> > And NASCAR Legends >>doesn't<< have more realism; the cars sit as if glued
> > to the track. At least the n2003 machines move around.
> Sorry the fact that it's basically 2003 trucks you're racing puts that mod
> more useless than Nascar Legends. They should have dropped the mod when the
> idiots at F1RST did their move. So what if the physics of NL are a little
> more ancient? It driver closer to what they were back then than the trucks
> physics.
First of all, no pun intended, we've never had a problem with F1RST,
quite the opposite actually as the nice people over there said they'd do
their best to support any future mods we'd come up with, if on the other
hand you are talking about FIRST, or more correctly iRacing, then yes,
they've been less than supportive towards us but we've moved past
that.....for the most part
Secondly, you're talking about something you don't have a clue about,
not because you don't have a clue about sim racing, although reading
your comments lately I'm not all that impressed, but quite simply
because you're talking down something you don't even have the basics to
have an opinion about because you haven't even tried it !, and your
comments show that you haven't tried it because there are several tracks
made with this mod in mind that not only capture the "feel" of the area
graphically, but also come with tweaked track.ini's, that a lot of
people in the community have put countless hours into beta testing, that
make these cars handle quite differently from a CTS truck. So while it's
true that this mod isn't all it could have been it's certainly not
"just" another mod using the CTS physics, which you would have known had
you bothered to look around instead of just writing it off without a
second glance.
While this concludes The Pits' direct involvement in N2003 modding, or
hacking as some people like to call it, maybe except to fix the odd bug
that might have slipped through Beta testing, there are several track
makers who are very interested in keeping this particular mod alive,
just as they have with the Aero88 mod, and have several tracks in the
making and even more planned
2 years ago there were no "real" mods made for the N4-2003 series of
Papy's sims, and yet people painted touring cars schemes on Nascar
bodies and ran them on road courses with CUP physics, bodged Cup physics
at that, back in 99/00 we ran touring car leagues using super touring
bodies and CTS physics, have you forgotten all this Frank ?
While I agree that we've all moved on a bit since then and now expect
more accurate physics than that this new mod, just like the recently
released AD67 mod, is certainly not "useless" to people who have a
fondness for the era in question and a bit of imagination to make up for
the shortcomings in the physics department, we just completed the BR1000
with the AD67 mod and the 40 or so teams that entered seems to have
enjoyed themselves quite a bit, so to them the AD67 mod certainly wasn't
"useless" even if it uses the T/A physics thanx to iRacing
You've become a spoilt elitist Frank, the sim world is far from perfect
and sometimes we have to make the best of what we've got, and for die
hard Nascar fans who has been waiting two years for this particular mod,
N2003 with CTS physics and tweaked ini's are probably quite preferable
to waiting another year (or whatever) for an rFactor version as that
would have meant starting over yet again
Beers and cheers
(uncle) Goy
"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."
--Our Lord John Cleese--