Will you need an FPU CO-PROCESSOR to be able to run NASCAR2?? I don't
have one so I was wondering. I've an OLD 486. THANKS.
Tom Wardell
http://www.racesimcentral.net/
Will you need an FPU CO-PROCESSOR to be able to run NASCAR2?? I don't
have one so I was wondering. I've an OLD 486. THANKS.
Tom Wardell
http://www.racesimcentral.net/
>Tom Wardell
You probably won't need a FPU Co-processor for Nascar2.
So far the only game that has actually made use of a FPU is Quake.
The only other applications that make use of the floating point unit are
graphics rendering programs or CAD programs.
Come to think of it your 486 should have a floating point unit built in,
if it's a 486DX, although I remember a 486DLC and 486SLC that needed
co-processors.
Anyhow I wouldn't worry about it if I were you, I highly doubt that the
changes between Nascar1 and Nascar2 involve switching the graphics engine
to render in real 3D, which is one of the reasons Quake uses the
FPU.
Cheers.
--John
--
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John (Joao) Silva
http://weber.u.washington.edu/~jsilva
Seattle, Washington USA.
>>Will you need an FPU CO-PROCESSOR to be able to run NASCAR2?? I don't
>>have one so I was wondering. I've an OLD 486. THANKS.
>You probably won't need a FPU Co-processor for Nascar2.
>So far the only game that has actually made use of a FPU is Quake.
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