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LeMans 2002 to be the new Racing Legends killer ??

31 posts by 14 people · 01 Oct 2002 12:32 UTC - 09 Oct 2002 10:12 UTC

Le Mans 2002 mod for F1 2002 announced

Mikkel Gram-Hansen highlighted the Le Mans 2002 mod team's announcement for F1 2002, provocatively calling it a Racing Legends killer. Doug Ellison countered that F1 2002's poor netcode and inaccurate tracks limited such mods, and an angry exchange followed over constant anti-Racing Legends jibes. Others discussed whether EA's NASCAR Thunder 2003 would be a better modding base and the importance of accurate tracks.

mods/tracks/carsgame comparisonF1 2002Racing Legends

Automated summary.

Mikkel Gram-Hansen 01 Oct 2002 12:32 UTC#95793
The new announcement from the LeMans2k2 mod-making team looks pretty damned interesting, the below text is cut from their newsflash in the RaceSimCentral news. http://www.racesimcentral.com The LeMans team can be found and questioned here: http://forum.racesimcentral.com/forumdisplay.php?s=&forumid=177 and their website is here: http://sportscarsm.racesimcentral.com/ Mikkel Admin @ RSC ------------------- Its Official NO LEMANS2K2 MOD (Its a good thing please read) OK not to scare anyone. We are still releasing a MOD. But it will be a little different than others out there... I am developing an application (Sportscar Simulated Motorsports MOD Launcher) that will allow us to provide unlimited "Carsets" each carset will be a MOD in itself but they can all be combined in unlimited possibilities. Here's a feature list: - Auto MOD setup: The app detect if this is the first time you have run and sets up all of the MOD folders, config.ini file etc... - Launches all MODs installed: Gives you a dropdown list of all MODs installed on your system and will launch each one. (NO MORE SHORTCUTS!!!!!) - Skin Manager: Basically we will be providing multiple Menu Art packs that can be switched on the fly before laucnhing the game. This is similar to "SKins" in apps like Media Player or Winamp.. - Options interface: This allows you to enable Headlights (no more Blinking) set number of opponenets, etc... - Car Enable/Disable: this will be supported for all mods installed. You will get a Tree of all cars in the currently selected MOD. I am providing extra info Carset, CarClass, TeamName, CarName so the interface will be more readable. Plus you will be able to Disable or enable entire Carsets, Classes , etc.. with one click... - Component Installer: This is the best part. I have defined several custom file formats that will allow us to install components and apply patches without any hacking, copying, etc.. Supported Components: .SCS (SSM Carset) This is for multiple car packs. It will include sounds, cars, drivers, pit crews(Maybe), selection screen art. etc.. It will also repackage any .MAS files. (No more cluttered folders) .SCP (SSM Carpack) this is for single car and Upgrade/patches. Will also rebuild .mas files if nessicary .SMA (SSM menu art) describe above Menu "Skins" .SMC (SSM Misc) these are for Movies, Music, etc.. and will contain custom instructions the MOD launcher will use to install .STP (SSM Track Packs) this will be complete tracks or upgrades OK before you comment I know it sounds like Racing Legends, but I actually started the design before I ever visted there website... I am hoping this will help avoid all of the install and setup problems with MODs. After we get everything running smooth I will provide instructions for packaging into these formats, So that anyone that wants to make there: cars, mods, movies, whatever availabe. regards: Stang1228 ----------------------------------------
"Mikkel Gram-Hansen" <[email hidden]> wrote in message news:3d9995c6$0$52279$[email hidden]... > The new announcement from the LeMans2k2 mod-making team looks prettydamned
Quoted text (10 lines)> interesting, > the below text is cut from their newsflash in the RaceSimCentral news. > http://www.racesimcentral.com > > The LeMans team can be found and questioned here: > http://forum.racesimcentral.com/forumdisplay.php?s=&forumid=177 > and their website is here: > http://sportscarsm.racesimcentral.com/ > >
three words. NET CODE TRACKS Major kudos to F12002 mod-people - but with netcode seemingly using yoghurt-pot-and-string network protocol and tracks only marginally more realistic than Jaques Villeneueves new game - they have little opportunity to shine and realism has to be compromised to deal with them. Doug
I agree, too bad they couldn't base the mod on NR2002. Perhaps NR2003 will have better support for mods since it is the last go for Papy. I will say this NET CODE is still 2 more words than RL has :) "Doug Ellison" <[email hidden]> wrote in message news:anc7ri$cokg7$[email hidden]...
Quoted text (32 lines)> > "Mikkel Gram-Hansen" <[email hidden]> wrote in message > news:3d9995c6$0$52279$[email hidden]... > > The new announcement from the LeMans2k2 mod-making team looks pretty > damned > > interesting, > > the below text is cut from their newsflash in the RaceSimCentral news. > > http://www.racesimcentral.com > > > > The LeMans team can be found and questioned here: > > http://forum.racesimcentral.com/forumdisplay.php?s=&forumid=177 > > and their website is here: > > http://sportscarsm.racesimcentral.com/ > > > > > > three words. > > NET CODE > > > TRACKS > > > Major kudos to F12002 mod-people - but with netcode seemingly using > yoghurt-pot-and-string network protocol and tracks only marginally more > realistic than Jaques Villeneueves new game - they have little opportunity > to shine and realism has to be compromised to deal with them. > > Doug > >
Yes, I've heard the RL net code and tracks are top notch. Wait a tick . . . RL's *theoretical* net code and tracks are top notch. On paper, RL has this mod beat and is the best sim (n)ever made. ;0) -- Joe M. "Doug Ellison" <[email hidden]> wrote in message news:anc7ri$cokg7$[email hidden]... > > "Mikkel Gram-Hansen" <[email hidden]> wrote in message > news:3d9995c6$0$52279$[email hidden]... > > The new announcement from the LeMans2k2 mod-making team looks pretty > damned > > interesting, > > the below text is cut from their newsflash in the RaceSimCentral news. > > http://www.racesimcentral.com > > > > The LeMans team can be found and questioned here: > > http://forum.racesimcentral.com/forumdisplay.php?s=&forumid=177 > > and their website is here: > > http://sportscarsm.racesimcentral.com/ > > > > > > three words. > > NET CODE > > > TRACKS > > > Major kudos to F12002 mod-people - but with netcode seemingly using > yoghurt-pot-and-string network protocol and tracks only marginally more > realistic than Jaques Villeneueves new game - they have little opportunity > to shine and realism has to be compromised to deal with them. > > Doug > >
"Joe M." <[email hidden]> wrote in message news:iFhm9.56810$[email hidden]... > Yes, I've heard the RL net code and tracks are top notch. Wait a tick . .. > RL's *theoretical* net code and tracks are top notch. On paper, RL hasthis > mod beat and is the best sim (n)ever made. ;0) > > -- > Joe M. > OH FOR FUCKS SAKE I thought I was a bit obsessive about sticking up for RL - but this anti-RL attitude is way beyond that. I didnt even MENTION it and some prats chip in with "ooo - RL - oo - doesnt exist - oooo " Pathetic Doug
Yep Doug you are right, the term "RL Killer" was just a cunning scheme to get attention ;) I do have high hopes for the mod these guys are doing, and if you add Simbins mod to the equation I think F1-2002 is the best simracing buy right now. 2 fabulous looking and great handling mods on top of a game that is "ok" unmodded... a good deal in my book :) My dream is that EA will wake up and smell the coffee some day, involve these talented teams in the development of an EA equivalent of Racing Legends. A modular game based on the EA engine, but with much better online capability. I know the tracks are a big issue for some people, but I must admit I do not mind them being inaccurate if they are challenging and FUN. That is a discussion we'll probably never agree on though ;) Mikkel Doug Ellison <[email hidden]> wrote in message news:anc7ri$cokg7$[email hidden]...
Quoted text (32 lines)> > "Mikkel Gram-Hansen" <[email hidden]> wrote in message > news:3d9995c6$0$52279$[email hidden]... > > The new announcement from the LeMans2k2 mod-making team looks pretty > damned > > interesting, > > the below text is cut from their newsflash in the RaceSimCentral news. > > http://www.racesimcentral.com > > > > The LeMans team can be found and questioned here: > > http://forum.racesimcentral.com/forumdisplay.php?s=&forumid=177 > > and their website is here: > > http://sportscarsm.racesimcentral.com/ > > > > > > three words. > > NET CODE > > > TRACKS > > > Major kudos to F12002 mod-people - but with netcode seemingly using > yoghurt-pot-and-string network protocol and tracks only marginally more > realistic than Jaques Villeneueves new game - they have little opportunity > to shine and realism has to be compromised to deal with them. > > Doug > >
"Doug Ellison" <[email hidden]> writes:
Quoted text (18 lines)> "Mikkel Gram-Hansen" <[email hidden]> wrote in message > news:3d9995c6$0$52279$[email hidden]... > > The new announcement from the LeMans2k2 mod-making team looks pretty > damned > > interesting, > > the below text is cut from their newsflash in the RaceSimCentral news. > > http://www.racesimcentral.com > > > > The LeMans team can be found and questioned here: > > http://forum.racesimcentral.com/forumdisplay.php?s=&forumid=177 > > and their website is here: > > http://sportscarsm.racesimcentral.com/ > > three words. > > NET CODE > > TRACKS
AI in multi! no idea if that can be done, though. probably not. -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 gitaren er en sjingke
"Mikkel Gram-Hansen" <[email hidden]> wrote in message news:3d99b3a7$0$18147$[email hidden]... > Yep Doug you are right, the term "RL Killer" was just a cunning scheme to > get attention ;) It got my attention - but wasnt why I replied :P Doug
"> OH FOR FUCKS SAKE > > I thought I was a bit obsessive about sticking up for RL - but this anti-RL > attitude is way beyond that. I didnt even MENTION it and some prats chip in > with "ooo - RL - oo - doesnt exist - oooo " > > Pathetic And you're not ? You ain't superior, pal. You just get all twisted from the other point of view. So get off you all mighty high horse for once.
>"Mikkel Gram-Hansen" <[email hidden]> wrote > The new announcement from the LeMans2k2 mod-making team looks prettydamned > interesting, Two problems for me. 1) The piss-poor F12002 tracks. 2) No real LeMans track yet. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
On Tue, 1 Oct 2002 16:40:18 +0200, "Mikkel Gram-Hansen" <[email hidden]> wrote: >Yep Doug you are right, the term "RL Killer" was just a cunning scheme to >get attention ;) >I do have high hopes for the mod these guys are doing, and if you add >Simbins mod to the equation I think F1-2002 is the best simracing buy right >now. 2 fabulous looking and great handling mods on top of a game that is >"ok" unmodded... a good deal in my book :) I kinda wish that the mod makers would actually wait for nascar thunder 2003 since it has a vertex damage model and the same capabilities for modding as f1 2002. It would mean a longer wait, but I think a better damage model would be worth it. Jason
"Doug Ellison" <[email hidden]> wrote in message news:anc9dv$d184g$[email hidden]... > > "Joe M." <[email hidden]> wrote in message > news:iFhm9.56810$[email hidden]... > > Yes, I've heard the RL net code and tracks are top notch. Wait a tick ..
Quoted text (12 lines)> . > > RL's *theoretical* net code and tracks are top notch. On paper, RL has > this > > mod beat and is the best sim (n)ever made. ;0) > > > > -- > > Joe M. > > > > OH FOR FUCKS SAKE > > I thought I was a bit obsessive about sticking up for RL - but this
anti-RL > attitude is way beyond that. I didnt even MENTION it and some prats chipin > with "ooo - RL - oo - doesnt exist - oooo " > > Pathetic > > Doug > If the post is about a modded F1 2002 vs. RL and you say F1 2002 has inferior net code and tracks you are implying that RL will have superior net code and tracks. If not, then you must have been comparing F1 to some other sim which has no place or purpose in this thread given its very concise subject line. You pick: either you suffer from RL blind faith or a reading comprehension disorder? BTW, before you get pissy again: I'm joking. You are so serious in these threads, why? Yes, I think you're the resident tight ass. This is a hobby. Hobby=fun. Fun=laughter. Laughter=good. Why not unclench the buttocks and relax a little? Relaxed buttocks have a remarkable therapeutic effect. You can read about it in my new book "Chicken Soup for the Ass" (available soon at Amazon). FWIW, I enjoyed the mods for F1 2001. If the F1 2002 mods are the same or close I'm happy and can live with it as my PC Sports Car/Le Mans racing game. Would I prefer the "dream" game? Who the hell wouldn't. I'm just being realistic and grateful for what we have in the short-term pipeline. I have been a West supporter for years - just like you. Only difference is my "faith" threshold is lower (or higher depending on the direction of the scale). I lost faith after seeing their cock-brained idea for raising capital (teddy bears anyone?). I realized these good intentioned guys have little business sense and will probably never get this wonderful concept completed. It was clear to me that they need the $ from merchandise sales. They only backed off after too many folks thought the same (those of us unaffected by acute RL blindness). Keep *your* the faith, just don't bust my balls for losing mine. I certainly hope you're right. PS-I read "OH FOR FUCKS SAKE" with Fat Bastard's Scottish accent. Did you type it with that in mind? ;0) -- Joe M.
"I kinda wish that the mod makers would actually wait for nascar thunder 2003 since it has a vertex damage model and the same capabilities for modding as f1 2002" Where did you hear it would support modding?
> PS-I read "OH FOR FUCKS SAKE" with Fat Bastard's Scottish accent. Did you > type it with that in mind? ;0) Scottish name - but not scottish in origin - sorry to dissapoint :P Doug
As far as I remember the LeMans track is in development ?? ... and I know the realism police will haunt me, but I don't mind inaccurate tracks as long as they are fun and/or challenging and feel realistic. Mikkel ymenard <[email hidden]> wrote in message news:Alrm9.5235$[email hidden]...
Quoted text (24 lines)> >"Mikkel Gram-Hansen" <[email hidden]> wrote > > The new announcement from the LeMans2k2 mod-making team looks pretty > damned > > interesting, > > > Two problems for me. > > > 1) The piss-poor F12002 tracks. > > 2) No real LeMans track yet. > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >
Couldn't agree more. Since I haven't personally driven any of the tracks (nor am I a big enough fan to know their subtle nuances), I don't miss what I don't *know* I should be missing. ;0) So long as the tracks are reasonably close, and have no irregularities that impact their drivability, I am content. -- Joe M. "Mikkel Gram-Hansen" <[email hidden]> wrote in message news:3d9accb8$1$52228$[email hidden]... > As far as I remember the LeMans track is in development ?? > ... and I know the realism police will haunt me, but I don't mind inaccurate > tracks as long as they are fun and/or challenging and feel realistic. > > Mikkel > > > ymenard <[email hidden]> wrote in message > news:Alrm9.5235$[email hidden]... > > >"Mikkel Gram-Hansen" <[email hidden]> wrote > > > The new announcement from the LeMans2k2 mod-making team looks pretty > > damned > > > interesting, > > > > > > Two problems for me. > > > > > > 1) The piss-poor F12002 tracks. > > > > 2) No real LeMans track yet. > > > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- http://ymenard.cjb.net/ > > -- This announcement is brought to you by the Shimago-Dominguez > > Corporation - helping America into the New World... > > > > > >
Isn't the first RL track a fictional one as well? "ymenard" <[email hidden]> wrote in message news:Alrm9.5235$[email hidden]...
Quoted text (24 lines)> >"Mikkel Gram-Hansen" <[email hidden]> wrote > > The new announcement from the LeMans2k2 mod-making team looks pretty > damned > > interesting, > > > Two problems for me. > > > 1) The piss-poor F12002 tracks. > > 2) No real LeMans track yet. > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >
On Wed, 02 Oct 2002 04:51:29 GMT, "Joe M." <[email hidden]> wrote:
Quoted text (8 lines)>I have been a West supporter for years - just like you. Only difference is >my "faith" threshold is lower (or higher depending on the direction of the >scale). I lost faith after seeing their cock-brained idea for raising >capital (teddy bears anyone?). I realized these good intentioned guys have >little business sense and will probably never get this wonderful concept >completed. It was clear to me that they need the $ from merchandise sales. >They only backed off after too many folks thought the same (those of us >unaffected by acute RL blindness).
I think you're wrong about the reason why the online shop exists. People saw the West Bro's at Goodwood in nice shirts, and asked if they were for sale. So the demand created the shop, not the need for money. About the faith in RL, as with all software, it will be there when it's there. Remco
"Schooner" <[email hidden]> wrote in message news:Z0zm9.106369$[email hidden]...
Quoted text (7 lines)> "I kinda wish that the mod makers would actually wait for nascar > thunder 2003 since it has a vertex damage model and the same > capabilities for modding as f1 2002" > > Where did you hear it would support modding? > >
One of the producers spoke about it during an interview a couple of months ago...<paraphrasing> "...the programmers are actively working with the mod community and expect to have several mods available almost immeadiately after Thunder is released....." http://www.hcmotorsports.com/ Go here to see at least 3 different mods already near completion.(Craftsmen Trucks, Cart, ASA) dave henrie
Well the originally posted that the store was to help fund development so that was pretty clear. They since changed that statement I believe. "Remco Moedt" <[email hidden]> wrote in message news:[email hidden]... > On Wed, 02 Oct 2002 04:51:29 GMT, "Joe M." <[email hidden]> > wrote: > > >I have been a West supporter for years - just like you. Only differenceis > >my "faith" threshold is lower (or higher depending on the direction ofthe > >scale). I lost faith after seeing their cock-brained idea for raising > >capital (teddy bears anyone?). I realized these good intentioned guyshave > >little business sense and will probably never get this wonderful concept > >completed. It was clear to me that they need the $ from merchandisesales.
Quoted text (14 lines)> >They only backed off after too many folks thought the same (those of us > >unaffected by acute RL blindness). > > > I think you're wrong about the reason why the online shop exists. > People saw the West Bro's at Goodwood in nice shirts, and asked > if they were for sale. So the demand created the shop, not the need > for money. > > About the faith in RL, as with all software, it will be there when > it's there. > > Remco >
Ah sorry, my mistake, I thought it was about NR2003 not Thunder. From what I have seen in the ads and on the net on Thunder I will pass. Looks like a cool arcade game though ;) "Dave Henrie" <[email hidden]> wrote in message news:YOCm9.10628$[email hidden]...
Quoted text (11 lines)> > "Schooner" <[email hidden]> wrote in message > news:Z0zm9.106369$[email hidden]... > > "I kinda wish that the mod makers would actually wait for nascar > > thunder 2003 since it has a vertex damage model and the same > > capabilities for modding as f1 2002" > > > > Where did you hear it would support modding? > > > > > One of the producers spoke about it during an interview a couple of
months > ago...<paraphrasing> "...the programmers are actively working with themod
Quoted text (11 lines)> community and expect to have several mods available almost immeadiately > after Thunder is released....." > > http://www.hcmotorsports.com/ > Go here to see at least 3 different mods already near > completion.(Craftsmen Trucks, Cart, ASA) > > dave henrie > > >
Joe M. 02 Oct 2002 15:17 UTC↳ reply to Schooner#95774
Yes, it's fictional but it's 100% accurate. ;0) -- Joe M. "Schooner" <[email hidden]> wrote in message news:FXBm9.106385$[email hidden]... > Isn't the first RL track a fictional one as well? > > "ymenard" <[email hidden]> wrote in message > news:Alrm9.5235$[email hidden]... > > >"Mikkel Gram-Hansen" <[email hidden]> wrote > > > The new announcement from the LeMans2k2 mod-making team looks pretty > > damned > > > interesting, > > > > > > Two problems for me. > > > > > > 1) The piss-poor F12002 tracks. > > > > 2) No real LeMans track yet. > > > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- http://ymenard.cjb.net/ > > -- This announcement is brought to you by the Shimago-Dominguez > > Corporation - helping America into the New World... > > > > > >
jon 02 Oct 2002 15:26 UTC↳ reply to Remco Moedt#95776
"Remco Moedt" <[email hidden]> wrote
Quoted text (8 lines)> > I think you're wrong about the reason why the online shop exists. > People saw the West Bro's at Goodwood in nice shirts, and asked > if they were for sale. So the demand created the shop, not the need > for money. > > Remco >
People *might* have been clamoring by the thousands for an online shop. I do not know. What I do know is that when the Great Teddy Bear Debacle began, the West's posted an update entitled "Online Shop Coming Soon" saying that they needed to raise some money to continue the development of Racing Legends. They said the project could not continue being funded entirely by themselves. The reason you give for the online shop is taken directly from the "Online Shop Coming Soon 2" update on their website, which was IMHO, some of the most vigorous backpedaling in recorded history. "We only put up a shop cause people wanted it so bad!! Never mind about all that money nonsense! We don't really *need* it! Just thought it would be nice, that's all.. new computers... and maybe a person or two to help out... but we don't *need* it to continue, Honest!!" (I'm paraphrasing here) I believe they want to make a racing sim. They have some really cool looking renders up on their website. It's easy to let one's self fantasize about zooming around RL's stunningly realistic tracks in racing machine modeled right down to the completely functional tire valve stem. That is the allure of RL that turns so many hobbyists into foaming at the mouth lunatics. Whether they have the technical skills to build RL I do not know, but I know it won't -- make that CAN'T -- be the racing nirvana it has been painted to be. It will be, if anything at all, a game when all is said and done. It may absolutely suck. It may lock up on your computer. You may be sitting there for months with an unplayable game waiting on a patch. On the other hand it may not. Who knows? One brother may be an excellent computer artist, the other may be a whiz-bang programmer, but I believe they know about as much about running a software development company as I know about building a pyramid. What amuses me about this whole thing is the people who read what the West's write, whether it be in a forum, website update, or FAQ, and blindly accept every word as if it were brought down from the mountain by Moses himself. To say that the demand for a shop rather than a need for funds led to that idiotic teddy bear staring at me from the RL web page is much more than naive. It's just plain damned silly.
Pyramids.. them pointy things right ?? How hard can THAT be ? Mikkel jon <[email hidden]> wrote in message news:YaEm9.7188$[email hidden]... >[SNIP] > One brother may be an excellent computer artist, the other may be awhiz-bang programmer, but I believe they know about as much about running a software development company as I know about building a pyramid. [SNIP]
>"Mikkel Gram-Hansen" <[email hidden]> wrote > As far as I remember the LeMans track is in development ?? Yes, but that's like saying RL is also in development. You see? ;-) > ... and I know the realism police will haunt me, but I don't mindinaccurate > tracks as long as they are fun and/or challenging and feel realistic. Heresy! ;-P Having quality superior track modeling is as important as the physics itself. Without one or the other, it's impossible to have a serious and realistic simulation. One depends on the other to recreate whatever motorsport the sim models. It's more then just about immersion. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Quoted text (10 lines)>"Schooner" <[email hidden]> wrote > Isn't the first RL track a fictional one as well? > > "ymenard" <[email hidden]> wrote... > > Two problems for me. > > > > > > 1) The piss-poor F12002 tracks. > > > > 2) No real LeMans track yet.
Well I wasn't talking about RL, as I couldn't care less about it. -- -- Fran�ois M�nard <ymenard> -- http://ymenard.cjb.net/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Remco Moedt 03 Oct 2002 12:10 UTC↳ reply to jon#95602
On Wed, 2 Oct 2002 11:26:22 -0400, "jon" <[email hidden]> wrote:
Quoted text (25 lines)> >"Remco Moedt" <[email hidden]> wrote >> >> I think you're wrong about the reason why the online shop exists. >> People saw the West Bro's at Goodwood in nice shirts, and asked >> if they were for sale. So the demand created the shop, not the need >> for money. >> >> Remco >> > >People *might* have been clamoring by the thousands for an online shop. I do >not know. What I do know is that when the Great Teddy Bear Debacle began, >the West's posted an update entitled "Online Shop Coming Soon" saying that >they needed to raise some money to continue the development of Racing >Legends. They said the project could not continue being funded entirely by >themselves. > >The reason you give for the online shop is taken directly from the "Online >Shop Coming Soon 2" update on their website, which was IMHO, some of the >most vigorous backpedaling in recorded history. > "We only put up a shop cause people wanted it so bad!! Never mind about >all that money nonsense! We don't really *need* it! Just thought it would be >nice, that's all.. new computers... and maybe a person or two to help out... >but we don't *need* it to continue, Honest!!" (I'm paraphrasing here)
Heck, you guys are right. I had my information from the forum, I hadn't seen the news on the site it self. I agree it's not a wise move to publish that information, but on the other hand it shows the guys are honest. I think I prefer that above the beancounters mentality of other software publishers, but I do realize that the latter do have more chance to put software out of the door. >I believe they want to make a racing sim. They have some really cool >looking renders up on their website. It's easy to let one's self fantasize >about zooming around RL's stunningly realistic tracks in racing machine >modeled right down to the completely functional tire valve stem. That is the >allure of RL that turns so many hobbyists into foaming at the mouth >lunatics. Yup. Cool, eh? >Whether they have the technical skills to build RL I do not know, but I know >it won't -- make that CAN'T -- be the racing nirvana it has been painted to >be. It will be, if anything at all, a game when all is said and done. It may >absolutely suck. It may lock up on your computer. You may be sitting there >for months with an unplayable game waiting on a patch. On the other hand it >may not. Who knows? Nobody knows. But it's like X-mass. The time waiting for the present is always more exciting as the present itself.
Quoted text (7 lines)>One brother may be an excellent computer artist, the other may be a >whiz-bang programmer, but I believe they know about as much about running a >software development company as I know about building a pyramid. >What amuses me about this whole thing is the people who read what the West's >write, whether it be in a forum, website update, or FAQ, and blindly accept >every word as if it were brought down from the mountain by Moses himself.
Agreed. Isn't the West's fault, though. >To say that the demand for a shop rather than a need for funds led to that >idiotic teddy bear staring at me from the RL web page is much more than >naive. It's just plain damned silly. Uhm, yes. On the other hand, for this conclusion, you use some other words written by the Wests..... <g> Remco
LeeLizz 03 Oct 2002 16:33 UTC↳ reply to ymenard#95540
there is a Lemans track for f12002 look around the web or HighGear forums. Flobo did a texture update for it as well. "ymenard" <[email hidden]> wrote in message news:rhLm9.5286$%[email hidden]...
Quoted text (24 lines)> >"Schooner" <[email hidden]> wrote > > Isn't the first RL track a fictional one as well? > > > > "ymenard" <[email hidden]> wrote... > > > Two problems for me. > > > > > > > > > 1) The piss-poor F12002 tracks. > > > > > > 2) No real LeMans track yet. > > > Well I wasn't talking about RL, as I couldn't care less about it. > > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://ymenard.cjb.net/ > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >
"LeeLizz" <[email hidden]> wrote in message news:3j_m9.465188$[email hidden]... > there is a Lemans track for f12002 look around the web or HighGear forums. > Flobo did a texture update for it as well. I found Flobo's 2001 texture update, but still haven't seen anything for F1 2002. What I really would like, would be an update to the Le Mans track that includes the new turns near the Dunlop Bridge. Time to fire up the Taser and 'convince' somebody to give up their life for a few months to rectify that situation. dave :) henrie
Don't be a hater! The graphics look like shiz in the latest screenshots on gamespot.com, but check it: full deformation engine analogue gauges the same MAS format for drop it in and play modding. (meaning drop in your existing tracks - no edit required!) You bet your britches that we're going to port GTR2002 to the NT2003 engine, and it's only going to get better. Doug has been working with ISI, and says the physics will be quick minor tweaks, so GTR2002 should be ready for it even before it goes gold. Cheers, Eric PS there is no NR2003 :'( "Schooner" <[email hidden]> wrote in message news:E0Dm9.106409$[email hidden]... > Ah sorry, my mistake, I thought it was about NR2003 not Thunder. Fromwhat > I have seen in the ads and on the net on Thunder I will pass. Looks likea
Quoted text (32 lines)> cool arcade game though ;) > > "Dave Henrie" <[email hidden]> wrote in message > news:YOCm9.10628$[email hidden]... > > > > "Schooner" <[email hidden]> wrote in message > > news:Z0zm9.106369$[email hidden]... > > > "I kinda wish that the mod makers would actually wait for nascar > > > thunder 2003 since it has a vertex damage model and the same > > > capabilities for modding as f1 2002" > > > > > > Where did you hear it would support modding? > > > > > > > > One of the producers spoke about it during an interview a couple of > months > > ago...<paraphrasing> "...the programmers are actively working with the > mod > > community and expect to have several mods available almost immeadiately > > after Thunder is released....." > > > > http://www.hcmotorsports.com/ > > Go here to see at least 3 different mods already near > > completion.(Craftsmen Trucks, Cart, ASA) > > > > dave henrie > > > > > > > > >
wrong "[umbra]" <[email hidden]> wrote in message news:OaOo9.16536$[email hidden]...
Quoted text (11 lines)> Don't be a hater! > > The graphics look like shiz in the latest screenshots on gamespot.com, but > check it: > > full deformation engine > analogue gauges > the same MAS format for drop it in and play modding. (meaning drop in your > existing tracks - no edit required!) > > You bet your britches that we're going to port GTR2002 to the NT2003
engine, > and it's only going to get better. Doug has been working with ISI, andsays
Quoted text (16 lines)> the physics will be quick minor tweaks, so GTR2002 should be ready for it > even before it goes gold. > > Cheers, > > Eric > > PS there is no NR2003 > > :'( > > "Schooner" <[email hidden]> wrote in message > news:E0Dm9.106409$[email hidden]... > > Ah sorry, my mistake, I thought it was about NR2003 not Thunder. From > what > > I have seen in the ads and on the net on Thunder I will pass. Looks
like
Quoted text (18 lines)> a > > cool arcade game though ;) > > > > "Dave Henrie" <[email hidden]> wrote in message > > news:YOCm9.10628$[email hidden]... > > > > > > "Schooner" <[email hidden]> wrote in message > > > news:Z0zm9.106369$[email hidden]... > > > > "I kinda wish that the mod makers would actually wait for nascar > > > > thunder 2003 since it has a vertex damage model and the same > > > > capabilities for modding as f1 2002" > > > > > > > > Where did you hear it would support modding? > > > > > > > > > > > One of the producers spoke about it during an interview a couple of > > months > > > ago...<paraphrasing> "...the programmers are actively working with
the > > mod > > > community and expect to have several mods available almostimmeadiately
Quoted text (15 lines)> > > after Thunder is released....." > > > > > > http://www.hcmotorsports.com/ > > > Go here to see at least 3 different mods already near > > > completion.(Craftsmen Trucks, Cart, ASA) > > > > > > dave henrie > > > > > > > > > > > > > > > > >

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