger

GTR and rFacror

by Chad Roger » Mon, 07 Nov 2005 15:49:16

Scott,

I am all for rFactor having some content to run with.  I bought it and never
use it, I'd love to have a reason to.  If all of those mods are done(and
done well) I will be happy as will all of the community.  I just don't see
it happening anytime soon.




>> Keep dreaming!  That should be any day know.  Most of us will be in
>> leagues with GTR2 or GTL by the time all of that happens.

> It's not a dream.  When GTL will probably have few, if any, quality mods,
> rFactor will have morphed into a sim where you can run just about any type
> of car you choose.  Considering the tools haven't even been released yet
> for rFactor, I wouldn't call the development of rFactor mods anemic.  Once
> the tools are available and development can move at a higher pace, you
> will see rFactor grow.

> I have both, and I like GTL.. but it gets about 1/5th the run time of
> rFactor at this time.  I really dislike the feel of the interface layout
> in GTL, which is a minor complaint all things considered.  I suspect I'll
> get into GTL more as I unlock more cars that are more interesting to
> drive.  Even so, I'll only be running GTL when I feel like driving those
> vehicles.  With rFactor, I'll be able to run numerous types of vehicles...
> and probably the same ones available in GTL with the same tracks.   If
> that happens, what would compel me to run GTL over rFactor?

> --
> Scott B. Husted
> http://www.Husted.cc

Jeff Rei

GTR and rFacror

by Jeff Rei » Mon, 07 Nov 2005 20:11:00

If you don't like speed, maybe you should play Live For Slow.

Chad Roger

GTR and rFacror

by Chad Roger » Tue, 08 Nov 2005 05:21:42

Where did I ever say I didn't like speed?  I like realism and the rFactor
"formula" cars aren't realistic.


Jeff Rei

GTR and rFacror

by Jeff Rei » Tue, 08 Nov 2005 09:51:28

They seem realistic for F1 cars.


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