rec.autos.simulators

GTP isn't worth the hassle

Jan Verschuere

GTP isn't worth the hassle

by Jan Verschuere » Sun, 27 Mar 2005 10:07:36

None of them are, Steve, it just a matter of how good the approximation is.

Among the non stock car related mods you mean, I'm sure.

Obviously, but is there any point? -the way you're talking it will still
have the two basic problems which put me off the TA mod for life:

1) I will feel the chassis move over the tyres before the car will even
begin to turn in to the corners.

2) it will still be *way* quicker to simply kill the rear and deal with the
resulting mess by balancing throttle against brake hotlapper/Schumacher
style than to set up the car properly given the laughable
rideheights/springrates available.

--> No thanks, I'll stick to GPL.

Which are also present in the series the game manages to represent more or
less adequately: stock cars.

Jan.
=---

Jan Verschuere

GTP isn't worth the hassle

by Jan Verschuere » Sun, 27 Mar 2005 10:13:16

Have to add I do appreciate you talking straight about these aspects, seeing
as direct questions to the modding team on same have, to date, remained
unanswered.

Jan.
=---

Steve Smit

GTP isn't worth the hassle

by Steve Smit » Sun, 27 Mar 2005 10:48:38

Yer points are well phrased...and well taken.


David G Fishe

GTP isn't worth the hassle

by David G Fishe » Sun, 27 Mar 2005 12:56:06


The GTP cars feel a lot, lot different than the Cup or TA cars.

--
David G Fisher

marc fredo via GamesKB.co

GTP isn't worth the hassle

by marc fredo via GamesKB.co » Sun, 27 Mar 2005 16:26:03

I have tried hard for figure this mod out.  Every step was taken not only
by me, but my business tech director as well.  When we attempt the startup,
IT REBOOTS my ENTIRE system... Can anyone formulate a step by step to make
it easy to understand...Maybe someone like redline??? Why go through the
trouble to put something this exciting together, and then do such a poor
job of helping us enjoy it?

--
Message posted via http://www.gameskb.com

Byron Forbe

GTP isn't worth the hassle

by Byron Forbe » Sun, 27 Mar 2005 20:26:48

    Have you made a player and run the graphics config first?



Steve Smit

GTP isn't worth the hassle

by Steve Smit » Sun, 27 Mar 2005 21:22:06

Yes, David, but Jan is right - if you're sensitive enuf, you can "feel" the
stockcar underpinnings even thru the extensive modifications made to N2003's
physics engine for GTP.

Two big issues obtain here....

1. As Jan sez, despite the fact that both stockcars and late-80s Prototypes
were using radials, the latter had extremely low sidewalls (lower even than
today's F1s), so the steering response was almost instantaneous.  Stockcars,
then and now, are laterally much "softer" than low-profile tires - there's a
perceptable lag (occasioned by the "hysteresis" in the ***) between the
time the wheel rim turns and the time the tire tread follows.  Even so, Dave
Kaemmer said he had to stop driving GPL after Papy had moved on to the next
gen NASCAR Racing because GPL's tire model was so bad.

2. The rest of N2003's physics model is built around a front-engined chassis
designed to turn left on four equally-sized tires and a "live" (beam) rear
axle.  IOW, worlds away from the chassis of a rear-engined car with 4-wheel
indy suspension for roadies, wings & tunnels, and huge differences between
the F & R tire sizes.

Plus, of course, anomalies like N2003's RF tire bug.  And omissions like
fast & slow shock values, brake press. settings, packers/buffers, diff ramp
angles, alt. tire treads and compounds, etc.





> > "Steve Smith" wrote...
> > > No, Jan, it isn't perfect.  No matter how fearsome the
> > > wolf's clothing looks, you can still occasionally see
> > > sheep's feet sticking out from under it.

> > None of them are, Steve, it just a matter of how good the approximation
> is.

> > > At the end of the day, tho, it's far and away the best mod ever done
> > > for N2003...or anything else except GTR.

> > Among the non stock car related mods you mean, I'm sure.

> > > Compared to GTR, GTP feels slightly cartoon-ish, over-
> > > simplified and un-subtle, but the cars drive great,
> > > there's a huge selection of appropriate tracks (altho
> > > not all tracks suitable for stock cars and trux are
> > > suitable for 200+ mph GT Prototypes),

> > Obviously, but is there any point? -the way you're talking it will still
> > have the two basic problems which put me off the TA mod for life:

> > 1) I will feel the chassis move over the tyres before the car will even
> > begin to turn in to the corners.

> > 2) it will still be *way* quicker to simply kill the rear and deal with
> the
> > resulting mess by balancing throttle against brake hotlapper/Schumacher
> > style than to set up the car properly given the laughable
> > rideheights/springrates available.

> > --> No thanks, I'll stick to GPL.

> > > and the online play...and league features...are matchless.

> > Which are also present in the series the game manages to represent more
or
> > less adequately: stock cars.

> > Jan.
> > =---

> The GTP cars feel a lot, lot different than the Cup or TA cars.

> --
> David G Fisher

Mitch_

GTP isn't worth the hassle

by Mitch_ » Mon, 28 Mar 2005 02:52:25

Bear in mind this is the same DGF that thinks GTR is a terrible sim.  Go
figure...


> Yes, David, but Jan is right - if you're sensitive enuf, you can "feel"
> the
> stockcar underpinnings even thru the extensive modifications made to
> N2003's
> physics engine for GTP.

> Two big issues obtain here....

> 1. As Jan sez, despite the fact that both stockcars and late-80s
> Prototypes
> were using radials, the latter had extremely low sidewalls (lower even
> than
> today's F1s), so the steering response was almost instantaneous.
> Stockcars,
> then and now, are laterally much "softer" than low-profile tires - there's
> a
> perceptable lag (occasioned by the "hysteresis" in the ***) between the
> time the wheel rim turns and the time the tire tread follows.  Even so,
> Dave
> Kaemmer said he had to stop driving GPL after Papy had moved on to the
> next
> gen NASCAR Racing because GPL's tire model was so bad.

> 2. The rest of N2003's physics model is built around a front-engined
> chassis
> designed to turn left on four equally-sized tires and a "live" (beam) rear
> axle.  IOW, worlds away from the chassis of a rear-engined car with
> 4-wheel
> indy suspension for roadies, wings & tunnels, and huge differences between
> the F & R tire sizes.

> Plus, of course, anomalies like N2003's RF tire bug.  And omissions like
> fast & slow shock values, brake press. settings, packers/buffers, diff
> ramp
> angles, alt. tire treads and compounds, etc.





>> > "Steve Smith" wrote...
>> > > No, Jan, it isn't perfect.  No matter how fearsome the
>> > > wolf's clothing looks, you can still occasionally see
>> > > sheep's feet sticking out from under it.

>> > None of them are, Steve, it just a matter of how good the approximation
>> is.

>> > > At the end of the day, tho, it's far and away the best mod ever done
>> > > for N2003...or anything else except GTR.

>> > Among the non stock car related mods you mean, I'm sure.

>> > > Compared to GTR, GTP feels slightly cartoon-ish, over-
>> > > simplified and un-subtle, but the cars drive great,
>> > > there's a huge selection of appropriate tracks (altho
>> > > not all tracks suitable for stock cars and trux are
>> > > suitable for 200+ mph GT Prototypes),

>> > Obviously, but is there any point? -the way you're talking it will
>> > still
>> > have the two basic problems which put me off the TA mod for life:

>> > 1) I will feel the chassis move over the tyres before the car will even
>> > begin to turn in to the corners.

>> > 2) it will still be *way* quicker to simply kill the rear and deal with
>> the
>> > resulting mess by balancing throttle against brake hotlapper/Schumacher
>> > style than to set up the car properly given the laughable
>> > rideheights/springrates available.

>> > --> No thanks, I'll stick to GPL.

>> > > and the online play...and league features...are matchless.

>> > Which are also present in the series the game manages to represent more
> or
>> > less adequately: stock cars.

>> > Jan.
>> > =---

>> The GTP cars feel a lot, lot different than the Cup or TA cars.

>> --
>> David G Fisher

Pete Panai

GTP isn't worth the hassle

by Pete Panai » Mon, 28 Mar 2005 04:40:46

Ahhh... the old days of QEMM and editing .ini's. It seems so long ago!
*Sigh* Oh wait... lol
I used to have to go to all the friends and relatives houses to free up
memory for them so they could run their new games.
Glad that's over!
... or is it? lol  <%)


Steve Smit

GTP isn't worth the hassle

by Steve Smit » Mon, 28 Mar 2005 23:02:33

Well, I've had my doubts abt. DGF in the past, but he seems to be coming
around lately.  The meds must be working.


> Bear in mind this is the same DGF that thinks GTR is a terrible sim.  Go
> figure...



> > Yes, David, but Jan is right - if you're sensitive enuf, you can "feel"
> > the
> > stockcar underpinnings even thru the extensive modifications made to
> > N2003's
> > physics engine for GTP.

> > Two big issues obtain here....

> > 1. As Jan sez, despite the fact that both stockcars and late-80s
> > Prototypes
> > were using radials, the latter had extremely low sidewalls (lower even
> > than
> > today's F1s), so the steering response was almost instantaneous.
> > Stockcars,
> > then and now, are laterally much "softer" than low-profile tires -
there's
> > a
> > perceptable lag (occasioned by the "hysteresis" in the ***) between
the
> > time the wheel rim turns and the time the tire tread follows.  Even so,
> > Dave
> > Kaemmer said he had to stop driving GPL after Papy had moved on to the
> > next
> > gen NASCAR Racing because GPL's tire model was so bad.

> > 2. The rest of N2003's physics model is built around a front-engined
> > chassis
> > designed to turn left on four equally-sized tires and a "live" (beam)
rear
> > axle.  IOW, worlds away from the chassis of a rear-engined car with
> > 4-wheel
> > indy suspension for roadies, wings & tunnels, and huge differences
between
> > the F & R tire sizes.

> > Plus, of course, anomalies like N2003's RF tire bug.  And omissions like
> > fast & slow shock values, brake press. settings, packers/buffers, diff
> > ramp
> > angles, alt. tire treads and compounds, etc.





> >> > "Steve Smith" wrote...
> >> > > No, Jan, it isn't perfect.  No matter how fearsome the
> >> > > wolf's clothing looks, you can still occasionally see
> >> > > sheep's feet sticking out from under it.

> >> > None of them are, Steve, it just a matter of how good the
approximation
> >> is.

> >> > > At the end of the day, tho, it's far and away the best mod ever
done
> >> > > for N2003...or anything else except GTR.

> >> > Among the non stock car related mods you mean, I'm sure.

> >> > > Compared to GTR, GTP feels slightly cartoon-ish, over-
> >> > > simplified and un-subtle, but the cars drive great,
> >> > > there's a huge selection of appropriate tracks (altho
> >> > > not all tracks suitable for stock cars and trux are
> >> > > suitable for 200+ mph GT Prototypes),

> >> > Obviously, but is there any point? -the way you're talking it will
> >> > still
> >> > have the two basic problems which put me off the TA mod for life:

> >> > 1) I will feel the chassis move over the tyres before the car will
even
> >> > begin to turn in to the corners.

> >> > 2) it will still be *way* quicker to simply kill the rear and deal
with
> >> the
> >> > resulting mess by balancing throttle against brake

hotlapper/Schumacher

- Show quoted text -

David G Fishe

GTP isn't worth the hassle

by David G Fishe » Tue, 29 Mar 2005 06:25:49

I never said that GTR is a terrible sim. Silly. Because of RASCAR, I won't
say what I'd love to.

As for GTP, Jan hadn't even tried it yet when he made the post you replied
to, but was already drawing conclusions. It feels nothing like the Cup or TA
cars.

--
David G Fisher


> Well, I've had my doubts abt. DGF in the past, but he seems to be coming
> around lately.  The meds must be working.



> > Bear in mind this is the same DGF that thinks GTR is a terrible sim.  Go
> > figure...



> > > Yes, David, but Jan is right - if you're sensitive enuf, you can
"feel"
> > > the
> > > stockcar underpinnings even thru the extensive modifications made to
> > > N2003's
> > > physics engine for GTP.

> > > Two big issues obtain here....

> > > 1. As Jan sez, despite the fact that both stockcars and late-80s
> > > Prototypes
> > > were using radials, the latter had extremely low sidewalls (lower even
> > > than
> > > today's F1s), so the steering response was almost instantaneous.
> > > Stockcars,
> > > then and now, are laterally much "softer" than low-profile tires -
> there's
> > > a
> > > perceptable lag (occasioned by the "hysteresis" in the ***) between
> the
> > > time the wheel rim turns and the time the tire tread follows.  Even
so,
> > > Dave
> > > Kaemmer said he had to stop driving GPL after Papy had moved on to the
> > > next
> > > gen NASCAR Racing because GPL's tire model was so bad.

> > > 2. The rest of N2003's physics model is built around a front-engined
> > > chassis
> > > designed to turn left on four equally-sized tires and a "live" (beam)
> rear
> > > axle.  IOW, worlds away from the chassis of a rear-engined car with
> > > 4-wheel
> > > indy suspension for roadies, wings & tunnels, and huge differences
> between
> > > the F & R tire sizes.

> > > Plus, of course, anomalies like N2003's RF tire bug.  And omissions
like
> > > fast & slow shock values, brake press. settings, packers/buffers, diff
> > > ramp
> > > angles, alt. tire treads and compounds, etc.





> > >> > "Steve Smith" wrote...
> > >> > > No, Jan, it isn't perfect.  No matter how fearsome the
> > >> > > wolf's clothing looks, you can still occasionally see
> > >> > > sheep's feet sticking out from under it.

> > >> > None of them are, Steve, it just a matter of how good the
> approximation
> > >> is.

> > >> > > At the end of the day, tho, it's far and away the best mod ever
> done
> > >> > > for N2003...or anything else except GTR.

> > >> > Among the non stock car related mods you mean, I'm sure.

> > >> > > Compared to GTR, GTP feels slightly cartoon-ish, over-
> > >> > > simplified and un-subtle, but the cars drive great,
> > >> > > there's a huge selection of appropriate tracks (altho
> > >> > > not all tracks suitable for stock cars and trux are
> > >> > > suitable for 200+ mph GT Prototypes),

> > >> > Obviously, but is there any point? -the way you're talking it will
> > >> > still
> > >> > have the two basic problems which put me off the TA mod for life:

> > >> > 1) I will feel the chassis move over the tyres before the car will
> even
> > >> > begin to turn in to the corners.

> > >> > 2) it will still be *way* quicker to simply kill the rear and deal
> with
> > >> the
> > >> > resulting mess by balancing throttle against brake
> hotlapper/Schumacher
> > >> > style than to set up the car properly given the laughable
> > >> > rideheights/springrates available.

> > >> > --> No thanks, I'll stick to GPL.

> > >> > > and the online play...and league features...are matchless.

> > >> > Which are also present in the series the game manages to represent
> more
> > > or
> > >> > less adequately: stock cars.

> > >> > Jan.
> > >> > =---

> > >> The GTP cars feel a lot, lot different than the Cup or TA cars.

> > >> --
> > >> David G Fisher

John DiFoo

GTP isn't worth the hassle

by John DiFoo » Tue, 29 Mar 2005 09:31:57



I may be wrong, and you guys seem to understand these things better
than I, but the steering response seems pretty quick.  The only time
I notice the stock car underpinnings is with the weight shifts-center
of gravity is certainly lower than in a Cup car, but I often still
find that
there is a "lag" when trying to get the weight to the side you need
it at.

       John

Steve Smit

GTP isn't worth the hassle

by Steve Smit » Tue, 29 Mar 2005 22:43:41

Are we talking abt. quick for a sim or quick for a virtual stockcar?  My
experience w. stockcars on roadies in almost nil, as is my experience w.
Prototypes, but there is a difference, and in GTP, you can feel it more in
the front end than the rear (in N2003 it's the opposite).  I've driven N2003
on every type of road circuit and the chassis response seems pretty
accurate.  I've also been involved w. some guys that ran GTPs on an oval

"respond"?...much like what I'd expect from a real-world GTP, i.e., outside
the envelope.




> >I never said that GTR is a terrible sim. Silly. Because of RASCAR, I
won't
> >say what I'd love to.

> >As for GTP, Jan hadn't even tried it yet when he made the post you
replied
> >to, but was already drawing conclusions. It feels nothing like the Cup or
TA
> >cars.

> I may be wrong, and you guys seem to understand these things better
> than I, but the steering response seems pretty quick.  The only time
> I notice the stock car underpinnings is with the weight shifts-center
> of gravity is certainly lower than in a Cup car, but I often still
> find that
> there is a "lag" when trying to get the weight to the side you need
> it at.

>        John

David G Fishe

GTP isn't worth the hassle

by David G Fishe » Wed, 30 Mar 2005 07:01:24




> >I never said that GTR is a terrible sim. Silly. Because of RASCAR, I
won't
> >say what I'd love to.

> >As for GTP, Jan hadn't even tried it yet when he made the post you
replied
> >to, but was already drawing conclusions. It feels nothing like the Cup or
TA
> >cars.

> I may be wrong, and you guys seem to understand these things better
> than I, but the steering response seems pretty quick.  The only time
> I notice the stock car underpinnings is with the weight shifts-center
> of gravity is certainly lower than in a Cup car, but I often still
> find that
> there is a "lag" when trying to get the weight to the side you need
> it at.

>        John

Could be down to setup.

I love fast, quick, stiff suspensioned, precise handling cars (modern F1
basically). I usually don't like sloppy, soft suspensioned, loose handling,
imprecise cars so I'd probably be first in line to criticize this mod if it
had any of those traits. :-)

I can't think of another sports car sim/mod that we've ever had that's had
such quick, fast, and precise handling cars, so I guess I just don't see the
point in Jan or Steve's concerns about the mod's base.

--
David G Fisher

Larr

GTP isn't worth the hassle

by Larr » Sat, 09 Apr 2005 03:06:52

You are correct.

I don't have to pick my teeth up from off the floor after finishing a Cup
race :)

-Larry




rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.