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Papy 2003 wish list :)

23 posts by 18 people · 14 Oct 2002 17:01 UTC - 17 Oct 2002 21:38 UTC

Wish list for NASCAR Racing 2003

Readers listed features they wanted in Papyrus's NASCAR Racing 2003. Requests included removing wall glue, a better damage model, hidden fixed setups, improved replays, brake wear, a crew chief, a dynamic racing groove, fixes to scoring bugs and freedom from Sierra's online lobby. Several hoped the final title would be opened to mods for long-term life.

rumour/speculationonline racing/leaguesNASCAR Racing 2003 Season

Automated summary.

DB 14 Oct 2002 17:01 UTC#94259
I wish the server could turn off that damn wall glue for League races.
MadDAWG 14 Oct 2002 17:19 UTC↳ reply to DB#94264
I wish they had a real damage model that actualy ripped up your car when you hit the wall. Then there would be no need for wall glue. MadDAWG
Don Wilshe 14 Oct 2002 18:09 UTC↳ reply to DB#94267
I would like the ability to play with setups you cant see. That way we could have a fixed setup race and racers could share fast setups and not have to worry about others getting. Also would like to see setup have an expire date.. Give a setup.. It stays hidden, but expires. -- Donald Wilshe 888 588-9207 Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog Library www.martelbros.com Other Interest: www.ivga.com www.games-advertising.com www.whra.com "DB" <[email hidden]> wrote in message news:[email hidden]... > I wish the server could turn off that damn wall glue for > League races. > > > >
Ed Solheim 14 Oct 2002 20:06 UTC↳ reply to DB#94273
"DB"said: > I wish the server could turn off that damn wall glue for League races. Agreed! Other things I'd like to see: - Better damage engine / more damage levels for both car, tires, and engine. - Better tire wear indicator showing wear on I - M - O - Flatspotting of tires - Dynamic shadows - Export filter for replays. - Support for subdirectories in the replay folder - Bumps (Well this one will be introduced anyway...) - Track editor or support for 3rd party tools (i.e give us the formats!) - Ability to filter the race-list in WON so it only displays certain races. - Improved spotter that actually do help you along the way :-) - Crewcheif - Ability to see other pitcrews -- ed_
"Ed Solheim" wrote... > Agreed! > > Other things I'd like to see: > > - <snip> Check. And the ability to save/load replays to/from any drive:\directory. Jan. =---
Morris Jones 14 Oct 2002 21:03 UTC↳ reply to DB#94281
be able to smell the tires and oil ............ "DB" <[email hidden]> wrote in message news:[email hidden]... > I wish the server could turn off that damn wall glue for > League races. > > >
Ill personally welcome the day when 3 pedal kits with clutch pedals over on the left become the norm, with heel and toeing being a requirement to drive in sim mode (in sims of cars with no computers that do it for you), and a level of sims that penalises those of us who continue to brake/accel into corners (yes, i do it, been doing it for ages, but its a really bad habit to get into). so far better wear on drivetrain modelling needs to be accomplished. we dont drive like race car drivers drive, we drive how the sims require us to :( pez "DB" <[email hidden]> wrote in message news:[email hidden]... > I wish the server could turn off that damn wall glue for > League races. > > >
In multiplier, 1. Show the cars in the pits unless the person realy has gone to the garage (or is out driving obviously.) This would help the realism. 2. Give multiple sort orders and show/hide options in the list of on line races. Example: show only races I qualify for, with realistic driving model, that gives points where the race is not already in progress. Russell
Quoted text (12 lines)>Ill personally welcome the day when 3 pedal kits with clutch pedals over on >the left become the norm, with heel and toeing being a requirement to drive >in sim mode (in sims of cars with no computers that do it for you), and a >level of sims that penalises those of us who continue to brake/accel into >corners (yes, i do it, been doing it for ages, but its a really bad habit to >get into). so far better wear on drivetrain modelling needs to be >accomplished. > >we dont drive like race car drivers drive, we drive how the sims require us >to :( > >pez
Am I right here? It seems like only a few of the older NASCAR drivers like Ricky Rudd still heel-toe and even touch the clutch. If I'm wrong, please correct me. ----------------------------------------- Dan Belcher Webmaster, http://simcrash.fameflame.dk
Why are we FORCED to use Sierra in the first place? N3 only required a person to log into Sierra then into a game. (Example: You could use Kali). Half-Life is also like this. Why we have to use Sierra's POS interface is stupid. "R Keating" <[email hidden]> wrote in message news:aofe9n$8uf$[email hidden]... > In multiplier, > 1. Show the cars in the pits unless the person realy has gone to thegarage
Quoted text (8 lines)> (or is out driving obviously.) This would help the realism. > 2. Give multiple sort orders and show/hide options in the list of on line > races. Example: show only races I qualify for, with realistic driving > model, that gives points where the race is not already in progress. > > Russell > >
I would dance a jig down the street if something even almost as good as WinVROC for GPL was released for Nascar2k "Bill Bollinger" <[email hidden]> wrote in message news:[email hidden]... > Why are we FORCED to use Sierra in the first place? N3 only required a > person to log into Sierra then into a game. (Example: You could useKali).
Quoted text (11 lines)> Half-Life is also like this. Why we have to use Sierra's POS interface is > stupid. > > > "R Keating" <[email hidden]> wrote in message > news:aofe9n$8uf$[email hidden]... > > In multiplier, > > 1. Show the cars in the pits unless the person realy has gone to the > garage > > (or is out driving obviously.) This would help the realism. > > 2. Give multiple sort orders and show/hide options in the list of on
line
Quoted text (8 lines)> > races. Example: show only races I qualify for, with realistic driving > > model, that gives points where the race is not already in progress. > > > > Russell > > > > > >
From what I've heard this is true. There was an article in Speedway Illustrated a couple months ago too about clutchless shifting. Dr Dick outlined how to do it wothout destroying your gearbox. Didn't understand a word myself since all I've ever driven is an automatic(blush). Dan Belcher wrote:
Quoted text (24 lines)>>Ill personally welcome the day when 3 pedal kits with clutch pedals over on >>the left become the norm, with heel and toeing being a requirement to drive >>in sim mode (in sims of cars with no computers that do it for you), and a >>level of sims that penalises those of us who continue to brake/accel into >>corners (yes, i do it, been doing it for ages, but its a really bad habit to >>get into). so far better wear on drivetrain modelling needs to be >>accomplished. >> >>we dont drive like race car drivers drive, we drive how the sims require us >>to :( >> >>pez >> > > > Am I right here? It seems like only a few of the older NASCAR drivers like > Ricky Rudd still heel-toe and even touch the clutch. If I'm wrong, please > correct me. > > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk >
Goy Larsen 15 Oct 2002 15:47 UTC↳ reply to DB#94119
DB wrote: > > I wish the server could turn off that damn wall glue for > League races. I wish they would make an AussieV8 add on Beers and cheers (uncle) Goy "The Pits" http://www.theuspits.com/ "A man is only as old as the woman he feels" --Groucho Marx--
Nick 15 Oct 2002 17:52 UTC↳ reply to Ed Solheim#94126
"Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message news:<NsFq9.5090$[email hidden]>... > Other things I'd like to see: > > - Track editor or support for 3rd party tools (i.e give us the formats!) If this is the last Papy NASCAR Sim, then there is no reason not to do this - just because they can't officially make new NASCAR sims every year doesn't mean that the enthusiasts can't keep updating the last version...
(unknown) 15 Oct 2002 19:15 UTC↳ reply to DB#94137
I'd like to see (many have been metioned before already): 1. dynamic weather and dynamic sky -won't effect a 30 lap race but would be great for league races 2. crews in the pits imagine trying to find you pit box with 40 pit signs hanging down and crews going over the wall to service their car 3. more active crew members - if you decide to add wedge, you see a crew member putting the jack in your mirror, or if adding tape, guys leaing down in front of the car or a guy cleaning the windshield 4. dirty windshield as you drive - imagine driving behind a guy and his engine blows and you have oil on your windshiled 5. better 3 dimenional trackside objects - get rid of those stock in pit and trackside objects, get more detail and more depth to them, no more 1 demsional group cut outs. 6. crew chief - asks you about how the car is tight in, tight out, loose in, loose out, etc. Then you answer and the crew chief adjusts on the car. 7. damage model and graphics - improve it, allow for debris to come off a car during a wreck, and you run over it (instant flat) or how about getting a tire rub, and you need to pit before it blows. Or if a tire goes flat and damages the car. 8. clutch pedal -better implementation. I have a clutch, but I generally speed shift becuase I haven't ruined transmissions. 9. filters in multiplayer -like someone said before filters in games like unreal tournament, to say not show emplty game or aracde mode games 10. more failures - I've raced a ton with n3, n4 and n2002, and not too many times have I had an engine fail (unless I put on too much tape). How about dropping a cylinder, or having to switch to the secondary ignition during a race, or a battery failure, and you need to pit to replace it. 11. rough tracks - yes looks like their going to add this, might be cool to feel the bumps at Lowe's 12. more eye candy - better reflections, light effects, wheel marks on the side of cars, minor damage to bumpers 13. downloadable cars in practice - download other players' cars when you connect, great for broadband users, would not work during quaifying or race 14. one engine rule - if you blow or crash during qualifying or warmup, put at the back of the field 15. better rule flexibility - if you avoid a wreck by going down pit lane, not getting hit with a black flag. Give back the options for a host to remove a black flag on a driver.
The question will be... Will Sierra want to put the screws to EA by doing this :) Just a nice little FU to EA as Sierra leaves the building. LOL. It would be funny if N2003 ends up like Half-Life and keeps on selling units 3-5 years after its initial release because of all of the mods. "Nick" <[email hidden]> wrote in message news:[email hidden]... > "Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in messagenews:<NsFq9.5090$[email hidden]>...
Quoted text (8 lines)> > Other things I'd like to see: > > > > - Track editor or support for 3rd party tools (i.e give us the formats!) > > If this is the last Papy NASCAR Sim, then there is no reason not to do > this - just because they can't officially make new NASCAR sims every > year doesn't mean that the enthusiasts can't keep updating the last > version...
"DB" <[email hidden]> wrote in message news:[email hidden]... > I wish the server could turn off that damn wall glue for > League races. > > Most were mentioned but I'll try to consolidate: 1) Interactive debris! 2) Brake wear (and heat) at Marty, Bristol, etc. 3) Allow speeding down pit road during wreck avoidance, when pushed, etc. 4) Sunsets (Coca Cola 600, anyone?) complete with proper glare. 5) CREW CHIEF!!!!! 6) I like the idea of all other pit crews also being animated; but I believe it's totally outside of reality given the resources this team's going to get... :( 7) Bad sportsman Black Flags 8) PURSE MONEY. 9) More intuitive calendar mangement (draw me a picture of a calendar and let me type the tracks on the dates I want the races held) 10) Career mode 11) Track editor 12) More accurate spotter ("he's looking low"; "they're dropping back on you"; "try the high line") Gunner Racing fanatic (just a lousy simracer!)
Don 17 Oct 2002 03:39 UTC#530069
Most were mentioned but I'll try to consolidate: 1) Interactive debris! 2) Brake wear (and heat) at Marty, Bristol, etc. 3) Allow speeding down pit road during wreck avoidance, when pushed, etc. 4) Sunsets (Coca Cola 600, anyone?) complete with proper glare. 5) CREW CHIEF!!!!! 6) I like the idea of all other pit crews also being animated; but I believe it's totally outside of reality given the resources this team's going to get... :( 7) Bad sportsman Black Flags 8) PURSE MONEY. 9) More intuitive calendar mangement (draw me a picture of a calendar and let me type the tracks on the dates I want the races held) 10) Career mode 11) Track editor 12) More accurate spotter ("he's looking low"; "they're dropping back on you"; "try the high line") Gunner Racing fanatic (just a lousy simracer!)
In article <[email hidden]>, "Don \"Gunner\" Hancock" <[email hidden]> says...
Quoted text (28 lines)> > "DB" <[email hidden]> wrote in message > news:[email hidden]... > > I wish the server could turn off that damn wall glue for > > League races. > > > > > Most were mentioned but I'll try to consolidate: > 1) Interactive debris! > 2) Brake wear (and heat) at Marty, Bristol, etc. > 3) Allow speeding down pit road during wreck avoidance, when pushed, > etc. > 4) Sunsets (Coca Cola 600, anyone?) complete with proper glare. > 5) CREW CHIEF!!!!! > 6) I like the idea of all other pit crews also being animated; but I > believe it's totally outside of reality given the resources this team's > going to get... :( > 7) Bad sportsman Black Flags > 8) PURSE MONEY. > 9) More intuitive calendar mangement (draw me a picture of a calendar > and let me type the tracks on the dates I want the races held) > 10) Career mode > 11) Track editor > 12) More accurate spotter ("he's looking low"; "they're dropping back on > you"; "try the high line") > > Gunner > Racing fanatic (just a lousy simracer!)
13) Enforce pit-road speeds and pit exit/traffic merge in ALL sessions. 14) Implement backup car rule - if you shift-r or ESCAPE at any time during any session and you're not in your pit stall, you are considered to be using a backup car, and you are automatically moved to the back of the field for the start of the race. 15) Be able to take the car behind the wall at the end of a session, and to victory lane at the end of the race (if you win). -- ========================================================= Redneck Techno-Biker & "programming deity" http://www.paddedwall.org/john DeMONS/1 for Nascar Racing 3 & Nascar Legends http://www.paddedwall.org/demons DeMONS/2 for Nascar Racing 4 and 2002 Season (in development) http://www.paddedwall.org/demons2 RASCAR Roster http://www.paddedwall.org/rascar Barbarian Diecast Collector (490+ cars and counting) http://www.paddedwall.org/diecast If you want to send me email, go to the first URL shown above & click "Send Me Mail" in the contents frame. =========================================================
I seem to have forgotten a few of my previous wishes too: 1. Fix ALL the damn scoring bugs we got in N2002 2. Allow us to used worn tires during practice sessions... I.e the ability to save and re-use any set of tires. 3. Go behind the wall to fix major problems during races. 4. Dynamic racing groove (weather- / sun- / light-effects would be nice too... but please do all the other - important bits first) -- ed_
These mods can come from either Sierra or if they drop the ball it can come from other publishers or even the internet ! -- Donald Wilshe 888 588-9207 Martel Brothers Performance, Worlds Largest On-Line Auto Parts Mfg Catalog Library www.martelbros.com Other Interest: www.ivga.com www.games-advertising.com www.whra.com "Bill Bollinger" <[email hidden]> wrote in message news:[email hidden]... > The question will be... Will Sierra want to put the screws to EA by doing > this :) > > Just a nice little FU to EA as Sierra leaves the building. LOL. > > It would be funny if N2003 ends up like Half-Life and keeps on selling units > 3-5 years after its initial release because of all of the mods. > > > > "Nick" <[email hidden]> wrote in message > news:[email hidden]... > > "Ed Solheim" <edwins[ REMOVE ]@[ THIS ].no> wrote in message > news:<NsFq9.5090$[email hidden]>... > > > Other things I'd like to see: > > > > > > - Track editor or support for 3rd party tools (i.e give us the formats!) > > > > If this is the last Papy NASCAR Sim, then there is no reason not to do > > this - just because they can't officially make new NASCAR sims every > > year doesn't mean that the enthusiasts can't keep updating the last > > version... > > >
Message improvement: Messages are used in the sim to simulate hand signals. It would be cool if while driving, your message only could be seen by the car imideatly in front of you and imideatly in back of you. It would be more real, we wouldn't have to read all the chater, and you'd instinctily know that the message was comming from your area and not from a driver on the other side of the track somewhere. While they are at it, they could limit the messages available when driving to only what can be communicated through a hand gesture. If people want to talk, make them park the car and go into a chat mode. Russell

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