rec.autos.simulators

Has anyone ever made a ForceFeedback seat or chair ?

Olly Greenfiel

Has anyone ever made a ForceFeedback seat or chair ?

by Olly Greenfiel » Thu, 19 Jul 2001 17:12:47

The one thing that is substantialy missing from racing games is a sense of
the accelerative and decelerative G-forces you experience in driving any
vehicle. It would seem that someone could offer a adaptor seat or entire
chair that could proportionately rock you forwards backwards and side to
side just enough to give you a sense of how your car is reacting to forces
in the game. Obviously you cannot generate realistic G-forces , but you
could certainly further provide more sensory clues for your brain to
evaluate. The immersion factor might be substantial even with just minor
tilting. A relatively cheap basic system of air bladders or some sort of
electronic actuators would seem possible, although not being a mechanical
engineer I do not know if this is practical and reliable. Has anyone built
anything like this ? Is it for sale at a decent price ?
Is any thing on the drawing boards ?
Gunnar Horrigm

Has anyone ever made a ForceFeedback seat or chair ?

by Gunnar Horrigm » Thu, 19 Jul 2001 17:45:39


> The one thing that is substantialy missing from racing games is a sense of
> the accelerative and decelerative G-forces you experience in driving any
> vehicle. It would seem that someone could offer a adaptor seat or entire
> chair that could proportionately rock you forwards backwards and side to
> side just enough to give you a sense of how your car is reacting to forces
> in the game.

one of the Sega Rally 2 rigs has got that.  it sucks.  in fact it sucks
so hard I get the feeling it simply can't be done right.

I tend to get a lot of weird feelings, though.  YMMV.

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
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ymenar

Has anyone ever made a ForceFeedback seat or chair ?

by ymenar » Thu, 19 Jul 2001 18:37:29


> Has anyone built anything like this ?

There's a couple of them on the market, good and bad.  Most of them will
work with the joystick input, so you can program the X/Y axis on your
wheel/joystick with the chair.

Absolutely not, unless you consider 4-number figures as a decent price :)

The current seriousness in the community goes as far as things like
fully-closed flight sim plane replicas and racing***pits.  What you say is
just a step ahead, but the market is way too small for that.  I wouldn't
start such business it's just a way to go bankrupt soon!

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Thom j

Has anyone ever made a ForceFeedback seat or chair ?

by Thom j » Thu, 19 Jul 2001 20:13:10

Sorry to disagree Olly but there is a hell of a lot more "substantialy
missing"
in racing any real-life motorsport type vehicle verses PC simulator!!
Listing
them all would to take too long but think of side G-force, a 360 movement
on your entire body.. Just not in a chair, and many more things that you use
with all your body and mind senses.. It would take one huge "NASA" type
simulator to even come close.. Fact!!

| The one thing that is substantialy missing from racing games is a sense of
| the accelerative and decelerative G-forces you experience in driving any
| vehicle. It would seem that someone could offer a adaptor seat or entire
| chair that could proportionately rock you forwards backwards and side to
| side just enough to give you a sense of how your car is reacting to forces
| in the game. Obviously you cannot generate realistic G-forces , but you
| could certainly further provide more sensory clues for your brain to
| evaluate. The immersion factor might be substantial even with just minor
| tilting. A relatively cheap basic system of air bladders or some sort of
| electronic actuators would seem possible, although not being a mechanical
| engineer I do not know if this is practical and reliable. Has anyone built
| anything like this ? Is it for sale at a decent price ?
| Is any thing on the drawing boards ?
|
|

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Douglas Elliso

Has anyone ever made a ForceFeedback seat or chair ?

by Douglas Elliso » Thu, 19 Jul 2001 20:29:24

There is something being planned - it was on Track Talk a few months back

HOWEVER

I tried the Super X ride of motor racing and it was NOTHING LIKE the real
think  - it cant move quick enough. It's not the rough harsh ride that motor
racing can be - in fact it was just nausia inducing.

Flight Sims get away with it because they dont have the sharp 3G braking,
the jumping off kerbs etc of motor racing.

Doug


Stefan Zscharnac

Has anyone ever made a ForceFeedback seat or chair ?

by Stefan Zscharnac » Thu, 19 Jul 2001 22:26:40

Hi
Is there an link to a site who xplain how and ciricuits to FF, so I can
build something myself ?

Stefan Zscharnack

Fran

Has anyone ever made a ForceFeedback seat or chair ?

by Fran » Fri, 20 Jul 2001 00:49:28

Check out http://www.d-box.com
very expensive now, but who knows in the future the price may drop.
Schum

Has anyone ever made a ForceFeedback seat or chair ?

by Schum » Fri, 20 Jul 2001 02:32:28

Take a peek at this one... should be shipping the improved Version 2 in
October I hear. Version 1 was already a pretty good seat, but Version 2
promises to be even better. Its a seat that can actually port to the physics
engine BTW... not just run off of sound, which the sound-emulation ability
is there, but the developers prefer to have ported games which run off the
physics engine directly.

www.vrf.com

Cheers,

Schumi


| The one thing that is substantialy missing from racing games is a sense of
| the accelerative and decelerative G-forces you experience in driving any
| vehicle. It would seem that someone could offer a adaptor seat or entire
| chair that could proportionately rock you forwards backwards and side to
| side just enough to give you a sense of how your car is reacting to forces
| in the game. Obviously you cannot generate realistic G-forces , but you
| could certainly further provide more sensory clues for your brain to
| evaluate. The immersion factor might be substantial even with just minor
| tilting. A relatively cheap basic system of air bladders or some sort of
| electronic actuators would seem possible, although not being a mechanical
| engineer I do not know if this is practical and reliable. Has anyone built
| anything like this ? Is it for sale at a decent price ?
| Is any thing on the drawing boards ?
|
|

Nick

Has anyone ever made a ForceFeedback seat or chair ?

by Nick » Fri, 20 Jul 2001 03:32:00

there was an arcade cabinet called the scud race cabinet which had a
suspended car model and reacted to race conditions by rotating. i'm not sure
anybody ever saw a great market in home systems (which would cost or
$$$)

Nick.

Eddie Petti

Has anyone ever made a ForceFeedback seat or chair ?

by Eddie Petti » Fri, 20 Jul 2001 04:50:11

I have version 1 and it was pretty cool with N3 but seems to not have
support in N4 so you have to run it off the sound which is no where near as
cool.  I don't know what to think about that company, I'd speculate they
have funding issues...  They've taken their order form down and from what
I've been told are hard to get in touch with by phone or email.


> Take a peek at this one... should be shipping the improved Version 2 in
> October I hear. Version 1 was already a pretty good seat, but Version 2
> promises to be even better. Its a seat that can actually port to the
physics
> engine BTW... not just run off of sound, which the sound-emulation ability
> is there, but the developers prefer to have ported games which run off the
> physics engine directly.

> www.vrf.com

> Cheers,

> Schumi



> | The one thing that is substantialy missing from racing games is a sense
of
> | the accelerative and decelerative G-forces you experience in driving any
> | vehicle. It would seem that someone could offer a adaptor seat or entire
> | chair that could proportionately rock you forwards backwards and side to
> | side just enough to give you a sense of how your car is reacting to
forces
> | in the game. Obviously you cannot generate realistic G-forces , but you
> | could certainly further provide more sensory clues for your brain to
> | evaluate. The immersion factor might be substantial even with just minor
> | tilting. A relatively cheap basic system of air bladders or some sort of
> | electronic actuators would seem possible, although not being a
mechanical
> | engineer I do not know if this is practical and reliable. Has anyone
built
> | anything like this ? Is it for sale at a decent price ?
> | Is any thing on the drawing boards ?
> |
> |

Peter Ive

Has anyone ever made a ForceFeedback seat or chair ?

by Peter Ive » Fri, 20 Jul 2001 05:03:51



Don't forget that you also have to include your desk and monitor in all
of this action.  It's no good having your chair rock back - to simulate
forces under braking - and have you staring at the ceiling instead of
the monitor whilst pulling your feet away from the pedals and arms from
the steering wheel.
--
Peter Ives
Remove ALL_STRESS before replying
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel -21.77

Schum

Has anyone ever made a ForceFeedback seat or chair ?

by Schum » Fri, 20 Jul 2001 14:56:34

Yeah.... they are in hiding ATM. The Version 2 seat/system is on its way as
we speak, and the circuit boards should be ready soon.

They've taken a really low key over the past year (including not taking
orders ATM) because they are backordered already. Those who ordered the
Version 1 seat but didn't get one, will be contacted to get the version 2
seat when its ready.

Apparently there is VAST improvement in every area, and the mere fact that
it ports to the physics engine (when supported by the developer ala N3)
which provides REAL feedback, as opposed to that diluted sound (which still
works OK).

Anyways... I'll be gettin one, and I hope more developers support it. I've
talked in great detail with teh developer and the structure of his
algorithms for physics porting, and he basically does all the work for the
developers. There are a few things the GDs need to do, but all in all... a
pretty easy integration.

Thaz all I know.

Cheers,

Schumi


| I have version 1 and it was pretty cool with N3 but seems to not have
| support in N4 so you have to run it off the sound which is no where near
as
| cool.  I don't know what to think about that company, I'd speculate they
| have funding issues...  They've taken their order form down and from what
| I've been told are hard to get in touch with by phone or email.
|

| > Take a peek at this one... should be shipping the improved Version 2 in
| > October I hear. Version 1 was already a pretty good seat, but Version 2
| > promises to be even better. Its a seat that can actually port to the
| physics
| > engine BTW... not just run off of sound, which the sound-emulation
ability
| > is there, but the developers prefer to have ported games which run off
the
| > physics engine directly.
| >
| > www.vrf.com
| >
| > Cheers,
| >
| > Schumi
| >


| > | The one thing that is substantialy missing from racing games is a
sense
| of
| > | the accelerative and decelerative G-forces you experience in driving
any
| > | vehicle. It would seem that someone could offer a adaptor seat or
entire
| > | chair that could proportionately rock you forwards backwards and side
to
| > | side just enough to give you a sense of how your car is reacting to
| forces
| > | in the game. Obviously you cannot generate realistic G-forces , but
you
| > | could certainly further provide more sensory clues for your brain to
| > | evaluate. The immersion factor might be substantial even with just
minor
| > | tilting. A relatively cheap basic system of air bladders or some sort
of
| > | electronic actuators would seem possible, although not being a
| mechanical
| > | engineer I do not know if this is practical and reliable. Has anyone
| built
| > | anything like this ? Is it for sale at a decent price ?
| > | Is any thing on the drawing boards ?
| > |
| > |
| >
| >
|
|

Paul de Bru

Has anyone ever made a ForceFeedback seat or chair ?

by Paul de Bru » Fri, 20 Jul 2001 15:45:11

The Rock-N-Ride Chair used to be at www.rocknride.com but that
seems to be defunct. A little searching brought up this (dutch)
page: http://www.beachnet.nl/rocknride/index.html

My office chair has a woofer based system: see:
http://www.cg.its.tudelft.nl/~paul/chair

hth,
Paul

Olly Greenfiel

Has anyone ever made a ForceFeedback seat or chair ?

by Olly Greenfiel » Fri, 20 Jul 2001 17:46:07




> >The one thing that is substantialy missing from racing games is a sense
of
> >the accelerative and decelerative G-forces you experience in driving any
> >vehicle. It would seem that someone could offer a adaptor seat or entire
> >chair that could proportionately rock you forwards backwards and side to
> >side just enough to give you a sense of how your car is reacting to
forces
> >in the game. Obviously you cannot generate realistic G-forces , but you
> >could certainly further provide more sensory clues for your brain to
> >evaluate. The immersion factor might be substantial even with just minor
> >tilting. A relatively cheap basic system of air bladders or some sort of
> >electronic actuators would seem possible, although not being a mechanical
> >engineer I do not know if this is practical and reliable. Has anyone
built
> >anything like this ? Is it for sale at a decent price ?
> >Is any thing on the drawing boards ?

> Don't forget that you also have to include your desk and monitor in all
> of this action.  It's no good having your chair rock back - to simulate
> forces under braking - and have you staring at the ceiling instead of
> the monitor whilst pulling your feet away from the pedals and arms from
> the steering wheel.
> --
> Peter Ives
> Remove ALL_STRESS before replying
> If you know what's good for you, don't listen to me
> GPLRank Joystick -50.63 Wheel -21.77

My idea was not to move your body substantially. Rather I would like to see
a system which would give you a small tilting motion ( perhaps only an inch
of total range in a given direction), but enough motion to give you a sense
of what the general attitude of your car is, and provide your brain with a
bit more sensory input to correlate with what it sees onscreen and  feels
from your force feedback wheel.  Even a small amount of motion would
significantly enhance the overall experience, IMHO. Such a platform might be
placed on your chair or mounted to it in some fashion, and with a very small
range of motion it might not require a motor system much more powerful than
a good back massager, and perhaps costing only $300 or less. Just a thought.
Fran

Has anyone ever made a ForceFeedback seat or chair ?

by Fran » Fri, 20 Jul 2001 19:32:54

Its http://www.rocknride.net

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