rec.autos.simulators

Sokoloff: Found (new?) bug!

Kai Fulle

Sokoloff: Found (new?) bug!

by Kai Fulle » Mon, 03 Mar 1997 04:00:00

I was racing the rock about 15 minutes ago...

Coming out of turn 4, I TRIED shifting down. It didn't work so,  I tried
agin and it didn't So I gave up. About a second later in between 4 and the
s\f line. It downshifted twice and blew up my motor. Is this a bug, a
feature OR possibly a problem w\ my T1? (wiring delay.)

THANKS!

--
--Kai Fuller
  Senior Writer of IOR (previously INR)

  GO Thunderbirds!!!!!!! (WHL)

Jim Sokolo

Sokoloff: Found (new?) bug!

by Jim Sokolo » Mon, 03 Mar 1997 04:00:00


It doesn't seem to be intentional in the game, so it's a bug. (Whether
it's software or hardware related is the question...)

Of course, there's another bug here, and that's that you appear to be
routinely shifting on an oval other than Pocono... :-) That will cost
you plenty of races, probably more than the fractional advantage that
you get in lap time will win for you...

---Jim Sokoloff, Papyrus

Doug Reichl

Sokoloff: Found (new?) bug!

by Doug Reichl » Mon, 03 Mar 1997 04:00:00

: OR possibly a problem w\ my T1? (wiring delay.)

A wire delay in a 6ft cable?  Hardly worth mentioning and certainly not
the cause of your problem.

BTW, if you race the Rock with an IndyCar, then DO downshift into 1-2, but
not 3-4.  It WILL save some time in Q and makes the R car turn a little
better.  Just make sure 5th and 6th are close enough to prevent motor
venting.

David Spark

Sokoloff: Found (new?) bug!

by David Spark » Wed, 05 Mar 1997 04:00:00



>>I was racing the rock about 15 minutes ago...

>>Coming out of turn 4, I TRIED shifting down. It didn't work so,  I tried
>>agin and it didn't So I gave up. About a second later in between 4 and the
>>s\f line. It downshifted twice and blew up my motor. Is this a bug, a
>>feature OR possibly a problem w\ my T1? (wiring delay.)

>It doesn't seem to be intentional in the game, so it's a bug. (Whether
>it's software or hardware related is the question...)

>Of course, there's another bug here, and that's that you appear to be
>routinely shifting on an oval other than Pocono... :-) That will cost
>you plenty of races, probably more than the fractional advantage that
>you get in lap time will win for you...

I assume you mean blown motors due to missed shifts. I routinely shift at
all the short tracks and one-mile ovals except for Dover, and Pocono of
course. I've blown one motor due to a missed shift in online racing, and
that was because my own motor was being drowned out. After that, I dropped
opponents' engines to 50%, and I haven't blown a motor since.

I've complained about this in the past, there really should be a
performance penalty for shifting, after all, between gears, there is no
engine torque going to the wheels, not to mention the wear and tear on the
gearbox. But until you implement this, I'll continue to downshift on the
corners.

Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars
Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html
Hawaii Handle: davids

Mike Radl

Sokoloff: Found (new?) bug!

by Mike Radl » Wed, 05 Mar 1997 04:00:00



>>Of course, there's another bug here, and that's that you appear to be
>>routinely shifting on an oval other than Pocono... :-) That will cost
>>you plenty of races, probably more than the fractional advantage that
>>you get in lap time will win for you...

>I assume you mean blown motors due to missed shifts. I routinely shift at
>all the short tracks and one-mile ovals except for Dover, and Pocono of
>course. I've blown one motor due to a missed shift in online racing, and
>that was because my own motor was being drowned out. After that, I dropped
>opponents' engines to 50%, and I haven't blown a motor since.

>I've complained about this in the past, there really should be a
>performance penalty for shifting,<snip>

Whew...at least I'm not the only one that works the gear box. I would
imagine that shifting does keep your average rpm higher which probably
does stress the motor a little (alot?) more. When I run 25% races on
Hawaii I don't even worry about the red line. 50% races require some
restraint.


Jim Sokolo

Sokoloff: Found (new?) bug!

by Jim Sokolo » Wed, 05 Mar 1997 04:00:00


I agree with you.

I believe there is a performance penalty in N2. (I know we sure talked
about it for a while, and at one point it was in the product. I don't
know if it stayed in there or not; if it didn't, it's because we
didn't have time to teach the AI cars to have time elapse while they
shifted...)

--Jim Sokoloff, Papyrus


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