rec.autos.simulators

Rally Championship - Long Term Doubts (Long)

Chris Wrigh

Rally Championship - Long Term Doubts (Long)

by Chris Wrigh » Sun, 23 Jan 2000 04:00:00

I have played this sim quite regularly and am beginning to find it
increasingly frustrating, for the following reasons: -

- It is very difficult to establish any sort of driving rhythm in this game.
At first I thought this would come with practice - but to no avail. I think
it is a result of that "on rails" feel the cars have.

- Does almost every square inch of the Mobil 1 BRC really consist of banking
which has the angle of attack and same launching effect as a V1 ramp? The
slightest error and you are airborne - this aspect of the game is overdone -
how maddening when you're only a  mile from home after a 26 mile Pirelli
stage. If rallying were this dangerous, they'd have banned it!

- I know brake technology is coming on in leaps and bounds, but nothing on
earth stops quicker than the brake modelling in this game.

- Sometimes it is nigh on impossible to miss things like bridges and gates,
because the steering, even set on very sensitive, just isn't responsive
enough.

- r.a.s regulars may knock Sega Rally 2, but I'll swear the cornering is
more realistic. Getting RC cars sideways just isn't what the physics model
wants you to do. Watch in-car footage of any rally anywhere and you'll see
what I mean.

Above all else, this game just isn't providing me with a satisfying learning
curve. Even the vertical face you climb in GPL gradually reaps rewards. For
me, at least, all the cars seem to want to do in RC is to get some serious
air and turn over.

Having said all this, I'm not about to quit. Just wanted to post my thoughts
to provoke others to post the opposing arguments to mine.

kind regards
Chris

Chris Wrigh

Rally Championship - Long Term Doubts (Long)

by Chris Wrigh » Sun, 23 Jan 2000 04:00:00

I have played this sim quite regularly and am beginning to find it
increasingly frustrating, for the following reasons: -

- It is very difficult to establish any sort of driving rhythm in this game.
At first I thought this would come with practice - but to no avail. I think
it is a result of that "on rails" feel the cars have.

- Does almost every square inch of the Mobil 1 BRC really consist of banking
which has the angle of attack and same launching effect as a V1 ramp? The
slightest error and you are airborne - this aspect of the game is overdone -
how maddening when you're only a  mile from home after a 26 mile Pirelli
stage. If rallying were this dangerous, they'd have banned it!

- I know brake technology is coming on in leaps and bounds, but nothing on
earth stops quicker than the brake modelling in this game.

- Sometimes it is nigh on impossible to miss things like bridges and gates,
because the steering, even set on very sensitive, just isn't responsive
enough.

- r.a.s regulars may knock Sega Rally 2, but I'll swear the cornering is
more realistic. Getting RC cars sideways just isn't what the physics model
wants you to do. Watch in-car footage of any rally anywhere and you'll see
what I mean.

Above all else, this game just isn't providing me with a satisfying learning
curve. Even the vertical face you climb in GPL gradually reaps rewards. For
me, at least, all the cars seem to want to do in RC is to get some serious
air and turn over.

Having said all this, I'm not about to quit. Just wanted to post my thoughts
to provoke others to post the opposing arguments to mine.

kind regards
Chris

Shum

Rally Championship - Long Term Doubts (Long)

by Shum » Sun, 23 Jan 2000 04:00:00

Hi Chris,

I too thought the way you did, until I started to play in the ral.cfg file.
You can increase the "gravity" in the game so that it doesn't fly into the
air whenever you hit a pebble, and you can increase the "braking length" to
make it more realistic, and avoid the "stop on a dime in the snow" effects
the game ships by default.

There are lots of other things you can change, and you can take a peek at

Cheers,

Shumi

P.S. Note that I have the Force-RS selected in the ral.cfg file. You might
want to throw a semicolon in front of that if you don't have it. BTW... The
AL Force-RS and Shifter is absolutely a BLAST with this game :)


LL

Rally Championship - Long Term Doubts (Long)

by LL » Sun, 23 Jan 2000 04:00:00

Yep the ACT LABS with shifter is a reason enough to get the game.

If you want a complete descriptiion of what to do with the parameters in the ral.cfg file go and get the patch, NOT FROM MAGNETIC FIELDS, it is too slow.

Go to www.ftpsearch.lycos.com and look for ral5*.* you will find a list of patches, get the latest (the one finishing by 1) and read the patch.txt.

I haven't tried it yet but I will because it is true that sometimes the car is so "airborne" I think I am playing Comnbat flight and not a rally game anymore.

For us poor bastards who don't have a P3-500 you can also tweak the graphics settings to make the game run faster on your K6-2 350 which I have..

Should we make a collective spam to papyrus to have them develop patch 1.3 which would allow the RS Shifter to work on GPL , YES YES YES YES YES YES.....

Tony Rickar

Rally Championship - Long Term Doubts (Long)

by Tony Rickar » Mon, 24 Jan 2000 04:00:00

Agreed. RC took some stick for the dire control of the demo. The full game
overcame this to a degree - and the patch to allow you change all sorts of
grip, braking, grass & gravity levels really gives it the capability to
develop some feel.

Sadly I think the first impressions have let this be the most overlooked sim
of '99 on RAS. I tweak the settings to be able to slide the car around & get
rid of the on rails feel - I don't care about the effect of stage times to
achieve this feel.

Furthermore the FF effects on ice make me grin.

The replays are something else too

Tony


> Hi Chris,

> I too thought the way you did, until I started to play in the ral.cfg
file.
> You can increase the "gravity" in the game so that it doesn't fly into the
> air whenever you hit a pebble, and you can increase the "braking length"
to
> make it more realistic, and avoid the "stop on a dime in the snow" effects
> the game ships by default.

> There are lots of other things you can change, and you can take a peek at


Peter 'kayakr' Ashle

Rally Championship - Long Term Doubts (Long)

by Peter 'kayakr' Ashle » Mon, 24 Jan 2000 04:00:00

The rhythm is to know when to back off, right?  It's a fine judgement line
between the perfect speed and too much where you start getting out of phase
with the turns and rocketing off the terrain.  The flying through the
countryside feeling is excellent.  I almost go off everytime on that 4th
wales stage looking at that rock face.  I have found that by turning the
steering to very slow I have the control needed to get through the gates,
but it would be nice if the codriver gave you a little sooner heads up.
This is a fun game.
GraDe

Rally Championship - Long Term Doubts (Long)

by GraDe » Mon, 24 Jan 2000 04:00:00

Ok, here we go..........

Please, do go on.

Rail? This auin't Train track racing 2000 you know, anyone else agree? You
can pretty much go where ever the hell you like in RC2K.

Your contradicting your first argument!
If you wer on rails you wouldn't be able to stray and hit these bad
boys!?!?!
And then again, you only hit them when you are one of these drivers who
don't take the time to learn how to rally. If you see a pefectly straight
hit of road ahead, it doesn't nessisarily mean its flat out like on a track,
if you stray you are punished, and if you try to drive like an arcade racer
then you start to notice these bumps. And Rally cars are often airborn
anyway. And no rallying is not dangerous despite the fact that ther are
regular crashes and tumbles and so on, its how the cars are built they
aren't road cars you nkow, thats only the shell!!!

You have a point here, the braking is very very effective, but it is
wonderful when you use the brake to turn the car, but get patch 4 and set
the brake effectivnes lower, I did this and now its very realistic.

Thats a combination of too much speed, not enough caution and bumpy roads,
it happens, slow down stop trying to drive it like an arcade racer!

Looks fine to me, are you using the hand-brake? His can effect how the car
handles.

Fair enough, we all have our own ideas.

Then your job has been done:-)

pjgt..

Rally Championship - Long Term Doubts (Long)

by pjgt.. » Mon, 24 Jan 2000 04:00:00



> I have played this sim quite regularly and am beginning to find it
> increasingly frustrating, for the following reasons: -

> - It is very difficult to establish any sort of driving rhythm in
> this game.
> At first I thought this would come with practice - but to no avail. I
> think
> it is a result of that "on rails" feel the cars have.

> - Does almost every square inch of the Mobil 1 BRC really consist of
> banking
> which has the angle of attack and same launching effect as a V1 ramp?
> The
> slightest error and you are airborne - this aspect of the game is
> overdone -
> how maddening when you're only a  mile from home after a 26 mile
> Pirelli
> stage. If rallying were this dangerous, they'd have banned it!

> - I know brake technology is coming on in leaps and bounds, but
> nothing on
> earth stops quicker than the brake modelling in this game.

> - Sometimes it is nigh on impossible to miss things like bridges and
> gates,
> because the steering, even set on very sensitive, just isn't
> responsive
> enough.

> - r.a.s regulars may knock Sega Rally 2, but I'll swear the cornering
> is
> more realistic. Getting RC cars sideways just isn't what the physics
> model
> wants you to do. Watch in-car footage of any rally anywhere and
> you'll see
> what I mean.

> Above all else, this game just isn't providing me with a satisfying
> learning
> curve. Even the vertical face you climb in GPL gradually reaps
> rewards. For
> me, at least, all the cars seem to want to do in RC is to get some
> serious
> air and turn over.

> Having said all this, I'm not about to quit. Just wanted to post my
> thoughts
> to provoke others to post the opposing arguments to mine.

There is a patch (v4) now available, which allows you to alter the cars
physics, braking, steering, grip, etc. I have a link and details of the
patch at my webpage (see sig).

See also...

http://www.simracingnews.com/

http://www.rallychampionship.co.uk/

8-)

*Peter* -  http://www.cix.co.uk/~peterpc/home.html

Peter 'kayakr' Ashle

Rally Championship - Long Term Doubts (Long)

by Peter 'kayakr' Ashle » Tue, 25 Jan 2000 04:00:00

Try setting steering to all the way slow, use the bonnet view and try to
stay on the road.



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