I got to thinking that if CART was smart, (and there's no saying they
are), and they're still around next season, they'd contact Papy and have
them tweak the physics model of N2003/FE to represent a Champ car (however
that may be harder then I imagine). Have them brew up the CART tracks, and
then release it as Champ car 2003 (or something to that effect). It's a
win/win/win situation. Papy would be able to use it already researched &
programmed engine for another release therefor getting a little more return
on their original investment. CART would certainly benefit from the added
exposure and increased fan awareness of the series, and as the public would
get a great open wheel sim, with online capabilities (which we really
haven't got yet), and some cross over of tracks between the two games (once
the better minds than mine have figured it out) a la Nascar 1/Indycar Racing
2 way back in the day.
Bobby
Could Papyrus turn the NASCAR engine into a CART sim?
Robert Upward suggested CART license Papyrus to turn the NR2003 physics into a Champ Car sim. CART staffer Brian Tate said he had pitched sims as a PR tool internally without success, and others noted that developers pay for licences rather than the reverse. Console feasibility and Australian V8 Supercars on TV were also discussed.
Automated summary.
"Robert Upward" <[email hidden]> wrote in message
news:sMrA9.77281$[email hidden]...
> I got to thinking that if CART was smart, (and there's no saying they
> are), and they're still around next season, they'd contact Papy and have
> them tweak the physics model of N2003/FE to represent a Champ car (however
> that may be harder then I imagine). Have them brew up the CART tracks,and
> then release it as Champ car 2003 (or something to that effect). It's a
> win/win/win situation. Papy would be able to use it already researched &
> programmed engine for another release therefor getting a little morereturn
> on their original investment. CART would certainly benefit from the added
> exposure and increased fan awareness of the series, and as the publicwould
> get a great open wheel sim, with online capabilities (which we really
> haven't got yet), and some cross over of tracks between the two games(once
> the better minds than mine have figured it out) a la Nascar 1/IndycarRacing
> 2 way back in the day.
>
> Bobby
there are so many different racing sanctioning Bodies that could be done
off of the NRx Physics/game engine.
ARCA
Hooters
USAC
UDTRA
F1
IRL
CART
TOCA
NHRA??
IHRA??
would any of these see the light of day...?
- Isotrip�
On Wed, 13 Nov 2002 12:42:00 GMT, "Robert Upward"
<[email hidden]> wrote:
Does Papyrus still have rights to the CART series? I remember reading
a press release circa 1999 stating that they had purchased rights for
a CART sim.
Jason
Quoted text (13 lines)
> I got to thinking that if CART was smart, (and there's no saying they >are), and they're still around next season, they'd contact Papy and have >them tweak the physics model of N2003/FE to represent a Champ car (however >that may be harder then I imagine). Have them brew up the CART tracks, and >then release it as Champ car 2003 (or something to that effect). It's a >win/win/win situation. Papy would be able to use it already researched & >programmed engine for another release therefor getting a little more return >on their original investment. CART would certainly benefit from the added >exposure and increased fan awareness of the series, and as the public would >get a great open wheel sim, with online capabilities (which we really >haven't got yet), and some cross over of tracks between the two games (once >the better minds than mine have figured it out) a la Nascar 1/Indycar Racing >2 way back in the day. No they let those rights expire, I THINK about the time of Nascar99. To
my knowledge, there is an Arcade license granted to Midway(Cart Fury) and
the Champweb team had explored getting CART all sewn up legally for it's mod
of F1 2001. The original release date of that was supposed to be late this
year or early next, but I haven't heard a word of PR from them in a long
long long long long time.
dave henrie
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 13 Nov 2002 12:42:00 GMT, "Robert Upward"
> <[email hidden]> wrote:
>
> > I got to thinking that if CART was smart, (and there's no saying they
> >are), and they're still around next season, they'd contact Papy and have
> >them tweak the physics model of N2003/FE to represent a Champ car(however
> >that may be harder then I imagine). Have them brew up the CART tracks,and
> >then release it as Champ car 2003 (or something to that effect). It's a
> >win/win/win situation. Papy would be able to use it already researched &
> >programmed engine for another release therefor getting a little morereturn
> >on their original investment. CART would certainly benefit from theadded
> >exposure and increased fan awareness of the series, and as the publicwould
> >get a great open wheel sim, with online capabilities (which we really
> >haven't got yet), and some cross over of tracks between the two games(once
> >the better minds than mine have figured it out) a la Nascar 1/IndycarRacing
Quoted text (7 lines)
> >2 way back in the day. > > Does Papyrus still have rights to the CART series? I remember reading > a press release circa 1999 stating that they had purchased rights for > a CART sim. > > JasonTried to sell this idea in the CART PR meetings a few year's ago. I think
sims are a great way of exposing your sport to new and old fans. I can't
count the number of guys that got turned onto Nascar by playing the Papyrus
sim first.
Too much red tape in upper management to get things like this done.
"Dave Henrie" <[email hidden]> writes:
Well, if the licence is expired, and noone holds a exclusive one
(which i doubt since it's some time now since the Midway crap) I guess
a new one shouldn't be too hard to arrange. I guess that if CART and
Papy want a sim made, licencing would be a mere formality, not a problem.
--
Olav Malmin
remove .spam when replying
Quoted text (7 lines)
> No they let those rights expire, I THINK about the time of Nascar99. To > my knowledge, there is an Arcade license granted to Midway(Cart Fury) and > the Champweb team had explored getting CART all sewn up legally for it's mod > of F1 2001. The original release date of that was supposed to be late this > year or early next, but I haven't heard a word of PR from them in a long > long long long long time. > dave henrieQuoted text (33 lines)
> "Jason Moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Wed, 13 Nov 2002 12:42:00 GMT, "Robert Upward" > > <[email hidden]> wrote: > > > > > I got to thinking that if CART was smart, (and there's no saying they > > >are), and they're still around next season, they'd contact Papy and have > > >them tweak the physics model of N2003/FE to represent a Champ car > (however > > >that may be harder then I imagine). Have them brew up the CART tracks, > and > > >then release it as Champ car 2003 (or something to that effect). It's a > > >win/win/win situation. Papy would be able to use it already researched & > > >programmed engine for another release therefor getting a little more > return > > >on their original investment. CART would certainly benefit from the > added > > >exposure and increased fan awareness of the series, and as the public > would > > >get a great open wheel sim, with online capabilities (which we really > > >haven't got yet), and some cross over of tracks between the two games > (once > > >the better minds than mine have figured it out) a la Nascar 1/Indycar > Racing > > >2 way back in the day. > > > > Does Papyrus still have rights to the CART series? I remember reading > > a press release circa 1999 stating that they had purchased rights for > > a CART sim. > > > > Jason > >
Robert Upward wrote:
AussieV8's !!!
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
Quoted text (14 lines)
> > I got to thinking that if CART was smart, (and there's no saying they > are), and they're still around next season, they'd contact Papy and have > them tweak the physics model of N2003/FE to represent a Champ car (however > that may be harder then I imagine). Have them brew up the CART tracks, and > then release it as Champ car 2003 (or something to that effect). It's a > win/win/win situation. Papy would be able to use it already researched & > programmed engine for another release therefor getting a little more return > on their original investment. CART would certainly benefit from the added > exposure and increased fan awareness of the series, and as the public would > get a great open wheel sim, with online capabilities (which we really > haven't got yet), and some cross over of tracks between the two games (once > the better minds than mine have figured it out) a la Nascar 1/Indycar Racing > 2 way back in the day.From the stuff I read Papyrus wants to do dual platform games. The way I
took that is what works on a console and PC would be basically the same.
While I'm no programmer I would bet the current engine behind NR2002 would
not run well on a console like a PS2. Now Thunder is different between PC
and console so maybe they would still do it that way, but that's not what I
got out of it.
With that said what I'd like to see happen (which has been brought up
before) is doing like ID and licensing the engine out. That would help a lot
of developers cut costs and we could get many different motorsports titles
from various developers. You guys could get your CART sim while others could
get a Sports Car, Trans AM Legends, or even an Aussie V8 title
MadDAWG
Brian,
I am just curious if what you're saying is, did CART officially decline to do a sim game, or it never got to a point where someone actually said no.
--
Tim White
www.intracmotorsports.com
"Brian Tate" <[email hidden]> wrote in message news:[email hidden]...
Tried to sell this idea in the CART PR meetings a few year's ago. I think
sims are a great way of exposing your sport to new and old fans. I can't
count the number of guys that got turned onto Nascar by playing the Papyrus
sim first.
Too much red tape in upper management to get things like this done.
Kind of both. I tried to come at it from the PR side. You see guys like
Little E playing a Nascar game and fans naturally are going to want to play
with what a driver does. A lot of CART drivers and Atlantic guys spend time
playing games/sims so I thought it was a good PR angle. First there would
have to be a realistic CART sim for them to play, which never got past the
marketing/developer layer. Marketing really did not get behind the project
or they never really understood it and the developers were never convinced a
"realistic" CART sim would sell well enough to make it worth while. I put
the proper people in touch with each other and that is where it ended. :<
No one ever really said no. It guess it was more of a case of two parties
not sure how to pull off a project like that, and who would pay for it.
At the time, I thought a sim with a career mode would have been killer.
Start in Atlantic and run the 12 race schedule. Move up to Indy Lights and
another 12 race season before getting into Champcars. Since Atlantic and
Lights ran about the same tracks, it would have been easy to incorporate
them into the sim.
I am just curious if what you're saying is, did CART officially decline to
do a sim game, or it never got to a point where someone actually said no.
--
Tim White
www.intracmotorsports.com
"Brian Tate" <[email hidden]> wrote in message
news:[email hidden]...
Tried to sell this idea in the CART PR meetings a few year's ago. I think
sims are a great way of exposing your sport to new and old fans. I can't
count the number of guys that got turned onto Nascar by playing the
Papyrus
sim first.
Too much red tape in upper management to get things like this done.
"Brian Tate" <[email hidden]> wrote in message
news:[email hidden]...
> Kind of both. I tried to come at it from the PR side.
I sent an letter to Bobby Rahal when he was the interim CART leader. I
suggested that a Papy based sim be used as a tool for each city to help
market the races. Cleveland could give-away copies of Cart2 with just the
Cleveland track, and each organizer could use the sim to spur sales...or as
an added value to the price of the tickets. Give the sucker away..but use
it for marketing....Never heard back. :)
dave henrie
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
> From the stuff I read Papyrus wants to do dual platform games. The way I
> took that is what works on a console and PC would be basically the same.
> While I'm no programmer I would bet the current engine behind NR2002 would
> not run well on a console like a PS2. Now Thunder is different between PC
> and console so maybe they would still do it that way, but that's not whatI
> got out of it.
To often lately we are seeing the same game title being programed by two
entirely separate teams. The console version often is greatly different
from the PC. So Papyus' vision to craft multiplatform games seems to fly
against the current trend
dave henrie
> With that said what I'd like to see happen (which has been brought up
> before) is doing like ID and licensing the engine out. That would help alot
> of developers cut costs and we could get many different motorsports titles
> from various developers. You guys could get your CART sim while otherscould
> get a Sports Car, Trans AM Legends, or even an Aussie V8 title
>
> MadDAWG
>
>
On Wed, 13 Nov 2002 09:18:49 -0500, "Brian Tate" <[email hidden]>
wrote:
>Tried to sell this idea in the CART PR meetings a few year's ago.
You wouldn't happen to have Pook's email so we could start a letter
writing campaign, eh? =)
Jason
>"Robert Upward" <[email hidden]> wrote
> I got to thinking that if CART was smart, (and there's no saying they
> are), and they're still around next season, they'd contact Papy and have
> them tweak the physics model of N2003/FE to represent a Champ car (however
> that may be harder then I imagine). Have them brew up the CART tracks,and
> then release it as Champ car 2003 (or something to that effect). It's a
> win/win/win situation. Papy would be able to use it already researched &
> programmed engine for another release therefor getting a little morereturn
> on their original investment. CART would certainly benefit from the added
> exposure and increased fan awareness of the series, and as the publicwould
> get a great open wheel sim, with online capabilities (which we really
> haven't got yet), and some cross over of tracks between the two games(once
> the better minds than mine have figured it out) a la Nascar 1/IndycarRacing
> 2 way back in the day.
You know, that's not how the gaming industry works. It's the developer who
has to *pay* CART so that they let them have a license. Not the other way
around :) CART here benefits double, from the money they get from the
licensing and the exposure they get (free advertising) on the shelves of PC
gaming stores.
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
>"Brian Tate" <[email hidden]> wrote
> [...]Move up to Indy Lights
<inside>
Hey that would have been pretty boring. At least ISI's game engine could
have served for it's multiplayer, considering the low number of cars on
track ;)
--
-- Fran�ois M�nard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> With that said what I'd like to see happen (which has been brought up
> before) is doing like ID and licensing the engine out. That would help alot
> of developers cut costs and we could get many different motorsports titles
> from various developers. You guys could get your CART sim while otherscould
> get a Sports Car, Trans AM Legends, or even an Aussie V8 title
>
Another excellent idea.
Bobby
I'm already on my way out the door since I won't move to Indy. Don't want
to hasten that any. :>
--
Brian Tate
Communications Officer
CART Toyota Atlantic Championship
http://www.toyotaatlantic.com http://www.cart.com
"Jason Moyer" <[email hidden]> wrote in message
news:[email hidden]...
> On Wed, 13 Nov 2002 09:18:49 -0500, "Brian Tate" <[email hidden]>
> wrote:
>
> >Tried to sell this idea in the CART PR meetings a few year's ago.
>
> You wouldn't happen to have Pook's email so we could start a letter
> writing campaign, eh? =)
>
> Jason
I think CART would have or still would like this idea, but getting somebody
like Papyrus to step out on a limb is the tough part. It is so much safer
doing the Nascar and F1 games and sticking your neck out to do an open wheel
sim.
--
Brian Tate
Communications Officer
CART Toyota Atlantic Championship
http://www.toyotaatlantic.com http://www.cart.com
"Dave Henrie" <[email hidden]> wrote in message
news:SxzA9.20144$QZ.4993@sccrnsc02...
>
> "Brian Tate" <[email hidden]> wrote in message
> news:[email hidden]...
> > Kind of both. I tried to come at it from the PR side.
>
> I sent an letter to Bobby Rahal when he was the interim CART leader. I
> suggested that a Papy based sim be used as a tool for each city to help
> market the races. Cleveland could give-away copies of Cart2 with just
the
> Cleveland track, and each organizer could use the sim to spur sales...or
as
> an added value to the price of the tickets. Give the sucker away..but use
> it for marketing....Never heard back. :)
> dave henrie
>
>
>
Brian Tate wrote:
>
> I'm already on my way out the door since I won't move to Indy. Don't want
> to hasten that any. :>
Which reminds me......some of us aren't too surprised that the decline
of CART started about the same time you started to work there....:-)
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
"MadDAWG" <[email hidden]> wrote in message news:<[email hidden]>...
> While I'm no programmer I would bet the current engine behind NR2002 would
> not run well on a console like a PS2.
Well, yes and no. The PS2 and GC are so fundamentally different to the
PC and xbox, that they would have to write the engine from scratch (by
that I mean, using the current physical principles and algorithms, but
converting it to run on RISC processors and Vector Graphics units).
All three consoles could run NR2002 (remember 640x480 is pretty maxed
out on a TV) perfectly fine, but the core code would have to be
changed slightly for the xbox, and massively for the PS2/GC. In terms
of physics, they would be just as accurate. Think of it as translating
it from English to Japanese :-)
The reason some multi-platform games are different on console and PC
(Medal of Honor, Thunder 2003 etc) is because they are developed by
mutually exclusive teams. There aren't that many people around who can
*properly* program a PC *and* a PS2. The games that are the same are
usually developed on one platform and simply converted to another by a
bunch of summer-placement undergraduates (Timesplitters 2, Metal Gear
Solid: Substance etc).
Generally, I will either buy the 'original' version (for Metal Gear
Solid 2, this would be the PS2 version), because they are usually
optimised for that platform (simplest example: MGS2 is designed for 4
shoulder buttons on PS2, how will that work on a 2 shoulder xbox pad?
Or on a PC keyboard where the keys are digital?). Otherwise I guess it
depends on the game: Madden NFL 2002 was a definite PS2 purchase, as
was Tony Hawk 3, GTA3 etc for me, but Medal of Honor, Quake 3, F1 2002
were all definite PC purchases.
Sad but true. Imagine if Spielberg had to pay to use Reese's Pieces.
I wonder if games will EVER get popular enough to turn it around?
Gerald
"ymenard" <[email hidden]> wrote in message news:<ZDCA9.11427$[email hidden]>...
>
> You know, that's not how the gaming industry works. It's the developer who
> has to *pay* CART so that they let them have a license. Not the other way
> around :)
>AussieV8's !!!
>
>
>Beers and cheers
>(uncle) Goy
Oh, stuff it, Goy. I want racing I've actually seen before... :)
-----------------------------------------
Dan Belcher
Webmaster,
http://simcrash.fameflame.dk
Dan Belcher wrote:
They show it on SpeedVision...:-), or so I've been told...:-(
Beers and cheers
(uncle) Goy
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Quoted text (8 lines)
> > >AussieV8's !!! > > > > > >Beers and cheers > >(uncle) Goy > > Oh, stuff it, Goy. I want racing I've actually seen before... :)Quoted text (12 lines)
> Dan Belcher wrote: > > > > >AussieV8's !!! > > > > > > > > >Beers and cheers > > >(uncle) Goy > > > > Oh, stuff it, Goy. I want racing I've actually seen before... :) > > They show it on SpeedVision...:-), or so I've been told...:-( >On 14 Nov 2002 10:25:18 -0800, [email hidden] (Nick) wrote:
>All three consoles could run NR2002 (remember 640x480 is pretty maxed
>out on a TV) perfectly fine,
I was under the impression that the PS2 and Gamecube at least had
really bad FPU's. The framerate hog in NR2002 is more floating point
performance than graphics, no?
Jason
>They show it on SpeedVision...:-), or so I've been told...:-(
Funny, I've never seen it on there. Then again, I almost never see Speed
Channel anymore. I CAN'T get it at college, I have to go home to watch it...
-----------------------------------------
Dan Belcher
Webmaster,
http://simcrash.fameflame.dk
[email hidden] (Jason Moyer) wrote in message news:<[email hidden]>...
It is the integer performance of the PS2 which is lacking, the FPU is
better than a P3. I couldn't find any GFLOPS figures for the Pentium
4, but Intel chips have always been poor on floating point operations.
The FPU in the PS2 is somewhere between P3/P4 in performance, but the
PS2 is superscalar, while the P4 uses SSE (SIMD) to accomplish the
same kind of thing. The P3 has no such inherent or additional
hardware.
Here is something I found at:
http://www.pcworld.com/news/article/0,aid,15038,pg,1,00.asp
-quote-
How adept is it? According to MicroDesign Resources, the processor can
handle 6.2 gigaflops at 300MHz. A single gigaflop equals one billion
floating-point operations per second. MDR says that makes the chip two
times faster than a 733-MHz Pentium III and 15 times faster than a
400-MHz Celeron...
-endquote-
(I snipped the polygon counts because they are always vastly
exaggerated - 75 million polys per second? I think not, lol!)
Interestingly, a 733MHz Celeron is in the xbox, so floating point
performance in the PS2 is somewhere between 2 and 7 times faster. I
don't want to start a PS2/xbox/PC argument, because I don't care.
Of course, this all comes from the internet and could all be lies... I
don't personally know or care which processor has bigger numbers, all
I care is that the PS2 can handle games like NR2002. My 500Mhz Celeron
could handle it, so a chip with a FPU more than ten times faster would
have no trouble at all. Incidentally, I *think* the GameCube is faster
still than the PS2.
The graphics are calculated completely separately. The PS2 EE doesn't
do any graphics calculations, because the PS2 has two Vector units
VU0/VU1 which are designed with that function in mind. I think SSX
only uses one of these Vector units for graphics, and uses the other
to do realtime Dolby Digital positioning and stuff, so you can see how
powerful these guys are. Plus, output at 640x480 doesn't push them
very much on each frame, so they can focus on FPS and fluidity, rather
than individual frame quality needed for 1280x1024 or some other high
resolution needed on a 17" monitor.
Whoa, that turned into a real long post...
Quoted text (10 lines)
> On 14 Nov 2002 10:25:18 -0800, [email hidden] (Nick) wrote: > > >All three consoles could run NR2002 (remember 640x480 is pretty maxed > >out on a TV) perfectly fine, > > I was under the impression that the PS2 and Gamecube at least had > really bad FPU's. The framerate hog in NR2002 is more floating point > performance than graphics, no? > > JasonCART looks like they are going to collapse to me. Very unfortunate, but
that's life. Personally, what I would really like to see Papy do is
take the game content from both Grand Prix Legends and NASCAR Legends,
dump it into the new engine, update things just enough to take advantage
of the new engine but not so much as to change the core gameplay, and
sell it as a package. Think of it, GPL essentially as we know it, but
with higher track detail and higher poly count cars than even the
current add-ons made possible due to T&L support, and more detailed
physics including aero, brake heat, tire wear, and their latest tire
model. Plus I still want to drive the Charger Daytona in a modern game.
;o)
"Robert Upward" <[email hidden]> wrote in message
news:sMrA9.77281$[email hidden]...
> I got to thinking that if CART was smart, (and there's no sayingthey
> are), and they're still around next season, they'd contact Papy andhave
> them tweak the physics model of N2003/FE to represent a Champ car(however
> that may be harder then I imagine). Have them brew up the CARTtracks, and
> then release it as Champ car 2003 (or something to that effect). It'sa
> win/win/win situation. Papy would be able to use it alreadyresearched &
> programmed engine for another release therefor getting a little morereturn
> on their original investment. CART would certainly benefit from theadded
> exposure and increased fan awareness of the series, and as the publicwould
> get a great open wheel sim, with online capabilities (which we really
> haven't got yet), and some cross over of tracks between the two games(once
> the better minds than mine have figured it out) a la Nascar 1/IndycarRacing
> 2 way back in the day.
>
> Bobby
>
>
>. Think of it as translating
> it from English to Japanese :-)
That is how I took it. I guess what I was trying to get at was that a PS2
wouldn't do something then none of the others would get it. Basically if the
same company had done the PC version of Thunder as did the consoles then all
the versions would have had the career mode kind of thing. While they are
different "languages" they would still be translating the same thing to all
them.
MadDAWG
Dave Henrie wrote:
....:-)
Some day I'm gonna get me the biggest effing dish I can afford and see
if I can get some decent motorsports on TV, Scandinavia, and Norway in
particular, are not known for their excellent motorsports coverage.....
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--
Quoted text (16 lines)
> > As a matter of fact, this very evening, THURSDAY the 14th...we get our > first showing. From the speed channel website: > > 9:00 p.m. (ET) - Australian V8 Supercars > > SPEED is airing the largest national motorsport event ever to be held in > Australia Tonight. The V8 Supercar Championship Series is based on a > modified version of Australia's popular Holden Commodore and Ford Falcon > cars. Tune in TONIGHT to witness firsthand the fierce rivalry between Holden > and Ford, which has reached into the heart of the Australian psyche and > ensures the longevity of the category and the continued appeal for fans. See > it all on SPEED Channel! Tonight: Round one, the Clipsal 500, from Adelaide, > South Australia. > > sorry Goy...I tried to find a chap witha DVD burner...but no luck.Quoted text (8 lines)
> > Some day I'm gonna get me the biggest effing dish I can afford and see > if I can get some decent motorsports on TV, Scandinavia, and Norway in > particular, are not known for their excellent motorsports coverage..... > > > Beers and cheers > (uncle) Goy
Dave Henrie wrote:
Notice the lack of "Norway" in your post there Dave :-)
Motorsports just aren't that big here, the Swedes have a half decent
weekly program called "Pole Position", I get Swedish TV here so I try to
catch that one as often as I can, and they also have a half decent F1
coverage on race day, unlike the Norwegian coverage which is pure and
utter crap, Harald Huysman is no better as a "expert commentator" than
he was as a driver and some of his comments makes you realize why he
never quite made it
The fact that I have to turn to Swedish TV to find out how Thomas Rustad
is doing in the ETCC (not too good) speaks volumes about the state of
motorsports coverage over here
On the upside, with Petter Solberg's recent success in the WRC we're at
least getting some WRC coverage there, usually a 30 min recap each
evening of an event
Motorsport in Norway has for far too long been synonymous with Rally
Cross and that @�$#�%&@�$ Martin Schanche, I breathed a sigh of relief
the day he retired....only to learn that he's now into Politics and he's
just as annoying there as he was on/off the track
Can't speak for Finnland as they're not that close to us, but in Norway
you becaome a success in motorsports on your own, media isn't going to
do squat for you, and without media...no sponsors, or at least not a
whole lot
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"A man is only as old as the woman he feels"
--Groucho Marx--


































