The brake in a dragster or funny car is only a hand brake & not intended to
slow a car going 300 plus mph in a quarter mile, thats what the parachute is
for. They say that a driver may feel as many as 6g's after the parachute is
deployed compared to only 3g's leaving the starting line. The point I'm
trying to make here is that if you locked up the brakes on a funny car going
that speed you probably would end up destroying your car into the wall
without a parachute to slow you.
> >I just bought NHRA and I will play it A LOT MORE THAN BURNOUT. The game
> >is so much better it's not funny. You have basic setting in the pit
> >and that's all you need. AS for the peddles the buttons in this case are
> >better in the real thing you are on the gas to the floor or stopped.
> >The camera can be moved into a true***pit it just doesnt show the
> >gauges. Over all NHRA kicks butt.
> Do you like the way that the button for brakes makes it lockup and
> crash at 320MPH? I know, I know you click it and let it go and click
> and let go, like your Nintendo...
> HAHAHA!!! KeWl cRAsHes d00d..........
> BOOM!!
> LOL!!
> --
> * rrevved at some ISP which calls itself mindspring dot com
> * s.p.u.t.u.m. (unit.26) - http://www.racesimcentral.net/
> I have never driven a car
> of any type including racecars (SCCA for 15 years), with a button
> for brakes and throttle.
>> >Do you like the way that the button for brakes makes it lockup and
>> >crash at 320MPH? I know, I know you click it and let it go and click
>> >and let go, like your Nintendo...
>> > HAHAHA!!! KeWl cRAsHes d00d..........
>> >BOOM!!
>> >LOL!!
>> >--
>> >* rrevved at some ISP which calls itself mindspring dot com
>> >* s.p.u.t.u.m. (unit.26) - http://www.sputum.com
>> The brake in a dragster or funny car is only a hand brake & not intended
to
>> slow a car going 300 plus mph in a quarter mile, thats what the parachute
is
>> for. They say that a driver may feel as many as 6g's after the parachute
is
>> deployed compared to only 3g's leaving the starting line.
>Minor point: the fuel cars regularly achieve 5g's launching off the
>starting line.
>Brent
--
Header address intentionally scrambled to ward off the spamming hordes.
> My problem
> is with those that shouted down the Burnout players, here, with their
> comments about how the beta of NHRA blew Burnout away. They
> are silent now.
I still feel NHRA (at the time) was the better sim. I'm just as
dissappointed as the next guy that Tantrum released the it in such
an unfinished state, and had thought something as elementary as the
controller input would have been addressed.
The sim will probably get all the fixes needed that should have been
there to begin with...Shame on Tantrum, but also shame on you for
adding the blame to anyone other than the company that produced it.
The testers screamed for a fix, but it never showed. It should be
obvious that the ones who view/test have little influence over those
who hold the purse strings.
Cheers!
Marc
--
Marc J. Nelson
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
I think about every Sim company has done such a thing...
How could the Microsoft testers say nothing about the poor C:PR ?
How could the Papyrus testers say nothing about the lurking with the first
patch of N2 ?
How could the UbiSoft testers say nothing about all the problems F1RS had
when it was launched ?
The list could go very long, and for me Tantrum did the same as about all
the racing simulator companies. Even though they could had waited until a
Christmas release. Not that Beta testers aren't important, but at the time
they actually test the product it is mostly too far ahead to fix some
obvious thing as the throttle/brake or 3dfx problems that NHRA has. They
are just there for the upcoming first patch IMHO...
- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
- Member of the r.a.s. Ego-maniac club
- Excuse me for my English (I'm French speaking)
- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
I haven't beta tested for Tantrum but have for Bethesda. There seems to be a
big difference here between these two companies listening to thier beta
testers. I know for a fact that Bethesda fixed the problems or at least
tried to within a day or two for us to test the fixes. They couldn't get
enough from us to try and make it a good sim. They listened to us quite
well. I will purchase NHRA if and only IF they fix the support for the 3dfx
chipset. When PCE comes out I'm sure that Bethesda will release it in a far
better state than what Tantrum has shown us.
I commend Bethesda for covering the needs of Burnout owners, as
they've gone beyond what most (if any) company would do for
support. Excellent service for the time being...Let's hope other
companies are taking notes.
Cheers!
Marc
> I haven't beta tested for Tantrum but have for Bethesda. There seems to be a
> big difference here between these two companies listening to thier beta
> testers.
* No animals were harmed in the making of this e-mail *
> Hey, I'm not blaming the testers for the game. I am blaming the
> testers for PRAISING it.
It was then, and is now, an awesome sim - albeit in a beta-sort of
way...That's unfortunate, but then I don't know *why* it was rushed
into press - what with x-mas so far down the road.
Mainly the controller issue (throttle), the long load times, and not
being fully optimized for 3Dfx.
Only one tester outside the ranks of the NHRA (that I know of), and
posts on a regular basis. I don't know if you've ever beta-tested,
but most are required to sign an NDA (non-disclosure agreement).
Depending on the agreement, they usually can't discuss *anything* that
has to do with the product...BTW, some NDA's remain in effect even
AFTER the product ships.
Of course, I'm not under any such obligation, and occasionally *just_
happen_to_stop_by* while my buddy has something on the PC. I usually
shoot my mouth off about what I've seen (usually gets me in trouble
anyway), and thought everything was OK, (figured all would be fixed
based on past experience on other betas).
With each build, the sim improved by leaps_and_bounds...As mentioned,
nothing to indicate things wouldn't be fixed (if needed to). Perhaps
Tantrum should have gotten more outside testers, rather than mostly
NHRA drivers...Especially if they expect to compete with Bethesda, and
also to win the dollars of the die_in_the_wool sim enthusiast.
*He* is still here, and his name is Mike Dunn.
Do you assume Burnout's not available any longer?...I urge all to
try both, as they each have their good points and bad. Of course,
NHRA is basically *beta*, and people who buy should either be prepared
to return it or wait for the patches - both a waste of time IMHO.
Cheers!
Marc
--
Marc J. Nelson
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
> BZZT.. there was more than one posting (praising) here. Trevor Thomas
> comes to mind.
Bully for you!..You assume many things, especially being older than I
(something I'll neither confirm nor deny!<g>). BTW, because of your
lack of foresight during your *beta-testing* period, it would appear
you are to blame for our Y2K problem. ;)
You may find some posts by me on the same subject (and shouting the
same)...Like I said in my previous post, I had no indication that the
company would ship NHRA in such an unfinished state. As far as I
could tell (at the time), the sim was progressing very nicely.
Misleading how?...I never once heard anyone mention "hey, buy NHRA for
the awesome controlls it offers!" When Mike was posting, he could say
he liked (or disliked) the sim, but not (legally) mention specifics.
Did you actually expect him to post "the current beta is great, and I'm
waiting for the next build with the controller fix"...Pul-ease!
As mentioned above, I don't think Trevor was an "official" tester.
It was stunning (taking into account its stage of development), and
*could have been* a very nice sim. I had said the very thing you
mention - that anyone thinking of holding out for NHRA should (or at
least implied this). For this I'm embarrassed, but not sorry. I made
an honest assesment on the merits of the sim, how it was progressing,
where it was heading, etc...X-Car was the same way, but things changed
between the time I reviewed the beta and the time it was released.
In the end, it's just fodder for the bargain bins.
Cheers!
Marc
--
Marc J. Nelson
The Sim Project - http://www.simproject.com
* No animals were harmed in the making of this e-mail *
> >It should be obvious that the ones who view/test have little influence over
> those
> >who hold the purse strings.
> I haven't beta tested for Tantrum but have for Bethesda. There seems to be a
> big difference here between these two companies listening to thier beta
> testers. I know for a fact that Bethesda fixed the problems or at least
> tried to within a day or two for us to test the fixes. They couldn't get
> enough from us to try and make it a good sim. They listened to us quite
> well. I will purchase NHRA if and only IF they fix the support for the 3dfx
> chipset. When PCE comes out I'm sure that Bethesda will release it in a far
> better state than what Tantrum has shown us.
--
Header address intentionally scrambled to ward off the spamming hordes.
>> BZZT.. there was more than one posting (praising) here. Trevor Thomas
>> comes to mind.
>He may have *had* builds sent to him, but from what I was told, Trevor
>wasn't *officially* on the beta team.
>> heh... As a retired IBM systems engineer, I was probably beta testing
>> before you were born. I beta'd three products in the last year, one of
>> which was Flight Unlimited II. Another was never released and the 3rd
>> is still on the burner. I am fully aware of typical NDA wording.
>Bully for you!..You assume many things, especially being older than I
>(something I'll neither confirm nor deny!<g>). BTW, because of your
>lack of foresight during your *beta-testing* period, it would appear
>you are to blame for our Y2K problem. ;)
>> But, they DID talk about it. How great it was and how Burnout was
>> going to be left in the dust. When people would ask about Burnout
>> and whether they should buy it, they were told to wait and that NHRA
>> was ALREADY better and only will improve when released. I could dredge
>> those (hundreds of) posts up from Deja News, if I thought it would
>> help, but if people don't realize what a joke NHRA is, by now, they
>> never will.
>You may find some posts by me on the same subject (and shouting the
>same)...Like I said in my previous post, I had no indication that the
>company would ship NHRA in such an unfinished state. As far as I
>could tell (at the time), the sim was progressing very nicely.
>> Of course, the BETA testers were driving with their joystick buttons.
>> You will have to admit, THAT is ridiculous (and misleading).
>Misleading how?...I never once heard anyone mention "hey, buy NHRA for
>the awesome controlls it offers!" When Mike was posting, he could say
>he liked (or disliked) the sim, but not (legally) mention specifics.
>Did you actually expect him to post "the current beta is great, and I'm
>waiting for the next build with the controller fix"...Pul-ease!
>> And Trevor?
>As mentioned above, I don't think Trevor was an "official" tester.
>> That is your opinion, but since you weren't a beta tester, people
>> didn't ask you those questions prior to release. They asked and
>> were told by the testers to WAIT. That NHRA was around the
>> corner and it was stunning.
>It was stunning (taking into account its stage of development), and
>*could have been* a very nice sim. I had said the very thing you
>mention - that anyone thinking of holding out for NHRA should (or at
>least implied this). For this I'm embarrassed, but not sorry. I made
>an honest assesment on the merits of the sim, how it was progressing,
>where it was heading, etc...X-Car was the same way, but things changed
>between the time I reviewed the beta and the time it was released.
>In the end, it's just fodder for the bargain bins.
>Cheers!
>Marc
>--
>Marc J. Nelson
>The Sim Project - http://www.simproject.com
>* No animals were harmed in the making of this e-mail *