rec.autos.simulators

GN70 Mod is Out

Michael Staa

GN70 Mod is Out

by Michael Staa » Tue, 22 Nov 2005 08:15:45

Hi,

same here ATI X800XT, 1024MB. Pentium IV 3.06. Frames do also not belong to
FSAA settings, all the same, Drops below 25 sometimes in a race. Such a
shame, since I love thos cars and would love to do more races against the
AI...

Greetings,

Michael



>> The Pits has finally released the 1970 Grand National mod for NR3K3.

>> http://www.racesimcentral.net/

> Anyone else get a major frame rate hit using this mod? It is around 20-30
> les fps than the other mods. (Cup, BGN, CTS, etc.)

> Thanks,

> Kerry

Michael Horto

GN70 Mod is Out

by Michael Horto » Tue, 22 Nov 2005 09:30:22

No problem here with my 9700Pro, 1024, AMD 3200.


> Hi,

> same here ATI X800XT, 1024MB. Pentium IV 3.06. Frames do also not belong
> to FSAA settings, all the same, Drops below 25 sometimes in a race. Such a
> shame, since I love thos cars and would love to do more races against the
> AI...

> Greetings,

> Michael



>>> The Pits has finally released the 1970 Grand National mod for NR3K3.

>>> http://theuspits.com

>> Anyone else get a major frame rate hit using this mod? It is around 20-30
>> les fps than the other mods. (Cup, BGN, CTS, etc.)

>> Thanks,

>> Kerry

Bruce Kennewel

GN70 Mod is Out

by Bruce Kennewel » Tue, 22 Nov 2005 10:16:52

"Useless"?!
Since when has any mod to a computer game been considered useful?
If you want "useful", try Excel or maybe Word.

This is a hugely entertaining mod....particularly for those who revelled in
NASCAR Legends and who enjoy historic motor-racing.
There is something rather delightful about seeing - and being part of - a
flock of 1970's stockers powering around Riverside, usefulness
notwithstanding.

BK


Kerr

GN70 Mod is Out

by Kerr » Tue, 22 Nov 2005 10:42:18



>> It 'was' going to be a unique physics package but First/iRacing prevented
>>that.  I think they use the Busch or CTS physics rather than PTA.
>>dh

> So it's basically useless.  Thanks.

I think the track.ini files have been tweaked to resemble these cars
correct? The 70 tracks maybe?

Kerry

Kerr

GN70 Mod is Out

by Kerr » Tue, 22 Nov 2005 10:43:29

Yep,

I have a ATI 9700 and I am using the latest Omega drivers. My frames get
down in the 12-15 range.

Kerry


> Hi,

> same here ATI X800XT, 1024MB. Pentium IV 3.06. Frames do also not belong to
> FSAA settings, all the same, Drops below 25 sometimes in a race. Such a
> shame, since I love thos cars and would love to do more races against the
> AI...

> Greetings,

> Michael



>>>The Pits has finally released the 1970 Grand National mod for NR3K3.

>>>http://theuspits.com

>>Anyone else get a major frame rate hit using this mod? It is around 20-30
>>les fps than the other mods. (Cup, BGN, CTS, etc.)

>>Thanks,

>>Kerry

Scott B. Huste

GN70 Mod is Out

by Scott B. Huste » Tue, 22 Nov 2005 10:58:47


> So it's basically useless.  Thanks.

No only your opinion is useless.. and usualy wrong and meaningless to
boot.  =)

--
Scott B. Husted
http://www.Husted.cc

ymenar

GN70 Mod is Out

by ymenar » Tue, 22 Nov 2005 11:26:42


> Since when has any mod to a computer game been considered useful?
> If you want "useful", try Excel or maybe Word.

Both are applications, they can be useless.

Useless as its Craftman's trucks disguised with a different body.  It's not
Nascar from the 70's, not at all, it's a "faked realism". Nascar Legends has
more realism than that.  Of course the effort that these guys have put into
it cannot be denied, I'm more targeting the idiots at F1RST.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Dirtmoj

GN70 Mod is Out

by Dirtmoj » Tue, 22 Nov 2005 12:03:23

ya took a 20-30 fps hit with everything on



>> The Pits has finally released the 1970 Grand National mod for NR3K3.

>> http://theuspits.com

> Anyone else get a major frame rate hit using this mod? It is around 20-30
> les fps than the other mods. (Cup, BGN, CTS, etc.)

> Thanks,

> Kerry

Bruce Kennewel

GN70 Mod is Out

by Bruce Kennewel » Tue, 22 Nov 2005 12:03:30

"Faked realism"
Jesus H. Christ....what the hell do you think computer sims are?!!

And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued
to the track. At least the n2003 machines move around.

As for idiots, Frankie, you really shouldn't cast stones.

BK


ymenar

GN70 Mod is Out

by ymenar » Tue, 22 Nov 2005 14:07:38


> And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued
> to the track. At least the n2003 machines move around.

Sorry the fact that it's basically 2003 trucks you're racing puts that mod
more useless than Nascar Legends.  They should have dropped the mod when the
idiots at F1RST did their move.  So what if the physics of NL are a little
more ancient?  It driver closer to what they were back then than the trucks
physics.

Wow that's so witty <yawn>.  Get stuffed.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Bruce Kennewel

GN70 Mod is Out

by Bruce Kennewel » Tue, 22 Nov 2005 15:39:14

Have you ever driven a large, early-1970's V8-powered car? Not necessarily a
stock car.....even a worked-over two or four-door sedan?
If so, then you wouldn't spout the drivel that you have regarding the
physics of NASCAR Legends.....you may not believe it but they DO NOT handle
like F1 cars.
If Trucks was at the left-hand end of the scale and F1 cars at the
right-hand extremity, then the pointer for 1970's stock-cars would be in the
left third of the scale.

You haven't changed in over six years, Frankie. Still spouting utter rubbish
at the best of times.

BK


to what they were back then than the trucks physics.

Goy Larse

GN70 Mod is Out

by Goy Larse » Wed, 23 Nov 2005 02:08:48



> > And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued
> > to the track. At least the n2003 machines move around.

> Sorry the fact that it's basically 2003 trucks you're racing puts that mod
> more useless than Nascar Legends.  They should have dropped the mod when the
> idiots at F1RST did their move.  So what if the physics of NL are a little
> more ancient?  It driver closer to what they were back then than the trucks
> physics.

First of all, no pun intended, we've never had a problem with F1RST,
quite the opposite actually as the nice people over there said they'd do
their best to support any future mods we'd come up with, if on the other
hand you are talking about FIRST, or more correctly iRacing, then yes,
they've been less than supportive towards us but we've moved past
that.....for the most part

Secondly, you're talking about something you don't have a clue about,
not because you don't have a clue about sim racing, although reading
your comments lately I'm not all that impressed, but quite simply
because you're talking down something you don't even have the basics to
have an opinion about because you haven't even tried it !, and your
comments show that you haven't tried it because there are several tracks
made with this mod in mind that not only capture the "feel" of the area
graphically, but also come with tweaked track.ini's, that a lot of
people in the community have put countless hours into beta testing, that
make these cars handle quite differently from a CTS truck. So while it's
true that this mod isn't all it could have been it's certainly not
"just" another mod using the CTS physics, which you would have known had
you bothered to look around instead of just writing it off without a
second glance.

While this concludes The Pits' direct involvement in N2003 modding, or
hacking as some people like to call it, maybe except to fix the odd bug
that might have slipped through Beta testing, there are several track
makers who are very interested in keeping this particular mod alive,
just as they have with the Aero88 mod, and have several tracks in the
making and even more planned

2 years ago there were no "real" mods made for the N4-2003 series of
Papy's sims, and yet people painted touring cars schemes on Nascar
bodies and ran them on road courses with CUP physics, bodged Cup physics
at that, back in 99/00 we ran touring car leagues using super touring
bodies and CTS physics, have you forgotten all this Frank ?

While I agree that we've all moved on a bit since then and now expect
more accurate physics than that this new mod, just like the recently
released AD67 mod, is certainly not "useless" to people who have a
fondness for the era in question and a bit of imagination to make up for
the shortcomings in the physics department, we just completed the BR1000
with the AD67 mod and the 40 or so teams that entered seems to have
enjoyed themselves quite a bit, so to them the AD67 mod certainly wasn't
"useless" even if it uses the T/A physics thanx to iRacing

You've become a spoilt elitist Frank, the sim world is far from perfect
and sometimes we have to make the best of what we've got, and for die
hard Nascar fans who has been waiting two years for this particular mod,
N2003 with CTS physics and tweaked ini's are probably quite preferable
to waiting another year (or whatever) for an rFactor version as that
would have meant starting over yet again

Beers and cheers
(uncle) Goy

"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."

--Our Lord John Cleese--

Scott B. Huste

GN70 Mod is Out

by Scott B. Huste » Wed, 23 Nov 2005 03:33:59

*Golf clap*

Not bad bud, for an ol' Socialist SOB!   ;P

Scott (The Capitalist Swine)




>>>And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued
>>>to the track. At least the n2003 machines move around.

>>Sorry the fact that it's basically 2003 trucks you're racing puts that mod
>>more useless than Nascar Legends.  They should have dropped the mod when the
>>idiots at F1RST did their move.  So what if the physics of NL are a little
>>more ancient?  It driver closer to what they were back then than the trucks
>>physics.

> First of all, no pun intended, we've never had a problem with F1RST,
> quite the opposite actually as the nice people over there said they'd do
> their best to support any future mods we'd come up with, if on the other
> hand you are talking about FIRST, or more correctly iRacing, then yes,
> they've been less than supportive towards us but we've moved past
> that.....for the most part

> Secondly, you're talking about something you don't have a clue about,
> not because you don't have a clue about sim racing, although reading
> your comments lately I'm not all that impressed, but quite simply
> because you're talking down something you don't even have the basics to
> have an opinion about because you haven't even tried it !, and your
> comments show that you haven't tried it because there are several tracks
> made with this mod in mind that not only capture the "feel" of the area
> graphically, but also come with tweaked track.ini's, that a lot of
> people in the community have put countless hours into beta testing, that
> make these cars handle quite differently from a CTS truck. So while it's
> true that this mod isn't all it could have been it's certainly not
> "just" another mod using the CTS physics, which you would have known had
> you bothered to look around instead of just writing it off without a
> second glance.

> While this concludes The Pits' direct involvement in N2003 modding, or
> hacking as some people like to call it, maybe except to fix the odd bug
> that might have slipped through Beta testing, there are several track
> makers who are very interested in keeping this particular mod alive,
> just as they have with the Aero88 mod, and have several tracks in the
> making and even more planned

> 2 years ago there were no "real" mods made for the N4-2003 series of
> Papy's sims, and yet people painted touring cars schemes on Nascar
> bodies and ran them on road courses with CUP physics, bodged Cup physics
> at that, back in 99/00 we ran touring car leagues using super touring
> bodies and CTS physics, have you forgotten all this Frank ?

> While I agree that we've all moved on a bit since then and now expect
> more accurate physics than that this new mod, just like the recently
> released AD67 mod, is certainly not "useless" to people who have a
> fondness for the era in question and a bit of imagination to make up for
> the shortcomings in the physics department, we just completed the BR1000
> with the AD67 mod and the 40 or so teams that entered seems to have
> enjoyed themselves quite a bit, so to them the AD67 mod certainly wasn't
> "useless" even if it uses the T/A physics thanx to iRacing

> You've become a spoilt elitist Frank, the sim world is far from perfect
> and sometimes we have to make the best of what we've got, and for die
> hard Nascar fans who has been waiting two years for this particular mod,
> N2003 with CTS physics and tweaked ini's are probably quite preferable
> to waiting another year (or whatever) for an rFactor version as that
> would have meant starting over yet again

> Beers and cheers
> (uncle) Goy

> "When two or more people are gathered together in my name,
> they shall perform the Parrot Sketch..."

> --Our Lord John Cleese--

--
Scott B. Husted?
http://www.Husted.cc
ICQ# 4395450
Bruce Kennewel

GN70 Mod is Out

by Bruce Kennewel » Wed, 23 Nov 2005 03:54:42

HEAR! HEAR!

BK

Mitch_

GN70 Mod is Out

by Mitch_ » Wed, 23 Nov 2005 08:24:40

HEY!!!!!

You cant talk to Mr.President thata way no matter how much we agree  ;)

Mitch




>> So it's basically useless.  Thanks.

> No only your opinion is useless.. and usualy wrong and meaningless to
> boot.  =)

> --
> Scott B. Husted
> http://www.Husted.cc


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