rec.autos.simulators

GPL and force feedback

speedrace

GPL and force feedback

by speedrace » Sun, 12 Sep 1999 04:00:00

I have heard people mention that GPL has force feedback.  I have a wingman
formula force, and I feel no force feedback effects at all in GPL.  and I
dont see anywhere in the game to turn FF on or off.  Anyone know what I am
doing wrong?
don hodgdo

GPL and force feedback

by don hodgdo » Sun, 12 Sep 1999 04:00:00

You first need the GPL 1.1 Patch, which you can find at The Fast Lane
http://www.the-fastlane.com/patches.htm

After installing the patch, you must "turn on" the force feedback effects in
the core.ini file found in the main GPL directory. Check out the readme file
for details.

don

[|]-(_)-[|]


>I have heard people mention that GPL has force feedback.  I have a wingman
>formula force, and I feel no force feedback effects at all in GPL.  and I
>dont see anywhere in the game to turn FF on or off.  Anyone know what I am
>doing wrong?

Adam

GPL and force feedback

by Adam » Mon, 13 Sep 1999 04:00:00

Look for a file named core.ini.sample in the GPL directory and rename
it core.ini. Make sure the force feedbak value = 1

e.g. [ Joy ]
allow_force_feedback = 1                        

Adam


>I have heard people mention that GPL has force feedback.  I have a wingman
>formula force, and I feel no force feedback effects at all in GPL.  and I
>dont see anywhere in the game to turn FF on or off.  Anyone know what I am
>doing wrong?

bladerunner9

GPL and force feedback

by bladerunner9 » Mon, 13 Sep 1999 04:00:00

you must edit your core.ini file in your GPL directory . There's a line with
Allow Force Feedback = 0 and you must change  0 in 1 , save and that's all
hi

> I have heard people mention that GPL has force feedback.  I have a wingman
> formula force, and I feel no force feedback effects at all in GPL.  and I
> dont see anywhere in the game to turn FF on or off.  Anyone know what I am
> doing wrong?


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