rec.autos.simulators

gpl sales figures

Fredrik Th?rnel

gpl sales figures

by Fredrik Th?rnel » Tue, 17 Aug 1999 04:00:00


> Let's be realistic about GPL.

> Ofcourse we all adore it, but for 99% of the average *** public it's
> too hard to keep your car on the track, and even harder to go for really
> fast times.

> And that's not the worst (since it can be edited:).

> The thing I do NOT like about papy's way of approaching games like these
> is the very steep sys. req.

This has been beaten to death over in the flight-sim forums. Developers face a
choice:

1) Put enough detail in for the sim to require top-end or maybe even next
generation top end systems - and get slammed for making the sys reqs to steep
by people who can't at any cost accept that they have to turn down the detail
level a bit more.

2) Don't put more detail in the sim than what the current average machine can
handle, and get slammed for using outdated technology and not being in the
front-line ov development - and have the sim hopelessly outdated in three
months time.

Papy went for alternative 1. They gave us GPL, which WILL run FINE on todays
average machines. I'm running it on a P166/V2 and I have no problems. OK, I do
not get 36 fps, I can't have the trees, I can't max out the details and
textures, I'd probably run into trouble if I tried having a full AI field. But
it's STILL a great simulation with great graphics, beating the competition
hands down IMO.

Sure, I could go online and whine about it being "too detailed" and "too
advanced for current systems" (and go on telling everyone how I returned it to
the store after 15 minutes) but I won't. Because one day, pretty soon, the
"current systems" will be able to max out everything and even those without
the $$$ for the latest equipment will be able to benefit from the eye-candy.

If they had gone for alternative 2, by then I'd be sitting with a sim that'd
look and feel like it belonged in yesterday.

Once again, STOP complaining about the system requirements. They're not that
steep if you're willing to cut down on details, and they prolong the life of
the sim, giving ALL of us more value for our money.

Again, turn down the detail level until you can get the minimum FPS count you
can live with in all situations. Papy has given you the POSSIBILITY to CHOOSE
here instead of forcing everyone to sit there with a low-detail sim.

And Papy with those developers... I find it amazing that something as advanced
as GPL will run on my system.

In these days, when many (most?) developers seem to be using the paying public
as their beta test teams I've found GPL to be a remarkably solid and bug-free
product. Furthermore, they are patching it.

I wonder how big a factor rain was in the '67 season. And how much fun it
would be racing in the wet. Maybe they felt that the necessary manhours to add
rain would cost more (in the final pricetag we pay, or in other features left
out) than it would add. IMO that's quite likely. It stings a bit not being
able to _try_ racing in the rain, but I for one can live without it.

Cheeers,
      /ft

Chri

gpl sales figures

by Chri » Tue, 17 Aug 1999 04:00:00

I usually look for it when I'm in a software store.  Why?  I don't
know.  I already own a copy, but I look anyway.  I haven't seen it
for several months now.  Not even at the good stores who carry
everything under the sun.  Not even on the shelves next to Nascar2
and CART2.

-Chris-

---Two wheels are better
---Proud owner of a 1998 ZX-9R

Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.

Wolfgang Prei

gpl sales figures

by Wolfgang Prei » Tue, 17 Aug 1999 04:00:00

"Bart-W. van Lith" <ba...@casema.net> wrote:

>Let's be realistic about GPL.

With pleasure.

>Ofcourse we all adore it, but for 99% of the average gaming public it's
>too hard to keep your car on the track, and even harder to go for really
>fast times.

Right.

>And that's not the worst (since it can be edited:).

>The thing I do NOT like about papy's way of approaching games like these
>is the very steep sys. req.

I know this argument is getting old, but the reason for the steep
hardware requirements of GPL is *not* poor coding, but the incredibly
detailed, realistic physics engine. And before someone says again "How
do you know that it's realistic? Have you ever driven a real
racecar... yaddaydadda" please consider this: a year after the sim was
released, people are still finding new and better approaches to
setting up the cars. Unlike with previous sims, where you could find
successful attempts like "no damping and hard springs at the rear end
work best" (which is totally unrealistic), those novel attempts all
come from people who use this approach: "This setup change would do
this-and-that to a real car. I try it in GPL, and it does the same!"
To me, this sounds like an incredibly realistic simulation by the
physics engine. And such an engine will use CPU horsepower.

>And not only that, but 36fps mac is pathetic! It's easy to know your max
>will often drop in certain situation (lots of cars, smoke, dirt, etc).

>That means (and that's the whole point) that going down from 36fps is
>always clearly to notice, and THUS distracting for such a serious and
>intersesting  sim.

I think you got this backwards, Bart. Limiting the max framerate to 36
fps means more stable performance on faster machines. Compare a
Celeron 333 to a PIII 550 in GPL as you would compare a 2.5l 4cyl
Diesel engine to a 4l 6cyl Otto engine: Both give about the same
performance in everyday use as long as you stay below 4500 rpm
(assuming identical torque in this power band.) But in emergency
situations, you can rev the 4l to 6000 rpm (and maintain the 36 fps)
whereas the 2.5l Diesel will hit the limiter (and framerates will
drop). The 4l has reserves that can be mobilized when needed.

OTOH, you could remove the 36 fps limit. To stay within the metaphor,
this would mean racing both engines to the red line all the time. The
4l could show off its better performance, but now even this engine
would see the rev limiter quite often. What is better, smoother:
stable 36 fps or max 50 fps with occasional drops to the high 30s? I
would go for stable 36 fps.

Actually, I would have preferred an adjustable fps limiter (say, 25
fps for low end computers like the one I used to have.) As it seems,
there is a connection between the sampling rate of the physics engine
and the - only seemingly arbitrary - max frame rate of 36 fps which
prevents this.

>I REFUSE to upgrade anymore for games. LOTS of developers provve that
>there's much speed to be found with the average equipment people have.

I said this myself before, but have since seen the error in my ways.
:) The reason so many current games work nicely on 'old' PII 300s is
that hardware development was extremely fast during the last 12
months.

Coding a new game takes between one (best case) and four (worst case)
years. At the beginning of the development cycle, the designers have
more or less to determine the kind of hardware their game has to run
on when released. The designers tend to aim low in this guess for two
reasons: firstly, they want to cater to a base of installed machines
which is as wide as possible. The lower the common denominator, the
better the potential sales from that angle. Second, the game will
always be a bit slower than intended and require better hardware than
anticipated.

A year ago, I had a correspondence with some people who were coding a
3D railroad sim. I advised them to aim for the equivalent of a P200
with 64MB of RAM and a 3D card (meaning the likes of the Voodoo1 or
Riva 128). My argument was that every serious gamer would have such a
machine by the summer of 1999, which was the earliest possible release
date I could anticipate (they're still at it :) Their reply was that
they would rather design the game with a 166, 32MB and no 3D card in
mind and that I was too generous in my assumptions. :) Well, I erred
indeed, but in the other direction.

GPL is an exception insofar as the physics engine will not run
acceptably on slower machines. It was not first and foremost designed
to meet certain hardware requirements, but to set a new standard in
realism.

New games right now were designed to run barely on a P200MMX and
therefore run very nicely on the actual low-end entry-level computers
of today (400 MHz Celeron and AMD K6-2, last time I looked. Might have
changed since this morning, though. :) But this will change again with
the next generation of games, which will make full use of the hardware
support current today. By then, we will have to upgrade again to play
them - and we will do it, I'm sure. :)

>I also think changes at gfx is mostly a marketing startegy, so one can
>clearly show the difference in shots (and so in adds). Hardley any game
>dev. maxes out his old engine, and so never tries to solve bugs or add
>'forgotten' things.

This is true and deplorable, but few things will harm sales more than
a review which says "it's a nice game, but the max resolution of
800x600 is outdated and the graphics look old." Moreover, if you
release a game which is reviewed as "basically the same as its
predecessor, with a few improvements and bug fixes", few people will
buy it and most customers will (legitimately) yell "This is only a
patch! Why should I pay for it?" (Unless they're trained Microsoft
customers, in which case they will gladly pay full price for a few
minor tweaks... )

>Not having rain in a racing sim is a bit silly too. Just like Micrp.
>ruined GP2, Sierra will probably have asked Papy to hurry and forget
>about some things.

I disagree strongly. Rain is one aspect of a sim that is very
difficult to do right and very easy to leave out. What good are
current implementations of rain? When was the last time you saw a real
race that started in heavy rain, was driven during heavy rain and
ended in heavy rain? Was it an exciting race?

Does a sim exist which models things like this?:

- The race is started in the dry but with overcast skies. The
  metereological service predicts a 60% chance for rain within
  the next two hours.

- It starts drizzling during lap 10 but you can't be sure if you
  should change to rain tires. The track gets a bit slippery in some
  places, but is still fine in others.

- You decide to stay out and, in lap 18, the real downpour begins. You
  barely manage to bring your car back to the pits. Those of your (AI)
  competitors who changed to wet tires before (and who you laughed at
  for being such chickens) now have an advantage.

- In lap 40, just two laps prior to your next scheduled pit stop, the
  rain ends. Slowly, the conditions get better. Should you switch to
  slicks again? Already, some parts of the track dry off, but there
  are puddles in other sections and everything off the groove is still

  slippery as hell. And there's no guarantee the rain will not begin
  again...

All sims with rains effects that I've seen so far had either "rain" or
"no rain", but nothing in between. What is the benefit of a mode in
which the sky is grey, you see less, and the cars are a bit harder to
drive? As long as nothing like the scenario described above is
possible, I can do without rain.

>That's why you get 40.000

I think you get bad sales figures if you make a sim

- with a steep learning curve and no (or very little)
  concessions to the beginner or 'arcade' racer,

- about an era which only a few people can relate to,

- and advertise it with the wrong arguments.

If you don't want to make SCGT instead of GPL, there's little you can
do about the second point. But I believe GPL would have done much
better if it had had the following features:

- An arcade mode with double tire grip and a 'bumper' cam for
  increased 'sense of speed'.

- A more flashy damage model: flying body (fuselage, I mean) parts,
  ripped off engines, more fire, more havoc.

- An adjustable AI difficulty level which allows the bloody beginner
  to win against Jim Clark after two hours of practising.

- A top ten (or better yet, top 50) list of hotlaps for every track.

- An advertizing scheme which focused on the difficulty of the sim
  ("If they are too fast, you are too *SLOW*!" "Separates the men from
  the boys...") instead of highlighting gory aspects which simply
  *are* *not* there in GPL's current incarnation ("In 1968, safety
  regulations were introduced - welcome to 1967...")

*WE* could always turn off the driving aids and maintain that hotlaps
in arcade mode do not count. All of the above would hardly have taken
away anything of the enjoyment we get from *our* GPL, but would have
increased the sales tremendously.

In Egypt, there are several pyramids that change their angle halfway
to the top. They look pretty ugly. The reason for their ungainly
appearance is this: the architects of the pyramids strove for always
steeper and steeper angles - until one especially daring construct
collapsed. All other pyramids in construction were quickly changed to
a safer angle to avoid a similar fate. I'm afraid that GPL was "the
pyramid that wanted too much" of sims. All other manufacturers of
sims, and even Papyrus themselves, seem to have toned down their
physics models for future releases.

The theory that "the market is big enough for arcade games *and*
serious sims" has been defeated. To the next company seriously
attempting to create "the most realistic sim ever": please include a
good arcade mode *too*, or you will have to make your next product all
'arcade'.

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.
...

read more »

Wolfgang Prei

gpl sales figures

by Wolfgang Prei » Tue, 17 Aug 1999 04:00:00



>>Let's be realistic about GPL.

>With pleasure.

Oh my gawd, how long this posting has become! I'm just in the process
of studying Puritan sermons for my exam next week, and must have
gotten carried away by their way of writing. Please excuse my
verbosity. :)

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.


Jason Mond

gpl sales figures

by Jason Mond » Tue, 17 Aug 1999 04:00:00

You had very good points.... nice reading too :-D

Jason.




> >>Let's be realistic about GPL.

> >With pleasure.

> Oh my gawd, how long this posting has become! I'm just in the process
> of studying Puritan sermons for my exam next week, and must have
> gotten carried away by their way of writing. Please excuse my
> verbosity. :)

> --
> Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.



--
--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
(Please remove 'no extra spork' when replying)
Kurt Steinboc

gpl sales figures

by Kurt Steinboc » Tue, 17 Aug 1999 04:00:00

(Snip)
I'm just in the process

You're studying to become a Puritan minister!?  COOL!  But where does the
church stand on racing sims?  Or even driving cars, for that matter?

Couldn't resist.  Great luck on your exams!

Regards,

Kurt

Martin Urs

gpl sales figures

by Martin Urs » Wed, 18 Aug 1999 04:00:00



        The pyramid analogy was unexpected, but oh-so-appropriate.  

        Write as much as you want.  :-)

Martin
Nigel Mansell RIP!

Wolfgang Prei

gpl sales figures

by Wolfgang Prei » Wed, 18 Aug 1999 04:00:00




>(Snip)
>I'm just in the process
>>of studying Puritan sermons for my exam next week, and must have
>>gotten carried away by their way of writing.

>You're studying to become a Puritan minister!?

Not really. :)

I don't think the orthodox Puritans would have enjoyed racing very
much. They would have asked: "How does this help you on your way to
salvation and sanctification?" Could you answer this question in a
satisfactory manner? Thought so. :) Racing is fun, and those guys were
very wary of things that are obviously fun.

They would not have been opposed to cars in general, though. The
Puritans believed that wealth and success in commercial enterprises
were signs of being "elect". They would have had qualms to buy a
beautiful or flashy car, but I think a huge Mercedes S class in black
would have been a success among New England's saints of the 16th and
17th century. They might have removed the chrome and replaced the
seats by wooden benches, though. You see, I'm really studying this
stuff. :)

Thanks!

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.


ymenar

gpl sales figures

by ymenar » Wed, 18 Aug 1999 04:00:00


I still do think that the mass market is stupid.


Celeron 266   in 800x600 at maximum framerate.  It's simply impossible when
your talking about quality racing simulations, because the physics are too
complicated now to do such a thing and still have quality graphics.

They can't accept lowering graphics to accept that such games like GPL are
quality games, and that the physics alone is worth the price of what you
pay, not graphics.

I can race GPL at 36fps with a 4meg V1 and a Pentium 166 with 20AI.  Yep Im
serious.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Mark Aisthorp

gpl sales figures

by Mark Aisthorp » Wed, 18 Aug 1999 04:00:00


Please tell us how

Andrew MacPhers

gpl sales figures

by Andrew MacPhers » Wed, 18 Aug 1999 04:00:00

Agreed... and about the pyramid. Didn't know that, despite a lot of
interest in the era. It's not every day you learn something new on
RAS... this is indeed a noteworthy day! ;-)

Andrew McP

ymenar

gpl sales figures

by ymenar » Wed, 18 Aug 1999 04:00:00


Pretty easy !

Resolution : 512x384
(If I used my STB Velocity 128 4meg/OpenGL patch I could even go lower
IIRC).
Mirror Details : Cars
Trackside Objects : Few
Detail bias : full left 0%
No effects
Everything off  ahead/mirrors
# of sound : 3
app.ini : sound quality =0

The normal gamer won't ever accept to do this, he's dumb since he wants
800x600+resolution with all the graphical effects, full mirrors and STILL
have 30+fps, and the whole physics of his car + the AI's cars.  But another
time, GPL was not produced for those people.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Eldre

gpl sales figures

by Eldre » Sun, 29 Aug 1999 04:00:00


Ok, there were 40,000 copies SOLD, but how many went back because their
computers were too slow, or because they couldn't DRIVE it?  And out of those
that kept the game, how many have modems, and even KNOW about VROC ans GSB?

Eldred

__

Put your message in a modem, and throw it in the ***-sea...
remove SPAM-OFF to reply.

Eldre

gpl sales figures

by Eldre » Sun, 29 Aug 1999 04:00:00




>>> I can race GPL at 36fps with a 4meg V1 and a Pentium 166 with 20AI.  Yep
>>> Im serious.

>> Please tell us how

>Pretty easy !

>Resolution : 512x384
>(If I used my STB Velocity 128 4meg/OpenGL patch I could even go lower
>IIRC).
>Mirror Details : Cars
>Trackside Objects : Few
>Detail bias : full left 0%
>No effects
>Everything off  ahead/mirrors
># of sound : 3
>app.ini : sound quality =0

>The normal gamer won't ever accept to do this, he's dumb since he wants
>800x600+resolution with all the graphical effects, full mirrors and STILL
>have 30+fps, and the whole physics of his car + the AI's cars.  But another
>time, GPL was not produced for those people.

But how can you drive well without being able to see your braking markers, or
even the groove?

Eldred

__

Put your message in a modem, and throw it in the ***-sea...
remove SPAM-OFF to reply.

Bruce Kennewel

gpl sales figures

by Bruce Kennewel » Sun, 29 Aug 1999 04:00:00

And of those who do know about on-line racing, and have had success in
mastering the driving how many actually can't be bothered racing on-line?



(John
> Simmons) writes:

> >>I understand that under 40,000 copies of GPL sold.  Papyrus had hoped
> >>for at least 3x's that amount.

> >40,000 copies of GPL? That still qualifies officially as "a shitload"
> >for me.  Where the hell is everyone? I've certainly not seen that many
> >folks on SpyBoy... :-)

> Ok, there were 40,000 copies SOLD, but how many went back because their
> computers were too slow, or because they couldn't DRIVE it?  And out of
those
> that kept the game, how many have modems, and even KNOW about VROC ans
GSB?

> Eldred

> __

> Put your message in a modem, and throw it in the ***-sea...
> remove SPAM-OFF to reply.

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